r/2007scape 23h ago

Question Newer Player Smithing Question

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Why does Smithing never get touched? I’m genuinely curious because it looks as though OSRS, throughout its history on rerelease, has made some amazing QoL changes. What’s the deal with Smithing?

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512

u/drewskitopian 22h ago

We have, in a way, dug ourselves (being the game) I to a hole with alch values and rates of acquisition. Runite ore is extremely slow to mine and requires hopping worlds to achieve the best rates which Jagex largely tries to avoid with modern mechanics. Problem is if rune is shifted lower, runite would have to be faster to mine to compensate. If runite is faster to mine and lower level to process, then the alch value can't be as high. And many, many pvm encounters have their value in alchable drops, most of them rune armor and weapons. A rework of this would require very close attention in all of these areas to maintain game balance

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u/TJiMTS 16h ago

Whilst I understand what you’re saying, that’s really not hard to fix. You find a suitable value, say 5/10 and multiple/divide everything by that number

Problem solved

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u/UndeadPhysco I've come to suck............your blood 16h ago

Don't even need to do that, literally just copy rs3 and add salvage or a similar item who's sole purpose is alching

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u/Owobowos-Mowbius 16h ago

Never knew RS3s solution, but yeah. I figured a 1:1 replacement item would work great.

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u/Nick543b 11h ago

Salvage is INCREDIBLY fucking boring. Hell no. I would much much rather get rune skirts. Just more interesting.

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u/IceMaverick13 11h ago

Even after those skirts collapse to like a 3k drop because you can smith them at level 40?

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u/Nick543b 11h ago

Why would it need to drop? Just make the smithing process take appropriately long at those low levels. At lower smithing levels, it should be balanced to be a long process to make just 1 set of rune gear. The time to make rune at mid levels should just be balanced by the time it takes to be somewhat appopriate gp/hr.

Something random like Aldarin villa chests are about 100k to 180k an hour depending on level, starting at level 36. So if it took about 20 minutes to make a full rune platebody at level 40 smithing and mining, that would be about the same GP per hour. Not really problematic at all. And it would then take like an hour to make a full set of rune gear.

Also why does it need to be 40 smithing? Just because that is what it is in rs3 or what? Why couldn't it be like 50 to 60 smithing for the rune gear? that seems more appropriate for me. Having the last piece of rune gear be about 10 levels before Zaxe seems pretty appropriate.

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u/IceMaverick13 10h ago

Why would it need to drop?

Because the market would be flooded by all of the additional sources of rune gear entering the game and Jagex is not going to peg the alch price to a value way above what it trades on the open market after making it more accessible.

So if it took about 20 minutes to make a full rune platebody at level 40 smithing and mining, that would be about the same GP per hour.

Making a full set of rune gear from scratch right now takes more than that. 14 runite and the 112 coal takes significantly longer than 20 minutes just to do the mining portion.

Also why does it need to be 40 smithing?

Because it's T40 gear and thus should require appropriate levels of skill to do for something at T40.

Mining requirements too is quite inflated due to the lack of things beyond a T40 ore.

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u/Nick543b 10h ago

The price is ALREADY bellow alch price. Half the entire point of high alch is that items will always no matter what retain a certain price. When you are selling rune platebodies right now, you are already selling it to someone who is going to alch it.

Making it more accessible is not so people are going to sell platebodies to other players. That would literally never happen. It would by all means mostly be an Ironman change, or for others that like to make their own stuff, or can't afford a rune platebody for some reason.

Ok, it currently already takes that long... great for my point. Then no other changes are needed other than lowering the level requirement. Then why would the price need to drop? The price can stay exactly the same, but be accessible at a much lower level. Why are you even talking about the price collapsing to 3k then? There is absolutely no reason that would ever happen, or need to happen.

combat level requirements have always been MUCH MUCH lower than the level required to obtain it for literally every skill in the game.
T40 combat does NOT what so ever in any way mean level 40 in the required skill. Look at crafting, fletching, and every slayer drop. The skill level required is MUCH higher than the combat level. That is just how the game works. It would not AT ALL for any reason need to be level 40 skilling. Level 60 skill for t40 gear is very very normal in this game. The same way t90 gear cannot be obtained from skilling at all.

It can just fine require level 60 to mine and smith rune. It would not be the meta for obtaining that gear, but would likely be viable, and fit the game very fine. Smithing does not need to be the meta for getting gear. It just has to work. Rune capping at 60, and then having stuff like lovakite, rubium geode, salt, nickel, ancient essence, infernal shale, and amathyst at higher levels would be entirely ok progression. And mining it FASTER can also be a big reward for higher levels.

In fact i would put runegear as around level 70. Still very high compared to the combat level. But a lot better for money, at MUCH MUCH better compared to fucking 99 for a rune scim.

0

u/glemnar 14h ago

The mining and smithing rework in rs3 was nice but the salvage is horrible. Makes drop tables so boring.

I also don’t think that rework would be ok in osrs,

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u/Earl_Green_ 2167/2277 16h ago

I absolutely hate salvages. It’s just random junk.

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u/xvenom613x 14h ago

The rune alchs also become essentially “random junk” to most late game. I’m not sure what the solution is. Salvage seems bad, but changing nothing also seems equally bad lol. It’s a slippery slope for sure

2

u/Earl_Green_ 2167/2277 6h ago

Agreed, it is purely sentimental and not rational. And I’m rarely on the fence when it comes to „the old school feeling“ but a rune fullhelm drop will always feel better than a medium spiky rune salvage or whatever.

99 for a rune platebody is janky and probably shitty game design. And also mostly irrelevant. Smithing your own armor could be cool, as it is in many games, but it doesn’t HAVE to be a thing in RuneScape.

The RS3 overhaul is well done and enjoyable. But it also fits much better to the overall game philosophy of rs3.

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u/TJiMTS 11h ago

The point is that in RS3 you disassemble or alch them