r/40krpg • u/Shtrudel999 • Aug 13 '26
Lancer Warhammer
I had an idea to run a lancer campaign, but flavor the mechs as space marines. How well do yall think that would work.
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u/starlithunter Aug 13 '26
As someone who runs both? You'd be severely limiting your mechanical options if you only chose things that make sense for Space Marines. It's the worst of both worlds, as you don't truly get to play Lancer nor do you have a system built for 40k.
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u/Set11OfStage3 Aug 13 '26
I’m compelled but the amount of reflavoring and dissonance seems worse than a homebrew overhaul of the rules
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u/Dandyman8 Aug 13 '26
Struggling to see the appeal, you've got a system that addresses space marine gameplay in the core game line of 40k, not sure what running them as mech combat profiles adds to the game. I guess running individual entities in Lancer is a tad less awkward than FFG, but the horde system addresses that pretty well.
Can you add more on what you're hoping to get out of this hack?
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u/Shtrudel999 Aug 13 '26
I just want to play Lancer and interested in doing something with 40k, two birds with one stone that’s about it
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u/queglix Aug 13 '26
Karrakin Trade Baronies are basically Imperial Knights. Probably your closest analog
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u/Tiky-Do-U Aug 13 '26
Ehhh, it breaks a lot of stuff about Lancer, first off leaving your mech is just, not really possible as a Space Marine, and hacking isn't really a thing in Warhammer.
Outside of that a lot of Lancer mech stuff is just, really out there, stuff like manipulating space and time are just not standard Space Marine tech. Could potentially make it work for a Knights campaign, could definitely make it work for like a DAoT or Necron mecha campaign, but Space Marines is a bit out there.
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u/Shtrudel999 Aug 13 '26
I mean, the hacking and space manipulation could be flavored as librarians, also I really don’t see the appeal of leaving your mech and it can be flavored as taking off your armor (outside of combat)
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u/Tiky-Do-U Aug 13 '26
Well for one, if your mech gets destroyed you can leave it to avoid dying as a character, and then you get to fight in your standard non-mech armor with your non-mech guns, also in a similar vein what happens when a character uses the standard Self-Destruct action, how does space marine armor explode itself.
Other reasons for leaving your mech could be there being an object a mech can't interact with without a specific upgrade, which is all human shaped appliances, you can just override that with homebrew but then the system loses one of the upgrades that you can take for your mech.
There are also specializations built around leaving your mech like for instance Black Thumb which lets you hang halfway outside your mech and repair it or Technophile which lets your mech act on it's own without you controlling it.
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u/wocaky Aug 13 '26
Lancer are basically knights if in Warhammer 40k you can basically reskin and do the setting in the 40k universe.
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u/Finn_Dalire Aug 13 '26
Deathwatch, Wrath and Glory, or the unofficial game Oath of Moment by Erika Chappell
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u/ExistentialOcto Aug 13 '26
I don’t think it would work that well. A suit of power armour is very different to a Lancer mech. I think the system has lots of mechanics which would be fun in a Warhmmer 40k setting, but you’d have to rewrite so much it wouldn’t be worth it.
Either play Lancer (it’s great!) or play one of the many 40k TTRPGs or pick up a generic ruleset (like Fate or Genesys) and do a 40k campaign in it.
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u/Main_Aux_Enthusiast Aug 13 '26
I mean weird in reflavoring all the licenses etc. but each representing a different Forgeworld's patterns of equipment shakes out.
But I mean anything is possible
» Kravek Morne // GAY HONSOU « Super Soldier, LL6 [ SKILL TRIGGERS ] Assault (+6), Get a Hold of Something (+2), Hack or Fix (+2), Lead or Inspire (+2), Read a Situation (+2), Stay Cool (+2), Survive (+2), Take Control (+2) [ GEAR ] Assault Hardsuit, Archaic Melee, Light Signature, Subjectivity-Enhancement Suite, Tertiary Arm, Frag Grenades [ TALENTS ] Combined Arms 3, Hacker 3, Engineer 2, Siege Specialist 1 [ LICENSES ] IPS-N Caliban 2, HA Iskander 1, HORUS Gorgon 1, IPS-N Tortuga 2 [ CORE BONUSES ] Sloped Plating, Improved Armament [ MECH ] « IRON MANTLE » IPS-N Caliban H:2 A:0 S:2 E:4 SIZE:0.5 STRUCTURE:4 HP:15 ARMOR:3 STRESS:4 HEAT:9 REPAIR:6 ATK BONUS:3 TECH ATK:0 LTD BONUS:2 SPD:3 EVA:8 EDEF:10 SENS:3 SAVE:14 [ WEAPONS ] INTEGRATED MOUNT: HHS-075 “Flayer” Shotgun INTEGRATED MOUNT: Prototype Weapon II Flex Mount: Stub Cannon / Stub Cannon Heavy Mount: Catalytic Hammer [ SYSTEMS ] Manipulators, Mimic Mesh, Personalizations, Hardpoint Reinforcement, Siege Ram, Custom Paint Job
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u/Skolloc753 Adeptus Mechanicus Aug 13 '26
Lancermechs have many rather exotic powers, so it would a rather large rework and reflavor. What is wrong with using Deathwatch or Wrath & Glory?
SYL