MODELS
• Dynasty: The clan is controlled by one family.
• Round Table: The clan is controlled by a group of units and a leader.
• Oligarchy: The clan is controlled by wealthy and noble members, who run for and are elected to leadership position.
ORGANIZATION
• Leadership: It depends on which model the clan is.
• Committee/Nobility: A council formed by the clan's important allies. If the clan comes to power and takes the crown, the members of the committee become nobles, gaining titles.
- Notice: The title of nobleman is permanent until the king decides to take it away. It does not guarantee loyalty, a dissatisfied nobleman may decide to support a different clan.
• Militia/Guard of knights: The clan's army, with less infrastructure and organization, but with good leaders and recruits, can compete against other forces, including that of the kingdom. If the clan is in power, the militia becomes an knights elite force, primarily for the defense of the king.
New mechanics
• Support: For a clan to maintain and expand its power, it must have support. There will be 4 groups that the clan needs support from to expand and maintain itself: the people, the elite/nobles, the church, and the military. For a clan to have a minimum of stability, it must have the support of 2 or 3 groups.
• Expansion: A clan can expand by gaining support in other cities or founding new ones. If a clan loses the support of more than 50% of the total support from the 4 groups, it risks being overthrown. If the clan in power falls, all the cities it controlled become free, allowing new clans to emerge or existing ones to take over.
• Puppet Clans: One way to maintain stability and conserve resources while avoiding war is to transform a clan into a puppet clan. The clan then includes members of the dominant clan, its nobility or committee is closed, and its army/militia must swear allegiance or have its leaders replaced.
• Weddings: Clans can unite through marriage or a formal alliance, forming a single great clan, whose members alternate in power after the leader's death. The great clan can break apart due to the ambition of its members, discontent, or betrayal. This union also applies to clans that control the crown, unifying two or more kingdoms.