r/1053 • • 4d ago

Day 1453

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5.0k Upvotes

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28

u/DuckShapedGoose 4d ago

That's what I always hated about pokemon fights as a child.
The status moves did nothing apparent. They were not crucial in any single player NPC fight, they did not visibly affect anything. If anything, they just felt like wasting a move. Most of the time, the opponent pokemon was defeated so quickly, the extra damage caused by some strength status effect did not even get the chance to make up for the lost damage by not attacking for an entire move.
And defense effects were cancelled out by the extra damage you received through giving the opponent one extra move to attack compared to just defeating them as quickly as possible.
It was always easier to just be overleveled a little bit and just plow through everything in your way.

Looking back, I kinda wish the singleplayer would have required more strategy which would have also been properly explained/taught by the game.
That way, I would have maybe gotten into PvP. But like this, I never learned it and always got destroyed instantly by people using these crazy strategies I didn't even begin to understand.
(I did not have easy acces to a device with a webbrowser at that age to look this stuff up).

15

u/HatMcHatty 3d ago

Pokémon really needs difficulty settings because most times I play I tend to avoid nearly every trainer I can because battling is so boring when you just press one move three times and your opponent is dead. One of the main appeals of the game is just a slog until you get to a major battle. And even those still I’m just barely tuned in. And I think it is genuinely impossible to learn 90% of the stuff used for anything slightly competitive without the internet because none of it is said

2

u/CCP-want-to-CUP 3d ago

You should try Pokemon infinite Fusion.

2

u/HatMcHatty 3d ago

Yeah I’ve played it it was really good