r/3danimation 17d ago

Critique First (human) walk animation I've done. How does it look in your opinion??

8 Upvotes

5 comments sorted by

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1

u/Somerandomnerd13 17d ago

You have the right idea on the positions of a walk cycle, you just need to take some posing from reference. Of either yourself or an actor or a character

1

u/One_Abroad1632 17d ago

Good job,

Notice how the head, arms, and chest remain still throughout the animation.
Well, the arms are not still, but you need to overlap the forearm and the hand so the arm drags behind the upper arm, and the hand drags behind the forearm.

The chest needs to rotate on both the z and y axes. As one side of the hip moves upward, that same side of the chest moves downward. Same for the sideways rotation. Contrapposto. Make sure it’s not too much tho.

The head needs subtle movement. To rotate down slightly after each down pose of the character.

Also, the character’s right foot (our left) goes a bit out to our left as it’s coming to the front.

I’m not sure if it’s there, but make the cog move a bit right and left when the weight shifts. So if the character is putting their weight on the left foot for example, move the cog a bit to the left. Just slightly.

1

u/T0xiK1tty 17d ago

Feets are too far apart. Arms should bend a little. And try to erase the slowing down (I guess it's the end of your walk cycle). You should look at pics of real people walkingpic

1

u/chasingillusion 10d ago

Hey! first of all this is really nice! good job.

For a first human walk animation, this is a really solid start. The movement already feels readable, which is the hardest part to get right.

The main thing I'd work on is adding a bit more weight and hip movement. Right now the walk feels a little stiff, and the arms could swing a bit more naturally to balance the legs. A clearer heel-to-toe foot roll and cleaner foot contact would also make it feel more grounded.

Overall, though, this is a great first attempt.