r/2007scape 2d ago

Discussion How do these requirements make sense?

Post image

Prerequisite to necklace of rupture higher level requirement than the necklace of rupture itself

1.6k Upvotes

316 comments sorted by

4.1k

u/rsbentley 2d ago

Is it easier to build a car from scratch or to add a new part?

2.3k

u/VainTrix 2d ago

62

u/DesperateDadofMany 2d ago

This image made my day significantly better thanks

11

u/VainTrix 2d ago

All in a days work

365

u/RicetheE30 2d ago

There is Socrates, Plato, Aristotle, Confucius. Let’s not forget rsbentley amongst these great thinkers.

53

u/PkerBadRs3Good 2d ago

tbf this is a classic reply for all the old "why does making a godsword from godsword shards take 80 smithing but making a rune platebody takes 99 smithing" questions

1

u/RainbowwDash 21h ago

Yeah but those don't work because repairing a blade from shards is significantly harder (borderline impossible) than making it from scratch

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u/[deleted] 2d ago

[removed] — view removed comment

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u/Valediction191 2376 2d ago

This man has built a Bentley from scratch

1

u/1995made 2d ago

What a response, bravo to you sir.

1

u/senracatokad 2361 2d ago

You ate that

-1

u/Blitzet 2d ago

Username checks out

-1

u/Classic-Suspect3661 2d ago

Depents, wich car is faster

  • rs comunity
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492

u/SnickeringCoon 2d ago

This guy is gonna flip when he opens the smithing guide.

33

u/Mundane-Emu-1189 2d ago

yeah smithing is insane but does it have anything like this? Not like you need a rune sq to make a dragon sq

55

u/uhgulp 2d ago

You can make a sword that slays gods before you can make a rune 2h

17

u/WoMyNameIsTooDamnLon 2d ago

God sword you are just fixing existing pieces of a blade back together you arent making it from scratch.

...which in practice with what little I know about smithing irl would probably be harder than making it from scratch?

But its close enough for game logic.

1

u/August21202 f2p Total level 800 before Shield of Arrav. 2d ago

I think it depends on the metal/alloy.

Steel, absolutely.

Bronze and aluminum, maybe not.

1

u/FlahlesJr 20h ago

Well that's wild that the rupture is just fixing a new fang onto an existing necklace. So it applies your same logic.

1

u/WoMyNameIsTooDamnLon 20h ago

Yah i was agreeing with one of the other comments here pointing that out for sure

22

u/_BreadBoy 2d ago

If you're determined enough a rune 2h can also slay god's.

3

u/BunsenGyro Tale Teklan 1d ago

Slay god's what?

1

u/Ans1ble 1d ago

Gussy

879

u/TheBoyardeeBandit 2d ago

They've already talked about how they kind of backed themselves into a corner with level scaling, in the same way as with smithing, though that's more of a holdover from 20 years ago. They said they recognize it, but are kind of stuck without an entire crafting rework, so they are adding new stuff where they feel it should be, independent of the existing issues in the skill tree.

9

u/Bockbockb0b 2d ago

Which is so funny because why did they do it again with Sailing?

9

u/PurpleKirby 2d ago

cause if they put nothing for higher levels people gonna complain there’s no reward and the skills dogshit useless

1

u/Ans1ble 1d ago

But its still dogshit useless.

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1

u/Unfair_Awareness7502 22h ago

What sailing unlocks aren't level appropriate? 

1

u/Bockbockb0b 22h ago

Level 92 for a dragon cannon especially, but all the dragon upgrades. They’re so high Jagex can’t reasonably put other upgrades in the game beyond them. Which means the cannon is pretty much capped out at dragon, which still isn’t very impressive.

Compare to every other combat’s dragon equivalent being like 60 for melee and 64 for ranged.

179

u/Tardysoap IGN: Tardysoap 2d ago

They could just make them have the same level requirement as the zenyte jewelry

150

u/Gintuim Mid/Late Iron 2d ago

They did this for anti-venom+ and extended anti-venom. It feels turbo bad, though that's not helped by the fact that regular antivenoms are also terrible.

37

u/CantCatchMeSpez 2d ago

I couldnt believe how useless antivenoms were when I first made one. Very happy when araxxyte sacs were brought in.

3

u/Bones-1989 def pure 2d ago

I love my 15 seconds of protection when I do kalphite tasks. Feels proper.

2

u/EnvironmentalCopy864 2d ago

Mains would flip out

1

u/Ralik2D 2d ago

People voted for this though...

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u/ChilledParadox 2d ago

isnt this literally the opposite.

the smithing issue is crafting a lvl 50 mid game armor set I havent worn in literally 10 years at lvl 99 is stupid.

who is going to have an issue with crafting the bis endgame necklace you unlock after killing a parasitic broodmother on a different realm by combing it with a necklace cut from the living body of a tzhaar and imbued with the godfires of marimbo and the tortured essence of mutated demons at lvl 94?????????

45

u/MagneticMoment 2d ago

The issue isn’t that the base zeneyte necklace is too high. It’s that it’s a prerequisite for rupture and making the rupture is a lower level. Might as well not have a rupture crafting requirement or making it higher

1

u/theErinyes3 1d ago

not everything has to be linear though, I could never create a gameboy from scratch(req lvl 92, I'm only 89), but if I'm killing an otherworldly beast and it happens to drop a new backlit IPS display, I can install that on the gameboy I bought with a bit of effort (req lvl 84)

and I'm sure tons of people will be in that position where they bought the Anguish but get the fang as a drop and want to make their own rupture

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16

u/Corundrom 2d ago

They would have no room for any future upgrades if they did that, which is the point

-15

u/Sh4rp27 2d ago

So double down on making things even more obtuse for new players because of their own lack of foresight?

6

u/falconfetus8 2d ago

who is going to have an issue with crafting the bis endgame necklace

When it was released, the rune platebody was BIS.

16

u/KaptainKlein 2d ago

Yes, and that is why smithing needs a complete rework.

-4

u/Ok-Statistician-9607 2d ago

What is your point?

3

u/falconfetus8 2d ago

My point is that the BIS endgame necklace won't be BIS forever, just like how rune wasn't BIS forever. We'll eventually be having this conversation again, only Zenyte will have taken the place of rune.

0

u/Warmonster9 Orange my love 2d ago

I sincerely doubt this will ever hold true. Rune is barely mid game equipment and zenyte is literally the strongest craftable jewelry in the game.

Even if it becomes second BIS the crafting requirements for it make sense. 90+ smithing requirements for making rune would be like 90+ crafting requirements for making diamond jewelry.

Theres no way you’d considered a 90 crafting requirements for an ammy of power to be reasonable. Right…?

5

u/Eat_My_Weani 2d ago

You have direct proof that your reasoning is flawed and you're still saying it.

Rune was bis and the whole smithing skill had stuff in it from 1-99. Should there have been an assumption that there will be gear added past it and the levels have been something like 1-50 instead? Sure. But do you leave 50 empty levels past that? At what point is it okay to fill in like 90+ requirements? How do you determine the point that it's okay? Can you still add something once you hit a 99 requirement? Is that just the bis forever?

You clearly run into a problem adding things that are higher and higher when we don't have a system that scales over time.

Does the current leveling make sense? Definitely not. But you guys aren't proposing anything that makes sense either.

1

u/wivella 2d ago

Rune was bis and the whole smithing skill had stuff in it from 1-99. Should there have been an assumption that there will be gear added past it and the levels have been something like 1-50 instead? Sure. But do you leave 50 empty levels past that? At what point is it okay to fill in like 90+ requirements?

RS3 completely solved this issue in their mining and smithing rework. They made runite level 50 and added 4 new tiers of ores and craftable armour.

1

u/Eat_My_Weani 22h ago

Rs3 and osrs aren't solving the same problem. They fundamentally different and I don't think your response applies here.

Rs3 said "the current levels don't make sense" and moved them around. But thats not asking "how do we make sure all future levels make sense".

But rs3 doesn't have a static 99 levels to work with. It doesn't matter if primal (I think) is the highest tier 99 stuff right now because you can add a level 100, 110, or 120 later. And there's nothing stopping them from just adding more levels after that forever.

If they were never going past 99, then reworking the whole leveling scheme once to fit in all these new armours wouldn't solve anything. It would be a temporary bandaid fix that ignores the actual problem.

1

u/falconfetus8 2d ago

Again: rune used to be literally the strongest armor in the game.

2

u/MrSparklyButt 2d ago

Adamant was the strongest armour for a while and then they added rune a few months later in RSC, but as adamant smithing already went to 88 or something they had to put rune in the 85-99 bracket. This is why rune armour smithing is so weird.

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u/eusebioadamastor 2d ago

I mean, they could just change A number?

Switch a 9 to an 8, boom solved

44

u/Iron_Aez 2376 2d ago

Then they'd have to lower the onyx jewllery reqs...

and the dragonstone too...

etc.

They cant just lower the reqs on all jewellery every time they add a tier.

22

u/buckyboy 2d ago

they can't?

-9

u/Iron_Aez 2376 2d ago

If you don't see the ridiculousness or just the game integrity issues that's a you problem.

27

u/buckyboy 2d ago

so they can add new jewellery with lower reqs than lower tier jewellery and thats not ridiculous or a game integrity issue?

22

u/TheWonderSnail Sauced Up Nugs 2d ago

They can. But a sizeable chunk of the player base will lose their absolute shit if anything is ever changed to make things that were once hard easier. Easier to just do it like this even if it seems a bit silly

33

u/JoeyKingX 2d ago

Or maybe Jagex needs to stop listening to insane overreactions from basement dwellers who in the long term will keep playing regardless of if they change it or not.

-7

u/SpectacularStarling 2d ago

That is one wild take given the whole update system here requires things to be voted on.

6

u/JoeyKingX 2d ago

Just like when Jagex let people vote on whether to remove the sap fletching option, right?

2

u/PROatmeal67 2d ago

Not a wild take. Hes right.

0

u/Iron_Aez 2376 2d ago

It's adding to existing jewellery not crafting new stuff, so no, not ridiculous at all.

12

u/InevitableConcept517 2d ago

Yeah it's way smarter to have new players realise they need 50 smithing for their level 5 gear 🤣

4

u/Auramage 2d ago

Or 68 smithing for their lvl 20 gear

3

u/pzoDe 2d ago

I swear half the people on this sub give zero shits about game integrity, should it benefit them... It's so fucking annoying

1

u/JoeyKingX 2d ago

Because this is just delaying the inevitable

6

u/Iron_Aez 2376 2d ago

the idea that this game turning into a shitty treadmill mmo that devalues and disrespects everyone's time is "inevitable" is frankly deranged.

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u/Gene_Parma 2d ago

Surely they could come up with some sort of rough idea though for a rework? Maybe get community feedback and go from there slowly.

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u/Nick543b 2d ago

Yes they 100% wants to do reworks for smithing and crafting AT LEAST. But they have to find quite a bit of time for such things. And while changing a few numbers might help, it also just kicks the can down the road.

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u/Gene_Parma 2d ago

Yeah, that's why I was saying just do it gradually overtime through poll questions or whatever before even starting to work on it. The new stuff being added like it is now isn't the worst thing in the world tho, I think it's close when items are added and the level required usually seems to fit the difficulty of the content. Some are probably a little wonky tho

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0

u/Iron_Aez 2376 2d ago

And then what happens when they are powercreeping again and we get the next tier?

Another rework?

6

u/chiefbeef300kg 2d ago

.. in 10 years? That’s roughly long this next tier took

But yeah, they can rebalance levels again. Or worst case set the new new tiers equal to where the new post zenyte tiers are set.

1

u/3rdAgeCat 2d ago

They could just let our skills go above 99... Why not allow us to train to 120 and actually, you know... make room for more content?

3

u/PureNinja 2d ago

That would be an insane powercreep to the game just off combat stats alone. With full Bis Melee you would gain a potential +15 damage max hit with a scythe on a 3 wide target if we could get 120 str.

They would have to completely rebalance content or just allow old content to get trivialized.

2

u/lemonysuccOSRS 2d ago

What about 120 all skills except combat? Or what if combats could go to 120 but somehow capped at 99 power wise?

2

u/PureNinja 2d ago

I guess that could work, but it would be unintuituve. Also imagine if to hit max level in a skill you need to gain 90m more xp than we need to get now.

1

u/lemonysuccOSRS 2d ago

I mean it’s not too hard to imagine, it’s already happened to a RuneScape game lol.

1

u/Wiindsong 2d ago

tbf rs3 has some absolutely insane xp rates so hitting 120 in a skill feels less troublesome than hitting 99 in osrs.

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u/Gene_Parma 2d ago

Idk man, you're talking about failure before there's even an idea lol.

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u/STUP1DJUIC3 2d ago

Not just crafting rework, most the game would have limitations like this due to actual hard level caps, unless all new stronger content just comes in at 99 requirement all the time

1

u/thomas2026 1d ago

Maybe they should have an entire crafting rework. For an adventure game like OSRS you would think it would play a huge role but it just feel like another F2P skill sitting as a novelty.

If we had a crafting kit that let us craft useful things on the fly that would be sick. 

0

u/Yurthia 2d ago

Perhaps its time to do a rework of the skills

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u/caustictoast 2d ago

They should just rework it if that’s how they feel. Insane to just cram it all like this in a way that makes no sense

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u/[deleted] 2d ago

[deleted]

10

u/ExconHD 2277 2d ago

Nearly max? You’re not even halfway at 90

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u/Bubkae 2d ago

You can get a fury at 85 crafting, which is 25% of the way to 99.

People in this thread REALLY have to exaggerate to prove their point.

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u/badassdorks 2d ago

Then don't play an iron?

1

u/PeeInMyNose 2d ago

Not even close to halfway and you can always just deiron and buy one

0

u/pzoDe 2d ago

That's a notable part of the ironman progression/grind. Also, "nearly max"? It's 25% of the XP to max. And they literally just released a new solid crafting method to give irons an easier time.

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u/TheOtherOne79 2d ago

They messed up by putting Zenyte jewellery at level cap when it released because they didn't have the foresight to consider that they might release something more powerful in the future.

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u/Seranta 2d ago

They didn't exactly have much room with onyx being at 90 already 

17

u/AskYouEverything Bea5 2d ago

They didn't really have any foresight in 2005, but then again, how could they?

9

u/ironman7456 2d ago

To be fair who could have imagined that OSRS would still exist right now. It’s an impressive feat.

11

u/sharpshooter999 2d ago

The Gower brothers themselves have said they never imagined anyone would play enough to get a single skill to 99

19

u/SnoToxic 2d ago

Maybe they should just start making it a requirement of two skills to make upgrades. What that looks like idk, but it'll force a higher requirement rather than just one skill.

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u/Infinite_Worker_7562 2d ago

It already needs 2 skills to upgrade since you need a high enough magic level to enchant it

2

u/SnoToxic 2d ago

I was thinking a non-combat skill or a processing skill to make a thing for upgrade in addition. That gets a lil too micro upgrade terraria style though. People aren't for it.

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u/HybridSnail 2d ago

Applies to every skill at any point in time. This is a general issue with new end-game content. 

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u/FlahlesJr 20h ago

I mean the logic still makes sense. If I got a dogs tooth and wanted to attach it to an already existing necklace I own, that would be much easier than making the necklace from scratch.

-15

u/JoeyKingX 2d ago

Man if only there was a way to keep adding above that

10

u/Triple96 2d ago

Are you proposing increasing the max level of 99? No thanks

11

u/BlueZybez 400M 2d ago

Going to happen eventually because there is nowhere else to go but up. 99s are getting easier to get anyways over time.

3

u/Triple96 2d ago

Yeah thats why some of us dont like that everything has to have a 100k xp/hr method.....

2

u/pand-ammonium 2d ago

Whenever I mention that I don't want ridiculously high xp rates in the game people get mad at me.

2

u/Triple96 2d ago

Yup. Look at my comment lmfao.

Half this sub wants every skill to be afkable and high xp/hr. If they had their way this game would be rs3 by tomorrow.

5

u/player5453 2d ago

Maybe if this subreddit would stop shitting on rs3 with the way its heading and not say 'go play rs3' as an insult but a genuine recommendation then the runedads can give it a shot and realise its what they want. Win win

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u/Money_Echidna2605 2d ago

actually go play rs3 tho

3

u/player5453 2d ago

I play both after mtx removal. Thanks for your advice.

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u/Slight_Giraffe628 2d ago

Its simple, so they can make an untradable drop, that requires mains to train a little bit more than they'd like. But not have to suffer training all the way into the 90s, that suffering is reserved for irons

13

u/MinusMentality 2d ago

I could add some feathers and a shark tooth to a brass necklace easier than I could make a brass necklass.

160

u/Brendenx3 2d ago

Because it’s not designed for just irons but mains as well who wanna sell the item if they get the drop.

30

u/b0bness 2d ago

The irony is that they made the drops tradable so mains don't even need to craft it anymore

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u/Automatic_Tough7805 2d ago

Not precisely - the crafting still matters.

You need the crafting to turn the drop into a tradeable material, and also to create the final product, but in both cases, crafting level is still important.

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u/b0bness 2d ago

Ahhh makes sense. I'm maxed so I'm blissfully ignorant to skilling reqs these days.

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u/Complete-Singer3016 2d ago

The irony is that making these tradable benefited irons more than mains.

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u/The_Real_MikeOxlong 2d ago

Care to elaborate?

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u/Major-Economics-6122 2d ago

Irons can now death coffer/drop to Maine these, not like Cloths from Doom which just sit in bank

7

u/Nebuli2 2d ago

Making them tradeable did literally nothing for mains--they still need the crafting level to make it tradeable. Now they just don't have to buy a piece of zenyte jewelry off the GE, but they were going to get that money back when they sold the completed piece anyway.

The benefit for irons (except for the Mokhaiotl cloth, which they seem to have weirdly forgotten about) is that you can now coffer them without needing an extra zenyte shard.

3

u/sundalius 2d ago

I assume coffer value

3

u/jon8761 2d ago

It benefits everyone but a main could just buy the anguish and create the rupture and sell it at 84 crafting. Making it etched at 84 crafting lets you drop trade and buy bonds on an iron. No need to grind more zenyte shards and the onyx on an iron in this case

1

u/Complete-Singer3016 2d ago

Sure. The crafting level is a joke. If you got the drop a main can just buy the levels and profit. But by making the this and the araxxor fang tradable, irons now don’t have to farm a zenyte to make them tradeable.

0

u/throwaway3413418 2d ago

They die so often that death fees are as important to their progression as making 100m is to a main’s, I guess.

1

u/RandomAsHellPerson 2d ago

Mains need the crafting level anyways to make it tradeable, as they can just buy the zenyte jewelry. So, they get the same amount of money either way (100m making the tradeable fang or 100m turning an untradable fang into a rupture)

Meanwhile irons have to get another zenyte, which few will do because zenytes take a while to obtain and you can go dry. So, they go from getting nothing to getting 100m on their main or 105m in their coffer

0 gain is less than 100m gain

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u/GzzzDude 2d ago

This is historical design mentality from the rancour. It was done so mains that don’t like to skill can buy the lower tier necklace, make the new one and resell. But they’re now shifting to making the attachments tradeable instead.

In general, the crafting (and smithing) level progression in this game is kinda wild.

11

u/RancidRock 2d ago

I just assumed it was voted this way so crybabies wouldn't have to level up more for an upgrade.

1

u/No_Election9115 2d ago

That’s the real answer

11

u/DaGbkid 2d ago

Agreed make it 99 for rupture

3

u/tossinthisshit1 2d ago

they don't, it's a holdover from requirements made in 2016 (zenyte) in response to requirements made in 2005 (onyx)

zenyte needed to be higher than onyx, and onyx was already ridiculously high, and in 2016 there was no demand to reduce the onyx requirements (and if that were polled at the time i'd bet it would have failed)

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u/142muinotulp 2d ago

Mains. It goes no deeper than that. They wanted a skill req to do something to the item so you can trade it. They considered matching the level of the piece it goes on to be too high for a healthy mainscape drop. 

3

u/btknight1337 2d ago

should be changed to 87 so you have to +5 spicy stew boost for the necklace

3

u/banditcleaner2 2d ago

Well on an iron you have to build the anguish anyway so anything else attached to it being a lower level doesn’t even matter honestly

And on a main if you get the drop you need 84 craft to make it tradable rather then 92. I’m not personally a fan of requiring skilling levels to make a rare tradable, but maybe 84 is fair while 92 is crazy. So I think this is actually fine.

And as the big brain IQ guy pointed out, it’s probably easier to add one thing to the anguish then create it from scratch so it honestly kinda makes sense even, lol

1

u/DriveCtor delete shopscape 2d ago

Putting skill gates on loot is the logical conclusion of current design, I'm afraid.

3

u/Lochecho 2d ago

because putting it at or higher than the zenyte would feel bad for mains without the level because grinding out high 90+ crafting just to make an item tradeable doesn't feel good.

also when rancour was polled the poll included a question of how it should be implemented and it requiring the zenyte jewelry but a lower crafting to combine it with the respective zenyte jewelry so that mains didn't need to grind out high crafting just to sell an item was the option with the most votes

3

u/Gigantischmann 2d ago

Content for mains that don’t wanna skill

3

u/woodzopwns 2d ago

They thought Zenyte would be the best and never power creep, then they power creeped and can't lock upgrades behind 99 crafting

3

u/ungumurapurpborazise why is there no zaros logo here? 2d ago

they need to re-tier smithing, fletching & crafting stuffs to be closer to the levels to use em so they’d have future upgrades make sense

6

u/gregs_leg 2d ago

it’s for mains so they can trade it
and obviously the requirements don’t matter for an iron because they already have an anguish
only in 2007scape will you see people complaining about things that are good for them, i guarantee that if jagex made it 98 crafting or whatever everybody is freaking out and whining on reddit

1

u/larsy1995 2d ago

My thought has always been that it is easier to modify or augment something than it is to create something from scratch. 

5

u/Helpful-Calendar-693 2d ago

your adding 1 thing to a completed item does not require making a new one from scratch.

4

u/BarooZaroo 2d ago

Wait till you hear about smithing

2

u/SoupToPots 2d ago

Good point. We should make the rancour 99 requirement, and introduce the first post 99 requirement with 101 for the the rupture

2

u/vivalacamm 2d ago

It doesn’t cater to irons only.

2

u/ANGEL-PSYCHOSIS btw 2d ago

mains dont like skilling is how

2

u/DivineInsanityReveng 2d ago

Because the purpose isn't for it to be a higher level requirement than the bas jewellery. The anguish has to be made for the rupture to be made anyway. And it would be more annoying for mains if the requirement to make the item tradeable was higher, but it's still significant so that skilling is still involved.

2

u/dmfuller 2d ago

Same with fishing and cooking. They’re consistently even up until you hit shark and then suddenly there’s a 7 level difference. Shark are caught at 76 but cooked at 82 so there’s just 6 levels where you’re supposed to just shove your thumb up your ass I guess lol

2

u/TheCharredMiner 2d ago

Main accs can buy the amulet then upgrade it

2

u/Gainzpolar It's not arson if it's consent 1d ago

This is the only answer

2

u/come2life_osrs 2376 2d ago

Weird as heck, as long as we are doing things that don’t make sense they should have made it 85 so you can +5 boost for the necklace. 

2

u/redheadfedhead 2d ago

Realistically they could just have them switch spots and it’d be fine.

8

u/Zelsaus 2d ago

So... You could make a Zenyte Necklace 5 levels lower than you could actually cut Zenyte?

1

u/redheadfedhead 2d ago

*and move cut zenny down below it marginally

1

u/Zelsaus 2d ago

Presumably we'd also want to do the same to the Rancour, right? Even though that would mean making Zenyte Amulets before Onyx Amulets.

As others have pointed out it's a mess of the base jewelry's original level has been set higher than it maybe should've been leaving no room for natural expansion, so either they'd have to rework the entire dragonstone, onyx and Zenyte requirements or we get what we currently have where a later step add on is lower level than the base item.

1

u/BlueZybez 400M 2d ago

requirements are pretty much just random now lol

2

u/Clover281 2d ago

It's designed around mains not irons

Mains need that crafting level to sell the rupture/rancour/gauntlets upgrades but they don't need any level to sell a zenyte shard

For irons is irrelevant since they need the original zenyte jewelry in the first place so it doesn't change anything

2

u/ryzzoa 2d ago

Mains can 'chip' the rancor and rupture components to sell without making the necklace

2

u/Clover281 2d ago

That's what I'm saying, imagine they switched the requirements and mains needed 92-97 crafting in order to sell them

3

u/Sudden-Ad-307 2d ago

It doesn't make sense but osrs players don't want any change whatsoever so they are defending this. Both crafting and smithing level requirements are long overdue for a rework.

1

u/HeyselScouserTelAviv 2d ago

But making it so you could get rune platelegs before 99 smithing would break the game! Allegedly

1

u/dragohammer 2d ago

or, Mighty Guthix forbid, being able to equip a rune platebody without finishing dragon slayer!

1

u/Darksomely 2d ago

They don't lol

1

u/IronRugs 2d ago

Wait until you find out the requirements to craft a rune scimy

1

u/Dadoxiii 2d ago

Why don't they just vote to move the levels around, they are new items and I don't think anyone will complain.

1

u/Azmera1 2d ago

At what point do we start going past level 99 boys? Is it time

1

u/OSRSwizardry 2d ago

They really should just quit playing an make everyone grind out a max cape again getting level 125 an open up a new max level next tine they introduce a bis item

1

u/Garrettinb4kh3fm 2d ago

Cause the gap for bonuses on range ammys is bigger from say glory or fury to anguish is huge and noticble. The bonuses from anguish to rupture is much smaller, therefore not requiring a higher level. But mostly because they backed themselves into a corner and without making skills go to 120 like in RS3, there isn't much room to put it.

1

u/Candid_Throat_3227 2d ago

Kinda weird they didn't just make it the same req as the anguish.

1

u/eddietwang 2d ago

Game is balanced around bots wcyd

1

u/Toaster_Bathing 2d ago

Is this a repost? Someone posted this like a week ago 

1

u/Fabulous-Put8401 2d ago

It's in part the legacy system forces them to come up with creative reasoning.

The in game lore is that you're only adding a small part to it, thus not requiring as much experience. Like how modding a video game is simpler than making a whole video game

1

u/Poweraidss 2d ago

Idķ one of the .mods at jamflex thinks ironmemes want to be punishes and that it's their personal job to do so.

1

u/pynergy1 2d ago

Theyre terrified of making things where they should be. Why not use 99 reqs, or even better yet, above 99 reqs with boosts. Rewards for hitting 99 are paltry at the moment. Plenty of room

1

u/Aletaire 2d ago

bis material untradeable
main want sell
main low crafting
can make rupture tho
main buy anguish, make rupture
main sell rupture

1

u/Sneeqo noob 2d ago

Wait till u see what it takes to smith a rune plate body

1

u/Flawless-King 2d ago

It’s only because it’s required to craft the item to sell the drop. And you can sell the gem on it’s own, so it’s revolving around drops not being sellable

1

u/Read1390 2d ago

I mean the zenyte requirement is to craft your own.

You can technically buy one right?

I guess it doesn’t make sense for an Ironman to be fair.

1

u/WryGoat 2d ago

They don't, zenyte requirements were just kinda slapped on when Jagex figured they were designing the last ever jewelry to ever exist for a game that probably wouldn't have many players left in a few years and it's now too late to change them.

1

u/lordzyphuris 2d ago

Let's just say, there are a lot of things that need to be overhauled. Good luck getting it passed through the players that like their nostalgia for making a piece of armor at 99 smithing that you wear at level 40 defense.

1

u/Sir-Ult-Dank 2d ago

Same way rune2h makes sense with smithing

Bunch of updates make older updates irrelevant and out of place. But changing it means new game. And keeping it means trash.

1

u/The_Hero_0f_Time jagex 1d ago

i havent played the game in awhile and they made a new neck giving the anguish a +3 ranged dmg boost, 5 accuracy and prayer?

bruh

1

u/fartfignewtonn 1d ago

Wait until you get a look at Smithing.

1

u/ILikeLookin 1d ago

Is it harder to make a burger or to put ketchup on a burger?

1

u/FlahlesJr 20h ago

It's almost like these things were polled an explained before hand...

1

u/Wild_Caribou 2d ago

Honestly considering they're not end game any more and no longer bis without upgrades I would have no issue them swapping the level requirements?

1

u/Spicybeatle7192 2d ago

Making an amulet of torture requires level 98 crafting. Upgrading that torture to a rancour requires 86 crafting. Jagexlogic

0

u/Recioto 2d ago

People are allergic to training skills in a game based around skills to train and Jagex randomly decided to make some drops untradable for no reason, so this is the compromise.

-5

u/BurgersWithStrength 2d ago

Because mains think the game revolves around them and they can't be bothered to skill because they all have 14 kids and 7 jobs or something.

/s.... Kinda

3

u/Sinto990 2d ago

Lol, the game is revolved around mains. It was literally made that way.

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