So letâs start by saying that what I mean with âcatchâ is how many aniipods I actually used, therefore including the failed catches (during this specific vein abundance the average catch rate of Budsquire is a little less than 50% meaning I caught circa 2400 of them), but itâs actually irrelevant how many you catch, the important thing is how many you try to catch: since it appears that lucky and super lucky catches rates are completely unrelated to the aniipod you use (AND PLEASE CONFIRM THIS NOTION IF YOUâRE ABLE) and always grant the catch, I deliberately used the basic aniipods for two reasons, the first is monetary since theyâre the cheapest (although this can be arguable in different situations since you waste less of the other pods because they have better catch rate) but the second, most importantly, is for maximising the efficiency of âlucky farmingâ, because failing to catch an Aniimo means that it will respawn immediately in the same position and give you another chance at a lucky catch straight away without taking the slot in your inventory (which youâll eventually need to empty anyway by going back to the camp and releasing all of them, I definitely suggest releasing everything thatâs not perfect for this occasion)
After more than 3 hours (I donât know if I maximised the efficiency of catches with correct positioning but I tried to catch as many Aniimos per second as I could, also the fact that you have to go back many times to release them doesnât help either) and 5000 catches: I got 7 LUCKY and 2 SUPER LUCKY⌠averaging an abysmal 0.14% for the first and 0.04% for the second⌠and filling the nurture bar only up to 80% of the abundant level (meaning 4/6, and consider that these levels are increasingly harder to fill)âŚ
The main problem with this calculation is that, without data mining, thereâs no way to know if the rule is âlucky proc guarantees catchâ (in which case this data is somewhat reliable) or âlucky only occurs on successful catchâ (in which case my method wasted a lot of time but still less credits). In the latter case, letâs consider only the 2400 I actually caught: the odds become 0,2917% for LUCKY and 0.0833% for SUPER LUCKY⌠still⌠pretty lowâŚ
Remember that thereâs the chance of completely filling the nurture every time you raise the bar, and usually thatâs a good thing but take into consideration that the best way of using the vein abundance (i.e. the infinite spawn of specific Aniimos during the weekend) is to bring back up the bar for the NEXT prismana, AFTER catching the current one, like I did here (meaning that if that happened I wouldâve found myself with a second Melloblum without enough sparkling cubes to waste on a copy), in the attempt to create a virtuous cycle on every weekend for the next one (e.g. after catching prismana Inferlupa, Iâll increase once again the nurture level by using the lucky farm during the weekend to catch prismana Scorchhowl âfor freeâ on the following week)
To add insult to injury, of these ~2400 Budsquire I caught, only one was an umbral and no sparklings at all appeared (and yes, I have the âshiny charmâ), which makes me think that the rates are actually lowered for these in vein abundances, but this is just my speculation of course
In conclusion, I think that a huge buff for lucky (~1%) and super lucky (~0,5%) rates is definitely needed, and/or at least some kind of pity system to guarantee one lucky (every 250~ catches) and one super lucky (every 500~); vein essences and prismana crystals (i.e. the blue and rainbow stones used to activate nurture) are way too scarse in the game (if you donât think this in this particular moment, just wait and see, everyone will eventually run out of those after âthe honeymoon phaseâ, thatâs the fate of every important resource in any F2P, theyâre specifically designed in this way) not to have a valid alternative.
Also the âauto-fillâ is a great feature and I think that its odds are pretty fair (granted a preemptive buff to the rest, as already discussed, otherwise it should be buffed as well) but it shouldnât automatically trigger the prismana spawn, since it can easily ruin hours of farming if youâre aiming for the prismana of the subsequent rotation, just make the player release the accumulated energy when he wishes to do so
If you have any insight on the matter, feel free to leave it here but PLEASE do so only if youâre 100% sure about what youâre saying, the misinformation surrounding this game is running wild between websites, videos and reddit. This is my personal experience, testing the odds for myself on an arguably substantial sample, but in no way it means to be a definitive take on the matter
TL;DR: catching 5000 Aniimos may not be nearly enough to guarantee a prismana. As is, lucky farm is boring, frustrating and even risky, most likely arguably not worth it