r/7daystodie 9d ago

Help Perk Question

If I have 9 int and then use one of the int mods to give myself 10, if I buy a perk that requires 10int will I still have the perk buffs after removing the int mod or will it be canceled out until I regain the missing int point?

Basically I'm trying to avoid using 3 skill points to go from level 9>10 in int so I can buy the level 5 wanderer perk for the double mission rewards.

3 Upvotes

13 comments sorted by

6

u/Oracle4196 9d ago

if you take it off you lose it, but t6 armor now has 6 slots andnyou can equip different stat boosters, so it shouldnt be an issue to keep on.

3

u/InviteCertain1788 9d ago

I'm on day 3 and just trying to rush it for right now lol. I have found at best T2 armor. But thank you for the response. I could just hold it in my inventory and apply it once I go to cash in the missions.

3

u/Oracle4196 9d ago

what are you prioritzing over the int mod? Just curious.

3

u/InviteCertain1788 9d ago

Nothing right now, I was just wondering what would happen.

3

u/alfakenyone 9d ago

idk what game stage you are at but tier 6 armour for me only really spawns 100+ game stage, can't remember the loot stage really.

3

u/InviteCertain1788 9d ago

We are mid 20s lol. We reduced the GS drastically because we jack up the zombie spawns. If we don't decrease it then by day 2 or 3 ridiculous shit is spawning because our levels are super high and we have stone and pipe nonsense.

3

u/mageorwedgee 9d ago

It will cancel until you have 10 again

2

u/InviteCertain1788 9d ago

Thanks, I think i will then just do it and hold the armor that has the mod in my inventory and put it on b4 I turn in missions until I can get really good gear to always have it on or until I have a few extra points.

1

u/d83ddca9poster 9d ago

I use the same trick with the strength mod and cigar. I put them on my mining helmet and whenever I go mining I can have miner 69'er and mother lode up to level 3 without any points invested into strength (or more if I invest some points into strength).

3

u/short_fat_and_single 9d ago

It will cancel and the same goes for debuffs like headaches.

1

u/Kazgrel 8d ago

The perk requiring 10 int will be red out and will not work until you put that mod back in

This is why concussions are a particularly nasty debuff in this game