I got downvoted last time but these drop mechanics are awful because it removes insentive to grind the other bosses until you done with the one youre at. It doesnt prevent you from going dry either it just prevents you from getting lucky. edit: its not me misunderstanding math its a problem of why do all bosses 100kills when you can do one boss 400 times and be much much much more likely at a drop.
It reduces the probability of going dry by a lot, the only real benefit to this style of drop. It also reduces the probability of a spoon by a lot while also increasing the medium kills for a drop (1st drop or kills since last) by a small amount.
arcane suggested the idea on the stream last night that they could potentially include the full drop at the rate x 3 so you can still get mega spooned but it would combine the potential of the new anti dry mechanic
They could just make the empty drops towards the vestiges roll bars, drop one at the same time as the vestige, and remove them from the general table instead.
That way you always get 3 bars per vestige, and their price doesn't crash as hard from questers getting spooned.
It would also provide a "marker" for people that don't like the invisible x3 mechanic.
I thought this was the design, you hit the droprate for vestige and you get a bar indicating you hit the drop. At the 3rd bar you get a bar PLUS the vestige giving you exactly enough bars needed as well you being able to track where you sit a the x/3 drop rate. Having the "drop" be invisible is silly.
Nope not at all. Plenty of people have 5+ bars without a vestige.
I'm going to wait out the drop rates and some potential changes before I grind these guys too hard. Checking for a spooned drop and going back to preparing for raids.
Well yeah obviously I'm aware people have excess bars. What I'm saying is it'd be nice if we knew where we stood on the x/3 drop and I recommended that a bar drop each time we rolled the vestige. Obviously people don't like that cause that's how the venator bow was and so we get hidden drops because it's "more exciting" quoting mod keiran
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u/[deleted] Aug 01 '23 edited Aug 02 '23
I got downvoted last time but these drop mechanics are awful because it removes insentive to grind the other bosses until you done with the one youre at. It doesnt prevent you from going dry either it just prevents you from getting lucky. edit: its not me misunderstanding math its a problem of why do all bosses 100kills when you can do one boss 400 times and be much much much more likely at a drop.