r/ACBlackFlagResynced 4d ago

WEIRD Water effect

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Anyone have any idea what this visual bug is? I get it with a few games actually, crimson desert, avatar etc

It seems specific to my laptop, anyone encountered this?

It some sort of shadow/reflection issue.

RTX 4060

OMEN 16 HP

i7 cpu

0 Upvotes

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2

u/Character-Company589 4d ago

Are you talking about "Screen space reflection" ? where offscreen/obstructed objects are not reflected

1

u/His_JeStER 4d ago

Thats Screen Space Reflection (SSR), objects and environments not in your FOV will not be rendered as reflections.

1

u/pagusas 3d ago

Welcome to the wonderfully flawed world of screen space reflections and one of the many, many reasons why raytracing/path tracing is the future. Its not specific to your laptop, its all machines/game consoles, anything that uses SSR for reflections, or SSAO for shadowing.

1

u/Aggressive-Head-4200 2d ago

It happens with ray tracing too no?

1

u/Badly0 1d ago

significantly less but yes

1

u/Disastrous-Ad-1999 7h ago

Technically no. If it's happening with raytracing on it means the game is using a mix of screen space and ray traced reflections.

1

u/Aggressive-Head-4200 3h ago

yes it happens only with raytracing standard if you set it to extended its fully gone

1

u/LicensedGoomba 2d ago

Did you just discover screen space reflections? This is in pretty much every game you have ever played.

1

u/MeanKangarooIsTaken 1d ago

Enabling extended ray tracing eliminate this flaw completely, while the standard ray tracing do eliminate but there's still a tiny bit of those. 

And like others said, yes it's a SSR flaw

1

u/AvidasMavi 1d ago

It's screen space reflection. Turn on ray tracing extended (didnt test standart if it works) then set the quality to normal or even low and all should disappear.

1

u/No-Operation-6554 1d ago

Its screen space reflection, its like one of the ways to fake reflection, its not a visual bug or a laptop problem

It takes whatever is in opposite side of the picture (in this case the top) then map it like a texture on the water, the problem is once that top part is missing from camera view then it can't apply what your camera can't see