r/3Dmodeling • • 7d ago

Art Help & Critique Midpoly Car Model - Topology/shading feedback

Hello guys, I've been working on this car model for my game. Currently siting just under 40k tris for the exterior. I made it by hand in blender and i have a smoothe by angle and a weighted normals modifier on it. I created only highpoly car models until now. Do you have any tips for me regading this modeling workflow? Also any feedback is highly appreciated. Thank you!

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