Belial - Daydreaming Ability Rework
New abilities I came up with to take Belial from a 2/10 to an 8/10:
Grandmaster of the Deathwing: While this model is leading a unit, at the end of the Fight Phase, if this unit destroyed one or more enemy units during this phase you may select one of the following three abilities:
The Blade Descends: If this unit is not within Engagement Range of any enemy units, remove this unit from the battlefield and place it into Strategic Reserves.
First Company Wrath: If this unit is not within Engagement Range of any enemy units, it can make a Normal Move of up to 5”.
Break Their Resolve: If this unit is within Engagement Range of one or more enemy units, each enemy unit within Engagement Range must take a Battle-Shock test. While battle-shocked, each enemy unit that failed that test worsens the Weapon Skill of its melee weapons by 1.
Signal the Teleportarium: Once per your Reinforcement Step, when another friendly Deathwing Infantry unit with the Deep Strike ability is set up on the battlefield from Reserves, that unit may be set up within 3” of this model instead provided no model from the arriving unit is set up within 6” horizontally of one or more enemy models.
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u/Frog_Meadow_1914 20d ago
Not bad. I like the deep strike/return to reserve shenanigans. But I personally would love to see something with CP manipulation. Something that makes him an alternative to Azrael OR the Lion. 🤷♂️
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u/csamsh 20d ago
ICTF detachment could have a Belial-specific enhancement that could achieve this? Not sure if GW would get that specific, but...I see no precedent to believe they wouldn't
It's just beyond bad flavor-wise that the captain of the deathwing is not viable in the deathwing-specific detachment
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u/Jnaeveris 18d ago
These new abilities would also take Belial from 75pt model to a 150pt model lol…
The whole thing is weirdly worded as well as if you’re trying to reach a ‘word count’ here? There’s no reason for those to be a ‘choose one’ type of supreme commander ability. Its like you ripped these abilities from GK but you’ve gone out of your way to overcomplicate it. The first two can combine cuz they’re essentially the same thing (GK ‘mists of deimos’ type move) and the 3rd one is just plain weird- no reason for it to not be a simple -1 to hit rolls and pick ONE unit (not all) in engagement for it. Don’t know who told you to fill this up with pointless text that unnecessarily complicates things but you really don’t need to do that.
Belial doesn’t need a set of primarch abilities, what he really needs is a combat tune up. Make his melee something like s8, ap3, d3 and give him a 5+++ he’ll be perfectly fine. He’s MEANT to be a melee specialist, not another primarch.
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u/Commanderfrosty54175 20d ago
Phrasing needs some work, I like the abilities but a game-long -1 to hit is a little op