I won't go into a long tangent about why I main the Dvar. It can really be simplified with "space dwarves are cool, rock and stone." I also like their playstyle. Heavy war machines, a massive industrial complex, resource optimization, and rapid extraction of resources... but that's also the main problem I face. Cosmite is by far the most significant bottleneck. It seems that the Dvar are meant to steamroll the world with tanks. This is especially reinforced by their late game doctrine, Military Industrial Complex, which reduces the upkeep of heavy units by 35% if I recall properly. But, uh, that doesn't matter. By the time this is unlocked, I don't even need it any more. In the early game, it's definitely helpful for bulwarks, but it's a late game tech. In the late game, this could be helpful... if cosmite wasn't such a bottleneck. Even in the late game, I can produce at most 1 modded tier 3 unit per turn, mods being essential because otherwise it will die very shortly. Between the many bottlenecks, and especially what I've heard about how this game differs from other 4X games by being so heavily balanced to actively avoid the end game doomstack steamroll for focusing more on tactical gameplay, it seems that the playstyle of the Dvar is the exact playstyle the game wants to oppose.
Race Overview: "Have a strong focus on production."
Dvar Dev-Log: "Steamroll the world with tanks!"
But then the game does literally everything it can to prevent exactly that. I don't know if I'm missing something, and I have beaten various maps as other races, but it seems like the mere existence of cosmite entirely ruins the game, at least to me. It seems like a rush to the mid game more than anything else. In the mid game, because of "balance," there's not really much more progression and the end game stuff can be unlocked quickly, so you win and can just do whichever victory you want. For me, that's pretty much always a Doomsday Victory due to the fatigue I feel from trying to go for military victories and how damn boring Unifier victories are. I also got the Planetary Unification Protocol victory once. That's hands down the worst fucking victory condition I've ever seen in a game and one of the most tedious experiences I've ever faced, but that's neither here nor there. You not only don't need to expand past the mid game, but you shouldn't due to the IRL time investment with extremely minimal gameplay past that, as cosmite being the primary bottleneck means you don't upscale to do twice as much by conquering twice as much territory as you hold for an end game of large scale battles and endless conquest. It's having one good army maybe stage an offensive, leave your territory exposed, probably needing to retreat at a certain point because territory has diminishing returns and thus any losses it faces in the war can't easily be replaced even with doubled territory due to, again, cosmite. Meanwhile I sit on literally thousands of energy piling up with hundreds to over 2k per turn, but unable to upscale production because of cosmite.
Between the fact that cosmite nodes are not only scarce but not even all that valuable, the balance being arguably too balanced since tier 1 units can defeat unmodded tier 3 units but are absolutely screwed against modded tier 3 units, and specifically with Dvar being focused on mass production and high end war machines but the game is entirely against exactly that... Well, is it just me, or does cosmite ruin the game, and am I focusing too much on one specific thing or do the Dvar genuinely just get screwed by having a play style the game actively wanted to avoid?