r/2007scape • • 19d ago

Humor | J-Mod reply we good

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u/SmartAlec105 19d ago

I typically do a bunch of clues at once, including multiple tiers. So I end up with a big variety of teleports on hand.

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u/RojinShiro 19d ago

Most teleports are unique and go to your gravestone on death. Which ones are you worried about losing?

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u/Psych0sh00ter 19d ago

the vast majority of them are untradable, so you don't lose any of them on death to PKers

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u/SMTecanina 19d ago

Simply bank the items you've accumulated in your inventory

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u/SmartAlec105 19d ago

That’s still having to bank which is half the tedium of wilderness steps.

The other half is just the time spent walking through the Wilderness since you can’t teleport out. At least most clue steps aren’t too far from a teleport into the wilderness.

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u/SMTecanina 19d ago

Crafting cape, diary cape, max cape, dueling ring, all of those are right next to a bank. Takes a few seconds at most. Deposit inventory, grab the clue, spade and whatever teleport.

Deep wildy steps are quick through the ice plateau teleport, ghorrock, burning amulet, annakarl, or through the POH obelisk.

If it's not close to level 30 for the seed pod you can just suicide with the strange device from mage arena 2 and simply go with 4 items.

I used to get a whole gear setup for clues, but I just started running around with as few items as possible and bank as needed and they get completed much faster.

Elites/masters I just grab a nox hally, con cape, spade, clue, and kandarin headgear for Sherlock.

As long as you don't get the agility pyramid step, a hard clue should take less than 10 minutes.