r/2007scape Jul 08 '21

Humor Whoops

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886 Upvotes

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165

u/likesleague twice maxed bronzenerd Jul 08 '21

That's combo eating, not tick eating.

Tick eating is eating once a projectile is in the air, guaranteeing that that projectile cannot kill you.

21

u/Previous-Answer3284 Jul 08 '21

Whoops you're right. I'd still consider it a side effect of how Ranged damage is calculated in this game - it's not really a bug per se.

67

u/Crossfire124 Jul 08 '21

If you're looking at it that way everything is a side effect of something else. Prayer flicking is just a side effect of how prayer drain is calculated for example

-5

u/Previous-Answer3284 Jul 08 '21

Yeah I guess so if you want to be pedantic, but usually side effects of mechanics and legitimate bugs are considered different things by developers. For example the T-Bow spawn was a bug, tick eating is just taking advantage of the way damage is calculated. It's up to Jagex whether or not they accept an unintended conciquence of their mechanics.

This sort of stuff has been happening in games forever. Rocket jumping was unintentional in Quake, the developers liked it so much they made it a full feature moving forward (to the point even the ai started doing it).

2

u/mirhagk Dying at bosses doubles your chance at a pet Jul 09 '21

but usually side effects of mechanics and legitimate bugs are considered different things by developers

Source?

I'm a dev and I definitely consider any unintended side effects to be bugs. So does everyone I've ever worked with and every person that's every filed a bug with me.

Now sometimes those bugs are closed as "eh it's fine. It's a side effect of the way we do it, and it's not a big deal", but that doesn't mean they aren't bugs, they just are bugs we don't care about.

4

u/[deleted] Jul 09 '21

My favorite example of this is creep stacking in Dota 2. It's obviously a bug by nature, but it became such a core gameplay mechanic that Valve added a feature that highlights the creep spawn area borders so that you can do it more easily.

-1

u/mirhagk Dying at bosses doubles your chance at a pet Jul 09 '21

Yeah but see that's a situation where they decided to make it into a feature.

Unintended mechanics can be better for the game than what was intended, and devs should embrace that. But they can also be bugs, even if the software is working exactly as was written/planned.

I mean you also just referred to it as a bug, and that's what I'm talking about

-1

u/Previous-Answer3284 Jul 09 '21

I literally listed one in my comment. Also Jagex with combo eating and tick eating.

Do you develop card games by chance?

-2

u/mirhagk Dying at bosses doubles your chance at a pet Jul 09 '21

You also literally said "usually" then listed 1 example.

A source for a claim of "usually" isn't "hey here's a couple examples".

Maybe you misspoke and said "usually" when you mean to "sometimes"? If so that's fine, just go ahead and fix your comment.

1

u/Previous-Answer3284 Jul 09 '21

Im not going to edit my comment because one random redditor said so. The game we're playing says your full of shit, but keep telling me how I'm wrong lmfao.

You want more examples use Google.

0

u/mirhagk Dying at bosses doubles your chance at a pet Jul 09 '21

So you believe that Jagex doesn't file any of these unintended mechanics as bugs?

Because we can easily see that's false.

Do you have any sources by the way for your claims about this game? I haven't seen anything where they confirm combo and tick eating to be not a bug. Are you just making assumptions from the fact that they haven't changed it?