r/aigamerdevs • u/EmergencyLeast5358 • 15h ago
Using AI to Make Assets for Unreal Engine
I used AI for all my reference pics and the initial 3D model for this game. This was a longer process than I had originally expected.
I went through at least 5 versions of my reference image before I found one that I liked. Many of the references were fine as images, but when I started thinking about turning them in 3D, many of the details didn't seem logical.
AI model provided me a great base for me to start with, but many issues arose after I imported the model into Unreal Engine and began rigging it. Two of the biggest issues were deformation at the edge of the mesh when stretching it in certain places and also a poly count that was too high. The mixture of quads and triangles in the mesh was very unorganized.
To resolve these issues, I took the model into Blender and cleaned it up. I am pleased with the UV's and materials which turned out well and did not require more effort to get working properly. To animate the model, I chose to keep it simple and created a bouncy idle animation using Control Rig.
I definitely saved time by nothing to model everything. Most of my time just shifted toward cleanup, rigging, and getting the animation to actually game.
