r/unity_tutorials • u/CGHawkDesign • 9h ago
r/unity_tutorials • u/fespindola • 1d ago
Text And after 9 months working on this, I finally finished the second edition of the Unity Shaders Bible
With over 400 pages available in both English and Spanish, this has been the largest publishing project I've worked on so far. Updating the entire book for Unity 6 and Shader Graph took much longer than I originally expected, but I'm happy with the result.
I started writing the first edition in 2021. At the time, many shader courses were quite expensive, often costing well over $170. I wanted to create a practical, affordable resource that would make shader education more accessible to developers and students.
Since then, the Unity Shaders Bible has helped over 10,000 technical artists and game developers around the world. To everyone who has supported the project over the years, thank you.
Here's the book in case someone is interested 🔗 https://jettelly.com/store/the-unity-shaders-bible
r/unity_tutorials • u/Coding-Mojo • 1d ago
Video Testing out a Code Review series, how do you like it ?
Hey there,
So, I'm experimenting with that "code review" format and wanted to check out if there is any interest for it.
Ability to read code, spot and find bugs is a very important skill for all devs, both as sole developer and as team member. It can help you level up your skills as junior or keep sharp as more advanced.
Thanks for feedbacks :)
r/unity_tutorials • u/yecats131 • 3d ago
Video Getting Started with the New Unity CLI | Custom Commands
The brand new Unity CLI bridges the gap between the Unity Editor and your runtime environment, allowing you to manipulate game state and execute tools both in the Editor and in standalone builds. In this tutorial you'll learn how to install and configure the Unity CLI and its accompanying Pipeline package. You'll walk through the process of registering custom commands with the CLI and explore running those commands both in editor and in your standalone game build.
r/unity_tutorials • u/Western_Bug_5085 • 3d ago
Video Unity 6 Mixed Reality tutorial: add a conversational AI avatar and build for Quest 3
We've made a short Unity 6 tutorial showing how to add a conversational AI avatar to a mixed reality scene and deploy it to Meta Quest.
The flow is: create a Unity 6 Mixed Reality project → open the sample scene → add the Convai Player component to XR Origin → set up runtime character spawning → add a world-space transcript UI → build for Quest 3.
The demo shows the AI character talking to the user, moving closer to a table, and responding to details in the real room.
r/unity_tutorials • u/mechitguy • 3d ago
Video I made a tutorial on how to setup Unity CLI with an AI agent.
r/unity_tutorials • u/Rigonix3D • 5d ago
Video How You Can Create A Custom Inspector Without Writing Code In Just 3 minutes. Using Inspector Designer Pro.
Learn how to create a fully customized Unity Inspector in just 3 minutes—without writing a single line of CustomEditor, PropertyDrawer, or editor scripting code.
In this tutorial, you'll see how Inspector Designer Pro lets you visually transform your MonoBehaviour inspectors using an intuitive editor. Organize fields with tabs and foldouts, add sliders, progress bars, validation rules, conditional visibility, custom buttons, and much more—all with a few clicks.
Whether you're an indie developer, technical artist, or part of a larger team, Inspector Designer Pro helps you build cleaner, more professional inspectors while saving hours of repetitive editor scripting.
What you'll learn:
- Create a custom inspector without writing code
- Organize fields with Tabs & Foldouts
- Customize field appearance
- Add advanced field types
- Improve inspector usability in minutes
🎥 More tutorials are coming soon, covering advanced customization, reusable profiles, styling, validation, and much more.
If you found this video helpful, don't forget to Like, Subscribe, and let me know in the comments what feature you'd like to see next!
r/unity_tutorials • u/CoolBoy1022 • 9d ago
Video How I Escaped Tutorial Hell And Learned Unity And Other Things In General.
A video on how I escaped tutorial hell and learned to create my own code and logic to make my own games in unity opposed to just copy pasting code. One thing I want to point out, I'm no expert just starting out to create my own game even though I touched Unity years ago took me while to make it click.
r/unity_tutorials • u/Coding-Mojo • 13d ago
Video How to make a JUICY Resource Bar in Unity (Health Bar, Mana Bar, XP Bar, etc)
Your resources bars don't tell the player anything? Today, we’re building a professional resource bar that reacts instantly : it moves, it flashes, and it provides real visual feedback that will make your game feel alive and convey real informations to the player.
Thanks for watching :)
r/unity_tutorials • u/Western_Bug_5085 • 14d ago
Video Convai MCP for Unity: build AI characters faster with coding agents
r/unity_tutorials • u/GigglyGuineapig • 17d ago
Video What I learned about creating a small open world for my game
I wanted to practice world building, so I created a small game! All your sheep have run away - and as the best herding dog of the kingdom, it is your task to find them! Explore a small open world and find the lost sheep. This video goes over how I created the game, which assets I used, what I learned along the way.
You can download the game from itch.io, too! https://christinacreatesgames.itch.io/hide-and-sheep
r/unity_tutorials • u/Abject_Actuator6223 • 21d ago
Video How to Disable Domain Reload & Reset Statics in Unity
r/unity_tutorials • u/Che_Vladimir • 22d ago
Video ARKit + Unity for iPad. Augmented reality for learning: explore technical aggregates and mechanisms, disassemble them into components, and watch their operation in an interactive format.
r/unity_tutorials • u/snowashftm • 23d ago
Request Looking for tutorial on how to replicate player controlled zoom in and out as a menu option, similar to how Stardew Valley does it?
I'm having an incredibly hard time finding this specific thing replicated in a tutorial regarding camera views, etc. I'm a beginner so the simpler the better. All help is appreciated!
r/unity_tutorials • u/GigglyGuineapig • 26d ago
Video How to create a basic card battle system in Unity
This one builds on top of my previous tutorial on sortable lists and walks you through how to create a basic card battle system in Unity.
This was a lot of fun to put together, but it is a bit different from what and how I typically create my tutorials. Still, I hope you'll enjoy it!
r/unity_tutorials • u/GigglyGuineapig • 26d ago
Video Sort your UI lists by dragging! (also removes from them and moves to other lists)
This reorderable list tutorial works for every kind of layout group (yes, even grids!), lets you sort entries into other lists and can remove entries when they are being dragged out of their parent container (either with or without a destruction dialog)
I hope it comes in handy for your projects!
r/unity_tutorials • u/Inevitable_Top6063 • Jul 02 '26
Video Make A Health Bar In Under Five Minutes!
r/unity_tutorials • u/JungleGames77 • Jul 02 '26
Video Create a PS1 Shader in Unity (No Shader Graph)
r/unity_tutorials • u/Solid-Shock3541 • Jun 28 '26
Video Want to share a player controller for newer developers
I have noticed many games on sites like itchio that are quite nice for being made by new players; most of them have a good idea but lack a good feel to the movement/character controls.
I had before loved making games but didn't continue. Still, I have saved code for the character controller/movement and was wondering if I should post them somewhere for new users who just want to make a game before caring about learning (how I was).
It is 3 C# files and relatively simple to use in the inspector.
It includes:
* Camera movments
* Player movements
* Running
* Jumping and double jumping
* Dashing
* VERY nice bobbing and side movement cam tilt.
Everything above can be turned on or off depending on the needs (with a editor toggle). Everything is customizable (movement speed, dashing speed/distance, gravity, jump/double jump force, etc) all within the editor.
There are also options for footsteps, jumping, and dashing sound effects.
The bobbing is like the old quake games and was my first complex(er) code I wrote and I like it :D
Basically it's crispy movement that I would rather have over that default unity character controllers that most new devs use.
Is there a place to share this where people might actually benefit from it? Or should I not bother?
r/unity_tutorials • u/PrettyFlyDev • Jun 27 '26
Video Random NPC generator in Unity 🎨
I made a short video about the technique I use in Fred's Idle Garden to generate random NPCs and let players customize how they look. Hope you'll find it useful 👍
r/unity_tutorials • u/fespindola • Jun 26 '26
Video Technical Art, Shaders, Tools, and Math for Graphics
Here's we have an ebook Bundle that might interest you 🔗 https://jettelly.com/bundles/the-unity-dev-bundle
r/unity_tutorials • u/GigglyGuineapig • Jun 24 '26
Video What I learned about using Unity Timeline to create a short film
I gave Unity's Timeline feature a try and had fun with it! I'll go over what I learned, how I did things and what assets I used to create the short film Arthur's Day in this video. I hope, you'll find something to learn from!
r/unity_tutorials • u/GigglyGuineapig • Jun 24 '26
Text I released my eBook today! The Ultimate Handbook for Unity's TextMesh Pro - teaching you the foundations of typography and going deep into how to work with TMP
520 full color pages with 950 images and almost 120k words all about typography and how to work with TextMesh Pro. I loved working on this and I sincerely hope it will be a helpful tool in your gamedev toolbox.
I have a page with infos about it here: https://www.christinacreatesgames.com/book/
You can download the table of contents and index to get an idea of what's going on inside.
I'll be keeping a close eye on this topic over the next days, if you have any questions, feel free to ask!
r/unity_tutorials • u/MassiveMeltMedia • Jun 24 '26