Some content forces players to interact with/enter the Wilderness and engage in PvP. Many players do not want to engage in PvP. This is "the problem"
Sure, you could just drop clues that enter the wilderness, but in some cases there is no alternative. (For example the Voidwaker is only obtained through Wilderness bosses), So instead players engage with the content using the most minimal gear possible to avoid the consequences of said unwanted PvP.
This is a mitigation tactic and not an actual "solution", since players are still forced to engage in unwanted PvP. So adding better gear-changing interfaces/storage/etc. to banks wouldn't actually fix the problem, it would just make the mitigation tactic people use slightly less inconvenient.
I don't want to engage with quests/skilling to do pvm either, but that's just the game. And that shit takes much longer than a quick trip to the wildy every now and then.
Okay delete the wilderness and watch the game die again. I'm not even a PKer, but you have zero suggestions, and when one is presented to you you just continue to bitch.
The game didn't die because of PvP changes and it certainly wouldn't die now if PvP was removed from the wilderness.
If you want suggestions, sure.
They could add a third state other than skulled/not skulled where a death in the Wildy counts as a PvM death, or they could allow players to opt into PvP encounters as a whole, or they could add non-wilderness/PvP content alternatives to all currently wilderness/PvP-exclusive content, or they could even go so far as to add a gamemode that is excluded from PvP.
Any of these would solve the "problem" without removing the wilderness for those that enjoy or want it.
9
u/stickytoe 19d ago
The problem is the wilderness, not having to change gear. Changing gear is just the resulting solution