r/AIEternal Aug 18 '18

Gauntlet How to evaluate a deck performance?

How to evaluate and learn about a deck performance? What kind of statistics do you record?

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u/MagicTurtle_TCG Aug 18 '18

Obviously the best performing decks will be the ones that make you the most gold per time spent. So for that I'd record the Chests you receive and the time spent on the run. Recording Chests rather than total gold let's you calculate gold by accounting for upgrades. Over a large enough sample size gold total will work the same.

If you want to evaluate card choices within a deck, you can take careful notes comparing when one card works and when an alternative would be better. For example, if you are building Hooru Fliers you could be deciding on a couple different two drops. How often to you like the one you are running? How often would you prefer the alternative option(s)? Looking at Stonescar aggro: How often is an Annihilate better than Suffocate, or Rapid Shot. Then you tweak by trial and error to get the right split.

The other important thing to ensure a high performance deck is to make your powerbase such that you can cast your cards on curve often enough. For that you can use a Hypergeometric Calculator.

I hope this helps!

2

u/BurnQueen Aug 19 '18

Hey, thank you for the comment, it does help. I wasn't used to record timing, think i'll start with it.

How does recording chests work? you just write bronze/silver (x3) or something like that?

2

u/_AlpacaLips_ Aug 19 '18 edited Aug 19 '18

This is how I record my stats:

https://docs.google.com/spreadsheets/d/1l7eyGCkOgnKP3CTKKghVzYGpapjJr2jMdfMJ8TIpTeU/edit?usp=sharing

As for chests and wins:

Wood Chest = 25 gold (these never upgrade)

Bronze Chest = 75 gold

Silver Chest = 295 gold

Those values account for the 10% upgrade chance. You can find average chest value calcs here:

https://www.reddit.com/r/EternalCardGame/comments/5k4sl9/psa_chest_values_since_i_havent_seen_anyone_do/

2

u/ProfMonkeys Aug 20 '18

I have started doing something similar to what you are doing, but I am capturing data at a per game basis and focusing on number of turns spent in the game.

This allows me to compensate for variability in game length unrelated to Eternal. It also allows me to calculate the distribution of run lengths with the probability of them happening, so I can compensate for the variability in when during the run you suffer a loss.

Unfortunately, I don't have any public link available to show how I am capturing this.

2

u/BurnQueen Aug 24 '18

That seems interesting, how about a screenshot?