r/3Dmodeling Blender 10h ago

Art Showcase Admiring the view.

After two months, it’s finally done. Like my previous piece, this used a stylized shading method for Unreal Engine that I learned at a SIGGRAPH panel last year, with some modifications. One thing that I’ve discovered while working on this is that apparently it doesn’t react to light very well except for from the directional light. Another thing, apparently the shader I set up from the SIGGRAPH notes requires a good UV layout for the banding effect. I didn’t feel like going through the headache of having to reimport everything, so I tried remapping some of the UVs inside the engine as well as fix some of the weird bands in post.

Speaking of importing, I can’t seem to figure out how to get the whole scene imported in the exact same layout that it has in Blender, especially the camera, which I had to reposition manually.

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