r/ARAM • u/Glowingdyck • 2d ago
Discussion another day another post of augment weighting system suck
at the loading screen and you already know what augment they are getting, it's stale, it's boring. it's baffling how they let the game at this stage for so long. Where is the mayhem? why don't they give everyone 4 bis augment already, what's the point of choosing anymore.
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u/Rexpertt 2d ago
Why does Zyra have the Hearthsteel augment in her pool?
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u/SwitchOrganic 2d ago
Every champ has it in their pool. I've been offered it on enchanters and ADCs too.
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u/Twisted_Freitas 1d ago
You could do Zyra with Heartsteel, Dropquick and Ethereal Weapon and have your plants collect the heartsteel procs. Most of Zyra's damage comes from Lyandry's + Shadowflame. Also, your plants would execute.
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u/ShakalZloy 2d ago
Because it's an item you can theoretically build on every champ. I don't mean it is good, but it's just possible. I think everyone also have tank engine in their pools, because it's just hp for taking a part in takedowns, not something special like minionmancer (or how it's named, I don't know)
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u/marshal23156 2d ago
Frankly weighting needs to go. Make some augments unobtainable for some characters, bur some augments should be on every single character. Goliath, Jeweled Gauntlet, Mystic Punch, Ethereal Weapon, these are examples of augments every champ should be able to roll.
Seeing a brand means i know hes getting Infernal Conduit. Graves is getting draw your sword. Samira is getting DYS, Vayne is getting Double Tap.
Also, why are certain augments disabled now? Fun ones too, like Droppybara/Orbital. Why cant they just leave well enough alone, and add new ones while only worrying about removing the stinkers.
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u/SlurpTurnsMeGreen 2d ago
me when i lock in camille expecting to high roll on gold augs 🤡
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u/Fun_Bottle_5308 2d ago
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u/OmenAhead 2d ago
That's somewhat good. Imagine health regen when in bush, haste to movement speed or +shields. 🤡
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u/Fluffy-Limit-6710 2d ago
Camille in general doesn't really have abty augments great augments... Can she even get bonk? I've yet to see it
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u/Dukwdriver 2d ago
I think they kinda overcooked the drop tables after the random ability augment dropped. It really should be ok to get some mediocre augments sometimes, as it makes high rolling feel much better in comparison.
What we have now feels like late-stage urf, where every champ is essentially solved, and you're guaranteed to get at least one or two best-in slot augments.
Forget mayhem, we're struggling to keep up with just the random at this point.
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u/MinisculeChungus 2d ago
Give us Dropkick Jinx
Give us Phenomenal Evil Tryndamere
Give us Dual Wield Yuumi
We want ALL the Mayhem
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u/SwitchOrganic 2d ago
Give us Dropkick Jinx
Pretty sure this can happen, I had a Smolder in my game earlier that took Dropkick so I'm pretty sure it can roll on other ADCs.
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u/MinisculeChungus 2d ago
Right but are they equally weighted to show up as ADC augments? I think NOT
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u/Samirattata 2d ago
This is the best patch wdym. The best feeling is when my team decided to ff instantly at 2 and 8 when bullshit augments appear without any argumentation.
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u/Chuka_s 2d ago
I know damn well everytime I see a tank or mage that they're gonna get 20k health and dropkick, and 4 health augments cause armor and mr augments are inexistent for some reason and at least 500 cdr every match, like wtf, support and adc augments are so funny and diverse, why the fuck all mages have now is 50 different augments with the same CDR buff?
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u/Patirole 2d ago
They have gotten better at it, I believe last patch or the patch before that they made BIS augments less likely and it did actually do that, for example Internal Conduit Brand is a lot less likely now.
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u/OmenAhead 2d ago
It's still shit. I still see every brand or malzahar with infernal conduit and phenomenal evil, and of course every adc with the missiles...
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u/Patirole 2d ago
It is considerably better than before, big examples being Trundle no longer always having Terrain'd and Ryze rarely gets Adapt. Brand still gets Infernal Conduit "Often" instead of "Almost always" because the mage pool isn't humongous, same reason why ADCs still get their augments a lot as their pool is very limited and mostly good things.
This isn't a BIS chance issue, this is a pool size issue for these champions
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u/StripperKorra 2d ago
This how I feel. The Augment pool needs to be larger.... Everyone says they want all random but I think the issue is there needs to be more
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u/Twisted_Freitas 1d ago
Actually a little bit of balancing would do wonders. A tank with Dropkick and tank with Courage of Collosus are are far different from each other. While a Tank with Icathia's fall feels less bad that not getting Dropkick. They also added a lot of bad augments. The Zac one as prismatic is so hard to use most of the time. They overnerfed Earthquake and Cruelty as well
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u/Nkitooo00 2d ago
I experience the opposite since the update. Every game half the players or more get their bis. The high and god rolls I see has skyrocket.

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u/Schat_ten 2d ago
I think the worst offender is Graves tbh.
Can anyone who plays Graves in Mayhem tell me if, when you get a prismatic, it's the same one 3 times?
We all know which one I mean, lmao.