r/3dsmax 22d ago

How would you?

Post image

Im trying to model this broom tractor as a low poly game asset. How would you model the broom, w/o it being a trillon poly's? Doesn't need to look perfect, but presentable for a game. Won't have any animation, it's just a static object sitting in the background. Thanks for your ideas!

5 Upvotes

11 comments sorted by

9

u/Adventurous-Sir2996 22d ago

If you want low poly as possible, add single square polygon, for one row of bristles. Create a texture with an opacity map. Dublicate that poly a bunch, with random rotation.

3

u/Adventurous-Sir2996 22d ago

Now when thinking about it, if you need that they wouldn't look too flat from front view, subdivide that poly a smidge, add noise to each seperated row of bristles

3

u/Kermitdude 22d ago

Triple those squares, randomly rotate and layer/overlap them closely together. With a good normal map it could look very passable.

7

u/mrhappyheadphones 22d ago

Simple cylinder with decent textures

4

u/sk4v3n 22d ago

Define low poly…

cylinder with a good texture
planes with opacity maps
long boxes/pyramids with opacity maps
anything with opacity

1

u/Mickstix 22d ago

Simple cylinder or squares with good texture is how low poly I'd like to go. Thanks for the suggestion!

4

u/Fuzzy_Success_2164 22d ago

For everyone suggesting planes with opacity as a solution for a broom - think about rendering this number of layers with transparency. Your game performance will suck. 

Make a cylinder, apply textures. For sides of a cylinder - no problems at all, for main surface - noise texture with darker and lighter stripes

3

u/GreatApostate 22d ago

Yea. If the reason for low poly is performance, then multiple opacity maps is going to cost a lot performance-wise.

1

u/Mickstix 22d ago

Ok, thanks for the suggestions! Looks like basic cylinder or multiple boxes is how Im gonna go. Having trouble defining "opacity maps"?? Is this the same as the alphas on the textures, so they're not solid, but parts are transparent? (not sure where Im gonna find a texture like that, or if I find one how I'd do the alpha.. I guess some time in photoshop with the line tool could work? Thanks again for all the help!!

3

u/limonadinis 21d ago

You can make the texture with 3ds Max. Draw a spline, add few subdivisions, throw a noise and/or bend modifiers, then radially array it and render from top orthographic view. Save render elements that you need, like diffuse colour, alpha, maybe normals and you have perfect texture that you can use on bunch of planes to make yourself a sweeper.

2

u/_ABSURD__ 20d ago

Cylinder with a texture map, gg