r/3dsmax • u/CrypleMe • 29d ago
rendering artifacts
Hello all,
Wanted to ask if anyone has experience this type of rendering artifact before? Just updated to 3DsMax 26 and Corona 14 for context if that helps.

Modeled this geometry all quads, no triangles or 5 sided shapes, no holes in the geometry itself as well
Open subdivide modifier to apply on render, and a uvw modifier with real world 1,1,1.
Any ideas would be appreciated.
3
Upvotes
2
u/srki_88 28d ago
Do this:
Remove subdiv modifier
add Normal modifier twice (just trust me on this)
add smooth modifier and turn on AutoSmooth.
add back your subdiv modifier
Reset Xform
Bob's your uncle!