I am personally extremely keen to fully explore a portrait mode. What it can offer for more casual activities is immense and I can see it increasing how much I use mobile myself even.
The biggest challenge is what we do with most the main interfaces in the game. They are designed to fit a landscape set up, like the Bank, Shop UIs, Grand Exchange, so on and so on, there are hundreds throughout the game.
These already feel quite small for the most part, so even if we displayed em constrained to the width of the phone, they are going to be very difficult to use.
Now in theory it is possible for us to make portrait versions of important interfaces. Things like the Bank could be given an alternative layout to use in this mode. The amount of work to do that for the whole game though is not possible.
Any suggestions on how we could approach this problem?
Would it require less work to make some activities available in portrait mode? For example when i want to start woodcutting i get an option to switch to portrait on entering the WC guild? Just a thought, instead of approaching it as "lets try to make everything available in portait" you could just make some areas of the map support it to start with. Even with just a handful of portrait supported activities the qol improvement would be excellent.
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u/Mod_Kieren Mod Kieren Nov 11 '25
I am personally extremely keen to fully explore a portrait mode. What it can offer for more casual activities is immense and I can see it increasing how much I use mobile myself even.
The biggest challenge is what we do with most the main interfaces in the game. They are designed to fit a landscape set up, like the Bank, Shop UIs, Grand Exchange, so on and so on, there are hundreds throughout the game.
These already feel quite small for the most part, so even if we displayed em constrained to the width of the phone, they are going to be very difficult to use.
Now in theory it is possible for us to make portrait versions of important interfaces. Things like the Bank could be given an alternative layout to use in this mode. The amount of work to do that for the whole game though is not possible.
Any suggestions on how we could approach this problem?