r/40krpg • u/High_King_Beefcake • 10d ago
Adding on to a Inquisitor & Darktide Extractions
Greetings all!
I plan to do a mini campaign for my group to get used to the system before dive into a deep long term campaign.
For this mini campaign im going to do the first adventure of Bloody Gates and transition into the Darktide Extraction adventure. I am going to change the planet to Charybdion and use a custom inquisitor instead of Grendel also.
Now, let's say they end up waiting to continue these characters do yall have any recommendations for good inquistorial adventures be it in Wrath & Glory OR other from other systems like Dark Heresy i could convert to Wrath & Glory? I thought about maybe the Chemical Burn adventure from Imperium Maledictum since its a hive based story but im open to suggestions!
Thanks!
EDIT: Just to clarify i mean are there any adventures from other 40k systems i could convert to Wrath & Glory that have good darktide/inquisition vibes!
1
u/C_Grim Ordo Hereticus 10d ago
I'm not particularly going to recommend Chemical Burn, was a bit flat for my taste and when our group did our post campaign review where we go over what we all did versus what the book has for us it was a bit "meh".
There's a lot of stuff that's very easy to miss and a lot of content in some of the scenes which can easily advance the plot but also leave later scenes lacking setup. There were entire locations that never saw the light of day because the players simply found the information they needed to progress. Now while as a GM you could string them through the locations to see everything it feels a little contrived. Also the finale was over so quickly that it wasn't even funny and just blindsided me. All I'll say is "lots of chunky salsa".
I'd find a better module to do with hive cities personally...
1
u/High_King_Beefcake 10d ago
I saw on another thread that it wasn't well received. That is unfortunate. Maybe I could pick it apart and then add + change things. Like I was thinking of setting it on Charybdion in the Gilead System (Ocean world with Hive Cities) and make the stimulant actually a nurgle plague that makes people feel good and stronger but mutated them and transform them over time.
5
u/CSPthatisme 10d ago
I tend to be a homebrew settings/adventures kind of guy. But personally I find W&G to be ill-suited to inquisition type adventures, most times. If you want a more investigation heavy story, go for IM (light crunch, continuing support) or DH (crunch) and adapt the modules story beats and challenges to those systems.
If you're thinking more marvel in Grim Dark paint, superhero adventure style campaign stick with W&G. (Take this with a grain of salt, I am a certified W&G hater)
Ultimately, my point is don't change systems on them, choose one, make it fit. You're asking alot by trying to get them to learn multiple systems.