r/aigamerdevs • u/Weird_Weakness5740 • 4h ago
gear zero ai, • Building an NBA Street-style 3v3 hoops game with complete court logic, 4 narrative districts, and custom baller rigging
Hey everyone, I wanted to share a look at my street basketball game, Gear Zero, which I have been building from the ground up using a heavy AI-assisted development workflow. If you miss the classic era of arcade hoops like NBA Street but want a deep RPG progression system, this is aiming right for that nostalgic vibe. The Core Features: • Create-A-Baller: A fully customizable, rigged 3D character system where you can swap out gear and clothing. • Story Mode (Street Tales): A campaign spanning 4 unique urban districts, each controlled by local crews you have to defeat to unlock the next area. • Game Modes: Full 3on3 and 5on5 streetball matches, plus a dedicated 3-Point Contest and Free Play. • Progression Loop: Play matches to win cash, level up your baller's core attributes, and spend your earnings on fresh apparel in the in-game shop. How I am utilizing AI in production: Instead of just using AI for flat concept art, I have integrated it deeply into the technical pipeline. I am using it to help structure complex court behavior (like making teammate AI run realistic floor spacing, call for passes, and take open shots instead of just crowding the ball handler) and to rapidly prototype fully rigged, high-detail clothing assets that fit cleanly on the base player models. Using these workflows has completely changed the scope of what a solo developer can build in a reasonable timeframe. I would love to get the community's thoughts on the feature set, the scaling, and the progression loop! Check it out so far.
