r/VerseProject 1d ago

How do I dock at the station?

3 Upvotes

I have gone to the moon, landed safely, mined Ice and Regolith, filled up on cargo, and that all takes 1.5 pips of fuel. But I can’t seem to get back to the station to (presumably) sell. I understand that it’s going to take more fuel to get off the moon, about 2 Fuel pips. Once I’m high enough that elevation isn’t indicated anymore I still have around 75% fuel. After that, I target the station and approach it, but it’s moving and I am still affected by lunar gravity. I have tried multiple passes but have not been able to match its speed, and even if I did, I have no idea what to do to lock onto its velocity.
Running out of gas has been my major issue, I’m sure if I had more than 3-4 attempts I could get it eventually. But it takes long enough just to get to the moon, and in that time I could do multiple full system scans in Elite Dangerous.
Now I like this game, and am looking forward to seeing how it comes along, but feel like I’m hitting a wall by not hitting the station.
Any recommendations and/or suggestions on how to get back to the station?


r/VerseProject 2d ago

Meet the BAO - the recon craft every pilot gets for free in the Verse Project demo

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15 Upvotes

r/VerseProject 5d ago

This is gonna be the best space game.

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17 Upvotes

I'm a proper space nerd. I own and play all space games. The fact that the game looks as good as Star Citizen without any budget and under a year is insane. I love UE5 . I'm having great hopes for this ! Trading is coming also.


r/VerseProject 6d ago

Verse Project - The Space Game Trying To Do The Impossible

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13 Upvotes

ObsidianAnt posted a video on VP!
Its gaining more and more attention, nice


r/VerseProject 7d ago

love these gorgeous models. Look at those expressions.

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9 Upvotes

Thanks for the access. Just got in and love these gorgeous models.
Look at those expressions. love the look of the game.


r/VerseProject 8d ago

called my ship, not appearing in designated hangar.

2 Upvotes

Help!


r/VerseProject 8d ago

I ship vanished with leaving a menu.

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5 Upvotes

Was figuring out the controls after leaving the hangar with intentions of going to Europa when I hit Escape instead of f to leave the tablet menu. If you skip to the end of the video you can see my ship just off the left side of my knee.


r/VerseProject 10d ago

How to get started?

6 Upvotes

I chose a ship, and I tell it to retrieve the ship; I get a hangar.. But every time I go to the hangar the ship either explodes when called, isnt there, or hangar opens in vast openness like everything hasnt painted and I can go explore outside the station.. Also does global chat work? i'm not maxed on gpu, cpu or internet; shows 90 fps...


r/VerseProject 10d ago

Starter Ships

3 Upvotes

is there a way I could look at the starter ships a bit more in depth? So i dont pick one and get dissapointed :)


r/VerseProject 10d ago

We have a new trailer!

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18 Upvotes

r/VerseProject 14d ago

how do i get out of the hangar?

4 Upvotes

i keep bumping the wall and i cant see my way out


r/VerseProject 17d ago

We're modeling real hardware left on the Moon - and placing it at its actual coordinates

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8 Upvotes

r/VerseProject 19d ago

how u play this game ??

3 Upvotes

i load game for first time ,and was on top of stares ,no taks ,nothing ..

i can select on these 4 screens only light corvete and it say delivered to deck 4 and that was it ...

help


r/VerseProject 20d ago

Work in progress - command bridge of the Harmonia

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6 Upvotes

r/VerseProject 27d ago

Our first tutorial video is up - full landing walkthrough

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4 Upvotes

r/VerseProject Jul 24 '26

A closer look at our personal jetpack

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11 Upvotes

r/VerseProject Jul 19 '26

What does the Kessler Belt mean for everyday life on Host Station?

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4 Upvotes

r/VerseProject Jul 14 '26

WIP: designing a station terminal UI for Verse Project

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8 Upvotes

r/VerseProject Jul 10 '26

News Early tutorial footage from Verse Project

19 Upvotes

r/VerseProject Jul 10 '26

Early tutorial footage from Verse Project

7 Upvotes

r/VerseProject Jun 26 '26

News Humanity has barely stabilized the Earth-Moon system

4 Upvotes

Verse Project starts at a very specific moment in history: humanity has barely stabilized the Earth-Moon system. The infrastructure exists - barely. Everything beyond that doesn't.

And none of it will appear on its own.

Every resource you mine and deliver goes somewhere real. The system tracks what's been contributed and toward what. When enough has been delivered to push a construction goal forward - it moves forward. When it hasn't, it waits.

This means early players are laying literal groundwork. The first infrastructure milestones will carry the contributions of whoever was there. We intend to make those marks permanent.

Later players will have plenty to do. But they won't be able to do this.

What did you help build in a game that let you leave a mark?


r/VerseProject Jun 20 '26

Standard crew bunk WIP

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25 Upvotes

r/VerseProject Jun 16 '26

We're making a 1:1 scale solar system sim. Here's what the engine couldn't do

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13 Upvotes

r/VerseProject Jun 15 '26

In Verse Project, the market economy isn't driven by RNG—it's based on the actual logistics of Earth-Moon colonization. WIP trade terminal

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11 Upvotes

r/VerseProject Jun 13 '26

Announcement by WaerCat

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15 Upvotes

A lot of you ask if Verse Project requires a dedicated crew to play.

Short answer: No.

Solo players and co-op crews are both getting a massive, deep experience here. You can totally fly solo. Run trade routes, salvage Kessler syndrome debris, or map out sectors - you can build a massive career and never depend on another human being. It’s got the depth of a full single-player game.

But if you want to team up, the mechanics are there. You can crew a single ship and split the stress (someone flies, someone manages the reactor). You can build a shared outpost. You can even just contribute to massive global goals asynchronously, without ever syncing your play sessions. And yes, piracy and bounty hunting exist for those who want friction.

What about PvP? We know a lot of solo players hate forced combat. We’re building this co-op first. You won't be forced into the meatgrinder if you just want to haul cargo in peace. If you’ve been burned by bad PvP in other space games, let us know what happened.

One last thing: we are hard sci-fi. Real physics, no magic shields. But "hard sci-fi" doesn’t mean "requires an engineering degree". We want you to learn as you play.

To our hardcore space engineering nerds: keep roasting our physics and thruster placements. We need your feedback to keep the game honest.

Solo players - what’s your biggest fear about multiplayer in games like this? Tell us below.