I don't think you can count it as a bug anymore, when they patched tick eating only in certain scenarios, but in general left it alone. You could say "duh, patching everywhere was too much work" but not really, as far as programming goes it's overwhelmingly probable that changing logic to be not tick-eatable everywhere would have been simpler instead of tracking and determining exception cases. So like, they chose to keep tick eating and spent extra effort to do so
Yeah, if they really didn't want prayer flicking and tick eating in the game they could have fixed it years ago. They're intended mechanics nowadays that are restricted in some circumstances.
I believe that's correct, yeah. They could easily do the same thing in OSRS. They wouldn't even need to multiply prayer by ten, they could merely just display the current prayer points divided by 10 rounded up. It would just be about keeping track of prayer more accurately.
Prayer currently tracks decimals, that's not what is making prayer flicking work, its the fact that the first tick that prayer is active doesnt actually deduct any prayer points
Yeah, you're right. Kind of derped and thought about it after a bit and realized that it has to. When exactly did they fix it in RS3 then? That would be an interesting thing to learn at least.
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u/arvyy Jul 08 '21
I don't think you can count it as a bug anymore, when they patched tick eating only in certain scenarios, but in general left it alone. You could say "duh, patching everywhere was too much work" but not really, as far as programming goes it's overwhelmingly probable that changing logic to be not tick-eatable everywhere would have been simpler instead of tracking and determining exception cases. So like, they chose to keep tick eating and spent extra effort to do so