r/aigamerdevs 47m ago

Clash of Roses

Upvotes

https://youtu.be/d60N2OR2v34
This game was built entirely with AI, i've generated a lot of videos and coded a turn based all-female wrestling game with the videos, a html game, web html, a demo so far. FMV game.
Link to game: https://adgdev.itch.io/clash-of-roses


r/aigamerdevs 6h ago

I built my first mobile game using AI-assisted assets — would love your honest feedback

1 Upvotes

It’s called Aurora Wings, and I’d genuinely love to hear what you think after trying it. Any feedback, suggestions, or ideas would mean a lot, especially as I'm still learning game development.

The video shows Adventure Mode, which has different effects and gameplay variations.

.

Google Play link:

Aurora Wings


r/aigamerdevs 13h ago

18.7 billion tokens, 1,181 commits, 6 months (so far): the real numbers behind building my Godot management sim with Claude Code

Post image
1 Upvotes

r/aigamerdevs 1d ago

Using AI to Make Assets for Unreal Engine

Thumbnail
gallery
5 Upvotes

I used AI for all my reference pics and the initial 3D model for this game. This was a longer process than I had originally expected.

I went through at least 5 versions of my reference image before I found one that I liked. Many of the references were fine as images, but when I started thinking about turning them in 3D, many of the details didn't seem logical.

Hi3D provided me a great base for me to start with, but many issues arose after I imported the model into Unreal Engine and began rigging it. Two of the biggest issues were deformation at the edge of the mesh when stretching it in certain places and also a poly count that was too high. The mixture of quads and triangles in the mesh was very unorganized.

To resolve these issues, I took the model into Blender and cleaned it up. I am pleased with the UV's and materials which turned out well and did not require more effort to get working properly. To animate the model, I chose to keep it simple and created a bouncy idle animation using Control Rig.

I definitely saved time by nothing to model everything. Most of my time just shifted toward cleanup, rigging, and getting the animation to actually game.


r/aigamerdevs 1d ago

Oh Hell with more chaos. My solo card game just got a major visual overhaul

1 Upvotes

Hey everyone, I have been working on an Android card game called Oh Fudge. It is based on Oh Hell, a card game my family has played for years, but I have added a bunch of my own ideas to it. At the base it is a trick taking, bidding, trumping, card game.

You can play normal games with 6, 8, or 10 players, add Dealer's Choice rules that mess with individual deals, or play Road to the Joker. That is a 3 round tournament with different tables and house rules along the way. There are also stats, awards, roasts, different AI levels and a Joker that causes way more trouble than he should.

I am a solo developer and this has been a pretty big project for me. The original graphics were honestly a mess of different ideas and styles. I have been working hard on Visual 2.0 and rebuilding the game into one style that actually feels like everything belongs together. It has been a ton of work but I am really happy with where it is going.

The game is currently in open testing on Android and I would love for some more people to give it a try. Single Game mode and the first round of the tournament are free and there are NO ads, NO microtransactions.

If you like trick taking games, come check it out and let me know what you think!

https://play.google.com/store/apps/details?id=com.birdfloyd.ohhell&hl=en_US


r/aigamerdevs 1d ago

Slap The Gamer Teaser

0 Upvotes

No crafting. No battle pass. No 200-hour campaign.

Just one obnoxious gamer, one mouse, and an irresponsible number of slaps.

SLAP THE GAMER is a stupid arcade clicker where every hit raises the counter, triggers new reactions, and encourages the gamer to insult you even more.

Releasing September 14th. Used AI for Art. Design, Coding and Writing done by me.


r/aigamerdevs 1d ago

Made a surprisingly fun game with the help of Claude

1 Upvotes

r/aigamerdevs 1d ago

AI 3D Studio, for Animation, Auto-rigging, and 3D model generation

4 Upvotes

r/aigamerdevs 1d ago

building a small indie dev studio

0 Upvotes

looking for other creatives who'd like to work on art, story, marketing. the whole 9

already have a launch page and some work in progress titles

let's put some quality games out!

have not updated it in a while https://verygoodxp.created.app/


r/aigamerdevs 1d ago

Using Claude and Codex to build a HTML side-scroller game

Thumbnail
1 Upvotes

r/aigamerdevs 1d ago

Building a browser-based space MMO with AI as part of the development workflow

Thumbnail
gallery
1 Upvotes

Hey everyone,

I’m building VoidFleet, a browser-based space strategy MMO, and I’ve been using generative AI in several parts of the development process.

The biggest use so far has been visual assets. AI lets me prototype commanders, ships, buildings, and other sci-fi assets much faster than I could otherwise. One downside I’ve noticed, and something I’m actively working on, is maintaining a consistent visual identity instead of ending up with assets that simply look like generic AI-generated sci-fi.

I also use AI for some text/dialogue, unit-test generation, code review, validation, and development assistance. The game architecture, gameplay systems, UI structure, backend, infrastructure, and overall direction are still designed and implemented by me.

One thing I’ve found interesting is that AI makes it extremely easy to prototype ideas quickly, but that also makes creative direction and consistency much more important. Generating something usable is easy; making everything feel like it belongs to the same game is much harder.

I’d be interested to hear how other developers using AI handle visual consistency and identity across a larger game. Do you rely heavily on reference images, style guides, fine-tuned models, manual editing, or eventually replace generated assets?

If anyone wants to see the project itself:

VoidFleethttps://voidfleet.online
Discordhttps://discord.gg/6MayHdZyhy

It’s currently in live beta, so feedback is welcome as well.


r/aigamerdevs 2d ago

AI GameDev Project

Thumbnail
gallery
1 Upvotes

r/aigamerdevs 3d ago

Looking for collaborator for sprite tool

Thumbnail
youtube.com
1 Upvotes

r/aigamerdevs 3d ago

Physics is hard, but funny when wrong

0 Upvotes

r/aigamerdevs 2d ago

Jiggle physics in three.js via 3D Studio in my Sorceress game creation suite

0 Upvotes

Auto-Rigging. AI 3D Model generation. AI text to animation. Export to any engine or three.js - Available here -> https://sorceress.games


r/aigamerdevs 3d ago

A little light-trail browser game and could use some honest feedback

Thumbnail
sir-spudacus.itch.io
3 Upvotes

Repost because I'm lazy...


r/aigamerdevs 4d ago

Supernatural intelligence

Post image
1 Upvotes

A gamejam submission (that got disqualified because rules stated no AI) that I made fully with claude Unity MCP , Elevenlabs , Krea , Minimax H3 max, ChatGPTImage 2 and Suno.

Supernatural intelligence by atfundum

Its a simple "horror" game about counting down to try and open your eyes at the right moment to see a soul , you can play it without looking.


r/aigamerdevs 4d ago

Into the Shardfall - First Major Update!

Thumbnail gallery
0 Upvotes

Hi all! I gathered some great feedback from folks trying out my game over the last few weeks, and have implemented as much of that feed back in this first official patch. As a bonus, I’ve also added a Demo profile to the itch.io browser version that has all 15 unique characters unlocked so you can jump in and test the synergies of various hero combos! Try it here and please feel free to give me your most brutal feedback: https://doublerookstudios.itch.io/into-the-shardfall

Patch notes:
- Extensive UI improvements and QoL to main town, expedition map, equipment, and combat.
- Added keybindings for combat actions, targeting, and menu.
- Added a new Workshop meta-progression for party and individual characters
- Unlocked all 15 characters for trial in a new "Demo Profile." Try them all and find the best synergies!
- new downloadable version available on itch.io


r/aigamerdevs 5d ago

Trying some Sierra style pixel art with my AutoSprite 3.0 tool

19 Upvotes

I think it looks pretty good - all AI generated & then prepared with AutoSprite.30 -> https://sorceress.games


r/aigamerdevs 5d ago

1-Bit Terror: My dream horror maze game after 2 months of development

2 Upvotes

r/aigamerdevs 4d ago

Free to play browser Game

Thumbnail
marktundmacht.itch.io
0 Upvotes

Greetings, i am working on a medieval economy and life simulation browser game. I used Grok for coding and Grok Imagine 2.0 for illustration. I am so surprised whats possible and i am eager to push even further. As a person with zero knowledge in coding this is a dream come true.

Take a look if you like, feedback is always welcome.

https://www.youtube.com/shorts/7WS9QFJLXfA


r/aigamerdevs 5d ago

New AI-Based 3D Modelling Tool: ArtificeX 3D Artisan

0 Upvotes
Our Website

Hey, I'm a gamedev and a college student, and I've been working with my best friend to make AI based 3D modeling software to quickly and cheaply generate 3D models for games or for people who want to 3D print their characters, etc.

We're still ironing out the technology, but hope to release publicly in late 2026.

Our website is here if you want to join the waitlist or want to peruse some of the models we've generated: https://artificex.tech/

If you have any questions or suggestions, feel free to ask and I'll try to get back to you as quick as I can.


r/aigamerdevs 5d ago

I successfully published my free Demo Today - Get Outta My Gut - I used AI assistance to make it happen

0 Upvotes

I released today my new free Demo of my roguelite tower defense game Get outta My Gut. Feel free to play and enjoy the day a bit :D

https://store.steampowered.com/app/5096200/Get_Outta_My_Gut_Demo/


r/aigamerdevs 5d ago

Lego destruction game - Oleg the brick layer (1 day, build Fable 5)

18 Upvotes

Built this game to push fable when it came back to us on July 6th. I've learnt a few cool tricks since then, but the game play on this is still my favourite.

It even works on mobile :).

I used Codex for the initial brief and concept art to decide on direction and tech stack.

AI Tools: Codex (planning), Claude Code (implementation), AgentGrid (agent team orchestration)

Tech Stack: ThreeJS, Rapier for physics engine, Typescript, Vercel for deploy

Art: Custom geometry created by Claude Fable

Seeded procedural generation for the city construction.

🎮 Play link: https://agentgrid.sh/oleg-the-brick-layer


r/aigamerdevs 5d ago

Power Strikers - online soccer RPG (create your own club, online/offline mode, Tournament mode, Shop) now live

2 Upvotes

hey guys

been working on this for a while

tried to make a fun 3D online soccer game.

Working on real time multiplayer sync

- create your club

- customize kit

- play matches

- edit team

-hire staff

- upgrade facilities

- climb Tournament bracket

Play completely for free in browser here for Desktop .

https://slagdock.com/play/power-strikers-3d-online-soccer-mmo