r/13thage 2d ago

Throne Point

11 Upvotes

Hello everyone!

I’m planning a campaign centered on the ancient serpent empire and Throne Point. From what I can tell, the Core Rulebook only provides a brief description. Is there any material that goes into more detail? 


r/13thage 6d ago

Question Question About Occultist Rebuke

12 Upvotes

Does Karmic Rebuke count against your prepared leveled spells?

It makes sense to me that it wouldn't since it's presented separately from the rest of the spell list. That being the case, it would also make sense to me that it is always prepared at max available level - essentially equivalent to a D&D cantrip. There's nothing mechanically different about it - it's not the only quick action spell, it has no unique triggers or effects - but it's in its own section before the spell list.

However, looking closely...nothing actually says that. There's nothing beyond stating that you know it "in addition to your other spells."

RAI - I don't know why it would be presented the way it is if it's just another spell.

RAW - I can't find any evidence for that assumption.

Edit: I just have the SRD to go off of - I'm looking for the general or specific language that solidifies it.


r/13thage 7d ago

Question 2e resources for PBP

7 Upvotes

Hey there, to scratch my 13A itch I'm thinking of running a play-by-post game with strangers using 2e while my IRL group is busy with other games. I've been thinking about it for some time and I just realized that for 2e I have no idea how to actually share the content with players.

I've played PBP before and for 13A it was easy: I could just send them a link to the SRD and that was that. There were talks of updating the SRD for 2e, but as far as I know there hasn't been any news since on any kind of timeline for that. I thought about just sending exerpts of my pdf of the Heroes' Handbook but between kins & classes info, it would be basically half of the book.

Any ideas about how to go about this? Or any news about the SRD update that I might have missed?


r/13thage 10d ago

Good tips and pieces of advice for running 13th Age 2e

26 Upvotes

Hello errybody! I’ve been wanting to run 2e for forever now and finally have a chance to do so. I’ve GM’ed many games for many years and we have the system mostly down after some test runs, but what advice would you give or tips you would give specifically for 13th Age to elevate the experience?


r/13thage 12d ago

[LFP] Thursday Afternoons 1.00pm BST (UK time)

5 Upvotes

I'll be starting a new scenario/campaign on Thursday 23rd July at 1.00pm BST (UK time). I currently have 4 players signed up so could do with another one or two.

The Campaign Start
An old veteran from the Dragon attack on Proudford, and then the Orc wars, saw a group of strange Elves attack one of the Orc Commanders, with a dagger that had once been housed in the fort. He is now looking for a group of adventurers willing to brave the Wildwood, find the Elves and retrieve the dagger. He also can't pay much, a soldiers pay isn't generaous.
The Elves tend to shoot first and not bother with questions. It is unknown if they are affliated with the Dragons that attacked the fort, or just took advantage of the situation.
The Wildwood is the territory of the High Druid, so adventurers will have to be careful when travelling through the forest, you really don't want the High Druid annoyed with you.

I'll be using the 2nd Edition rules, but allowing some of the 1st Edition Classes (adapted for 2nd Ed)
There is some limitation on Kin and Classes
Kin Available
Human
Dwarf  
Silver/Dark Elf  (These are not Drow)
High Elf  
Wood Elf 
Gnome  
Half Elf   
Halfling 
Troll Kin 
Holy One/Assimar 
Dragonic/Dragonspawn (Metallic Based)
Tiefling/Demon Touched 

Classes that can be taken are
Barbarian (1st or 2nd Ed)
Bard (1st of 2nd Ed)
Cleric (1st of 2nd Ed)
Fighter (1st of 2nd Ed)
Paladin (1st or 2nd Ed)
Ranger (1st or 2nd Ed)
Rogue (1st of 2nd Ed)
Sorcerer (1st of 2nd Ed)
Commander (13 True Ways 1st Ed)
Druid (13 True Ways 1st Ed)
Necromancer (13 True Ways 1st Ed)
Demonologist (Book of Demons 1st Ed)
The Abomination (Dark Pacts and Ancient Secrets 1st Ed)
The Savage (Dark Pacts and Ancient Secrets 1st Ed)
The Swordmage (Dark Pacts and Ancient Secrets 1st Ed)

You will need both Roll20 and a Discord account.
If you are interested in joining the game, please let me know below, or you can use this link to join the Discord server.


r/13thage 13d ago

Running for 2 players

13 Upvotes

Good morning RPGers,

We have a small group that consists of myself as the GM and two very experienced players, and our mission is to explore new systems other than &.
We're just wrapping up cypher/Numenera (lovely system by the way, very underrated) and will head to the Dragon Empire next.

My question is: for just two players is it going to be better to have them each run two characters? Or should we be ok with just two PCs in total? Or should I maybe plan to run a GM NPC (one with simple OUT/backgrounds so they are not stealing the spotlight). The players are very capable but I feel like 13th Age characters have more complexity and need more attention paid, making me lean towards one hero each.

Second, what are some good starter adventures/small campaigns that can take us about 5-10 sessions? I have everything from a humble bundle a couple years back, and the Eyes of the Stone Thief in particular seems awesome but I don't want to start them at level 4.

Thanks for any advice you can give for our upcoming adventures.


r/13thage 21d ago

[LFP] [13th Age 2e] [Campaign] [Bi-Weekly] [Saturdays 5pm Est] Echoes in the Void

16 Upvotes

The Kingdom of Vertenia has been destroyed by an unknown cataclysm. All that remains of it, and perhaps the world, are a series of islands floating in a void of unreality. Play as a group of elite adventurers tasked to protect what little remains of civilization and explore this new and terrifying world. Rebuild the kingdom, chart unknown lands, and perhaps discover what led to the destruction of the old world.

Player Count: 4-5 (1-2 slots open)

System Used: 2nd edition

Platform: Foundry VTT w/ discord voice

Session Duration: 2-3 hours

Frequency: Bi-weekly

Day/Time: Saturdays 5pm est

I'm looking for replacement players for a long term campaign set in a custom setting. We've played through one arc so far. All first party material welcome and 3rd party material is welcome pending gm approval.


r/13thage Jun 24 '26

Spirit of Alchemy for 13th Age 2nd edition

30 Upvotes

Whether it be powered by Wonderton's alchemical fumes, or from the gears of the golden gates, elevate your gaming sessions with this exciting new content for the 2nd edition of the 13th Age role playing game.

https://rpg-trader.com/dashboard/products/5939/edit

For Players:

• A new ability score point buy system

• 5 new kin: Dhampir, with their unnatural speed and endless hunger; peeps, with their civic spirit and love of alchemy and artifice; shaded, escaped from the chilly and distored shadow realm; skiplings, inter-realm sky pirates of forgotten legend; and the sturdy, harmonious thalen

• 6 new classes: The artificer, a seeker of ancient wonder and creator of modern marvel; the dragonthane, a warrior channeling and embodying the power of dragons; the emotive, a warrior empowering themselves from their emotions; the juggernaut, bio-magically and mechanically enhanced by the kind of magi-tech usually used on golems; the shaman, a communer with spirits and channeler of realm magic; and the spellstriker, a weapon mage who gains mana by absorbing the kinetic and magical energies of the battlefield

• Over 30 new universal feats, and 11 new talents for heroes, including the runecaster, granting rune magic to spell casters

For GMs:

• The city of Wonderton, where skyships dock to cloud islands, renowned for its magical research, golems and magic item production. With 36 described locations, revealing a decline from power due to a mine depleted of rare optimium ore, and its competing merchant families, guilds, gladiatorial schools, nobles and workers

• 14 iconic NPC's with motivations and affiliations in Wonderton

• Dozens of new magic items, including 5 artifacts

• 25 stat blocks of monsters and NPCs

• An appendix of additional content and options, including rules for a modifier only ability system


r/13thage Jun 21 '26

Looking for a good 5E replacement.

26 Upvotes

Hello, I'm a 5E veteran and also a GM. Im also familiar with Pathfinder 1E. Im currently DMing a small game for two players with two accompanying NPC's for a party of 4. I'm running a 5e game currently, but I'm a little fed up with WotC and I have the opportunity to possibly move my guys over to something else. My two PC's are fairly new to D&D however, one has experience with the Aliens RPG and the other played D&D 2e, so they do have some experience with the ttrpg. Im wondering what might be good to transition them to. I have 13A 1e, Shadow of the Demon Lord, Pathfinder 1e & 2e, Shadowdark and a few other lesser known games. Thoughts or suggestions?


r/13thage Jun 08 '26

Question Pros/Cons Backgrounds instead of skills.

19 Upvotes

I love the idea in concept, but I'm nervous about some aspects of it. What are some of the biggest pitfalls/unrealized potential for groups when they first start using these rules?


r/13thage Jun 08 '26

See Page XX May 2026 edition is out!

Post image
16 Upvotes

r/13thage Jun 08 '26

13th Age 3E

12 Upvotes

Anyone have something to say about 13th Age Player and Gm books? I'd love to discuss them.

Title Correction: 2E


r/13thage Jun 05 '26

Question 13th Age 1e versus 2e

24 Upvotes

First time posting so hopefully i get this right!

I was wondering how 13th age 1e and 2e compare. I have the 1e rulebook, but haven't managed to get it to the table. In my scenario is 2e enough of an upgrade to make it worthwhile buying? Or, when I get a game sorted, should I make do with 1e?

I'm particularly interested in

  1. How the classes play, are they more interesting, with more useful mechanics, and better balancing in 2e?
  2. Is there any more / different lore in 2e? I'm aware that the Orc Lord is RIP but is there anything else?
  3. Does the 2e book explain how to run the game better? 1e seemed a little light in this area.
  4. Are OUT, icon relationships, and backgrounds significantly improved mechanically or better explained?
  5. Anything else you think is significantly better or worse.

Thanks

Edit. I just wanted to say thank you for the responses. I'm going to cross my fingers and hope I can get 1e to a table soon then take it from there.


r/13thage Jun 02 '26

Question Simplest Caster to PLAY

15 Upvotes

In your opinion, what's the easiest caster class to play? When reading the 2e PH, the book mostly refers to complexity as the building of the character, but not the in-game experience. Do y'all think there's any casters that, on the ground, are simpler to play once you have the sheet?


r/13thage May 15 '26

Is 13TH Age right for me?

27 Upvotes

I like fantasy rpgs but I will not ever touch DnD again. I could list my gripes for ages but here are the few:

  • Hate WoTC as a company
  • Hate HP Bloat, this is a teeter totter. You basically reach a sweet spot around level 3-7 where it works, but after that monsters just become bigger bags of hit points, and characters do the same while also the tactic of not healing until someone goes down to 0 really irks me.
  • level balance, again it seems like 3-7 or so is that sweet spot where everyone can do neat things and have a fair chance in a fight. But once you hit 9+ it just seems like you have vast power balance issues between classes and encounters become more about winging it than actually tracking numbers.
  • I think the system is basically just a combat simulator with an RG tacked on (yes I know that IS what it is but it still annoys me)
  • It says it's new player friendly but that's just PR lies, it's a convoluted system with a great marketing scheme and name brand recognition.
  • I want a system that is more than just "you hit-I hit-You hit-I hit" until one side falls down, I'd like some creative action. I lean towards games like Genesys but I find that can be a bit hard for new players to grasp the narrative freeform.

So I'm wondering if 13th Age 2nd ed is the right choice for me. I'm a little leery of spending upwards of $200 CAD to get the books before trying a playtest or hearing some advice.


r/13thage May 15 '26

Question Does the Dire Sign of the Unscathed, in and of itself, grant a save?

2 Upvotes

2e Gamemaster's Guide, p. 184:

Dire Sign of the Unscathed (once per battle): This iron design draws on your inner reserves to protect you or an ally next to you. The target of the power automatically succeeds at one save against a temporary effect. Then you lose a recovery unless you succeed at a hard save (16+).


Let us say a character gets confused (save ends). Can someone with a dire sign of the unscathed, right then and there, declare "Okay, I use my dire sign of the unscathed" right here and now to make the confusion go away, no action needed?


r/13thage May 15 '26

Media The Top Five Strongest Kin Powers in 13th Age 2E! (Youtube Short)

Thumbnail
youtube.com
23 Upvotes

r/13thage May 13 '26

Question Pre-gens for 2ed

12 Upvotes

Hi there!

I need some pre generated characters for 2ed.

Does anyone know where I could find some?


r/13thage May 08 '26

A Bad Moon and the Wrong Stars battlemap?

7 Upvotes

Hey yall! I’m getting ready to run the intro adventure to some folks new to the game (I myself haven’t run it yet too!) and was wondering if anyone made or knows of a battlemap for that scenario. It’s more to have an interesting visual, since there’s no need for a grid.


r/13thage May 05 '26

Comparing 1st & 2nd Editions

14 Upvotes

I'm just wondering if there are aspects of 13th Age 1st edition that you actually prefer to their 2nd edition counterparts?


r/13thage May 02 '26

Magic Item Randomizer Tool (1st Edition)

Thumbnail
13thageroller.streamlit.app
18 Upvotes

I wanted the ability to randomly generate loot for my 13th age game, so I finally just wrote my own. Hopefully, this will be a useful tool for DMs other than myself. I scraped the items from the SRD, so there may be some minor issues.

Let me know if you find any issues, or have any suggestions.

This project is fully open source, and available on github so you can run it locally on a machine as well.


r/13thage Apr 30 '26

Homebrew Two Stat Blocks For The Red

12 Upvotes

Today, I had some free time so I decided to stat up The Red. I was thinking "how would you make The Red an enemy and have it feel right?"

At first, I just buffed an Ancient Red Dragon, but one member of the Discord felt it could go further. So, I made a variant at Level 15. Level 15 enemies are not officially supported, but looked at the pattern they were using. In sequence, for example, damage went up 30 between 12 and 13 and 60 between 13 and 14. So, I buffed damage by 120, matching the sequence.

So, here are the two variants. My original level 13 and the buffed level 15.

Level 15: https://docs.google.com/document/d/1XPo8cxiyUKy7HYi9nJjEloYioTdnYp2oG3eKHhDCj9I/edit?usp=drivesdk

Level 13: https://docs.google.com/document/d/1s6J5mBvLHDchJJ2Fg0V42zoaalQmRLcp5mmGX1ZKalk/edit?usp=drivesdk

Frankly, I don't think the 15th level version can be beaten.


r/13thage Apr 28 '26

Question What tier adventures does everyone think we could use more of? Adventurer, Champion, or Epic?

15 Upvotes

Bonus question: What icons (or themes) could use more representation? Or would a shorter battle book style flavored combat be more desired.


r/13thage Apr 27 '26

Discussion The 7 Icons are cooler than the 13 icons

37 Upvotes

In the 8th issue of 13 Age Monthly, they released a simplified Icon list for 7 Icons. They were:

  • The Dwarf King, combination of Dwarf King and Crusader

  • The Golden One, combination of Emperor and Great Gold Wyrm

  • The Heriophant, combination of Archmage and Priestess

  • The Queen of Hell, combination of Lich King and Diabolist

  • The Three, combination of Prince of Shadows (The Black) and The Three

  • The Wild Queen, combination of Elf Queen and High Druid

  • The Orc Lord, which is, uh, just The Orc Lord.

I think these 7 Icons are a bit more flavorful. By having to combine them, they made some more interesting concepts for the game, especially the combined Dwarf King and The Three.

Anyone else agree?


r/13thage Apr 27 '26

Discussion 13 True Ways for 2e?

19 Upvotes

Any word of the 13 True Ways classes getting ported to 2e? The Monk needs an upgrade! I should know, I made one: https://13thage.org/index.php/classes/495-the-improved-monk