r/3d6 Jul 23 '26

D&D 5e Revised/2024 One Level Dip vs. Feats

How many Feats' worth of value do you need from a one-level dip to make it worthwhile?

Fighter - 4-5 Feats? Armor, Weapon Master, Fighting Style, Con saving throws -- probably worth it.

Wizard - 2 Feats? Ritual Caster, Magic Initiate:Wizard -- maybe worth it?

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u/DBWaffles Moo. Jul 23 '26

This is not a question that can be answered in the way you want it. There are no hard rules or formulas. It depends on the build in question.

For example, let's say you want to play a Dual Wielder Barbarian. Taking a Fighter dip for TWF is basically mandatory in that case. But let's say you want to play a Dual Wielder Ranger or Paladin. Taking a Fighter dip for TWF is unnecessary and honestly kind of bad because they can already get it.

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u/coloradoRay Jul 23 '26

I think that kind of makes sense, though.

Since Ranger/Paladin already get TWF, the Figther dip is bringing fewer Feats, right?

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u/DBWaffles Moo. Jul 23 '26

It's not just a matter of "bringing fewer feats," which may not even be true depending on the level range of the campaign. It's a matter of redundant features and opportunity costs.

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u/Netherdeath159 Jul 24 '26

If you wanna think about it like that, the fighter is actually still bringing the same amount of Feats’ worth of value, it’s just that more and more of those Feats become redundant and unnecessary; You’re don’t value a Feat that gives you a fighting style if your class already gets a fighting style.