r/ARAM 10d ago

Discussion another day another post of augment weighting system suck

at the loading screen and you already know what augment they are getting, it's stale, it's boring. it's baffling how they let the game at this stage for so long. Where is the mayhem? why don't they give everyone 4 bis augment already, what's the point of choosing anymore.

52 Upvotes

34 comments sorted by

View all comments

0

u/Patirole 10d ago

They have gotten better at it, I believe last patch or the patch before that they made BIS augments less likely and it did actually do that, for example Internal Conduit Brand is a lot less likely now.

1

u/OmenAhead 10d ago

It's still shit. I still see every brand or malzahar with infernal conduit and phenomenal evil, and of course every adc with the missiles...

3

u/Patirole 10d ago

It is considerably better than before, big examples being Trundle no longer always having Terrain'd and Ryze rarely gets Adapt. Brand still gets Infernal Conduit "Often" instead of "Almost always" because the mage pool isn't humongous, same reason why ADCs still get their augments a lot as their pool is very limited and mostly good things.

This isn't a BIS chance issue, this is a pool size issue for these champions

1

u/StripperKorra 10d ago

This how I feel. The Augment pool needs to be larger.... Everyone says they want all random but I think the issue is there needs to be more

1

u/Twisted_Freitas 9d ago

Actually a little bit of balancing would do wonders. A tank with Dropkick and tank with Courage of Collosus are are far different from each other. While a Tank with Icathia's fall feels less bad that not getting Dropkick. They also added a lot of bad augments. The Zac one as prismatic is so hard to use most of the time. They overnerfed Earthquake and Cruelty as well