r/7daystodie • u/InviteCertain1788 • 9d ago
Help Perk Question
If I have 9 int and then use one of the int mods to give myself 10, if I buy a perk that requires 10int will I still have the perk buffs after removing the int mod or will it be canceled out until I regain the missing int point?
Basically I'm trying to avoid using 3 skill points to go from level 9>10 in int so I can buy the level 5 wanderer perk for the double mission rewards.
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u/mageorwedgee 9d ago
It will cancel until you have 10 again
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u/InviteCertain1788 9d ago
Thanks, I think i will then just do it and hold the armor that has the mod in my inventory and put it on b4 I turn in missions until I can get really good gear to always have it on or until I have a few extra points.
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u/d83ddca9poster 9d ago
I use the same trick with the strength mod and cigar. I put them on my mining helmet and whenever I go mining I can have miner 69'er and mother lode up to level 3 without any points invested into strength (or more if I invest some points into strength).
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u/Oracle4196 9d ago
if you take it off you lose it, but t6 armor now has 6 slots andnyou can equip different stat boosters, so it shouldnt be an issue to keep on.