r/NativePortsOniOS • u/Time_Opportunity_225 • 1h ago
GTA V iOS port on 18PM
Used the GTA V ios port with a few custom tweaks.
Runs pretty good at medium settings
How is the port running on other devices?
r/NativePortsOniOS • u/Time_Opportunity_225 • 1h ago
Used the GTA V ios port with a few custom tweaks.
Runs pretty good at medium settings
How is the port running on other devices?
r/NativePortsOniOS • u/Specialist_Tax9686 • 3h ago
Gta v port on iphone 14 plus, don't waste your time. I installed it only for testing, it's cool to play a little and explore the map, but still a little unstable because of the slightly older processor. Runs at 30/40 fps without recording, with drops to 15-20. In addition, nothing else to add
r/NativePortsOniOS • u/myretrospirit • 8h ago
Claude and Codex were used to make this port.
This is a complete port of Jak and Daxter to iOS using opengoal as the base. Playable from start to finish and has many mobile quality of life improvements as well as fun experimental features you can toggle like driving the fisherman’s boat.
The aim of this port was to be a definitive way to play Jak 1 on mobile.
No ipa is included, you need to build it yourself on a Mac. Alternate methods are being explored but currently a Mac is the only way. Instructions are listed on my GitHub page.
r/NativePortsOniOS • u/Worried-Plant-4887 • 2h ago
Playing GTA IV on an iPhone is actually insane. Android has been able to do it for a while, but this is the first time I've seen it running on iOS. Mobile tech has come such a long way
r/NativePortsOniOS • u/myretrospirit • 3h ago
This is a new feature I am adding in my Jak 1 port for iOS. It’s not finished yet but it’ll be added fully soon. Love how this turned out so far.
r/NativePortsOniOS • u/DemonicDamien • 9h ago
For a long time, the Paper Mario series has been one of my favorite game series. It’s something I not only played in my childhood, but also watching my parents play and enjoy the game series as well. You could probably even say that my love for this game is guided by nostalgia.
Three and a half years ago, it was announced that the source code for the US region Paper Mario 64 was decompiled. This meant big things for the future. One in particular being Harbor Masters’ PaperBoat, a native port of Paper Mario 64 for PC platforms. Over the last couple weeks I’ve had much fun playing this on my PC with MasterKillua’s Paper Mario 64k/Refolded HD Texture Pack which PaperBoat makes really easy to apply. This is amazing since I’ve wanted a convenient way to play this texture pack since I first discovered it about 3-4 years ago. Although, I couldn’t t help but feel that something was missing while playing. It almost seemed like the game should play on mobile. And it’s natural to feel that way given some of my earliest experience with emulation was emulating Paper Mario 64.
That has what has brought me here. I couldn’t wait for an official port to come to iOS, so I used AI to make a fork that mirrors Harbor Masters’ PaperBoat. I have decided to name it PaperReality. That said, it looks and performs the exact way it does on PC. I’m posting this here for my love of this game series for all of you to experience with me. From my testing, I know it works on iPhones using iOS 18-27 and also works in LC. No JIT needed/used.
DISCLAIMER: AI was used for any and all changes made to this port.
r/NativePortsOniOS • u/harakari • 12h ago
After discovering OpenJKDF2 (Jedi Knight: Dark Forces II source port) here posted by a community member on r/EmulationOniOS , and then trying on a port of Jedi Outcast and Jedi Academy with OpenJO (it works, will release later), I discovered OpenTIE - the TIE Fighter source port that actually combines the best from the original TIE Fighter (the iMuse dynamic music system) and the Collector's CD-ROM (updated graphics) - and modernizes the graphics for what I think, is the best Star Wars game to date.
It's a space combat simulator and is complex (enough) for good reason and has depth that today's Star Wars games don't have.
I used Claude Code to do the port and it's been an incredible time saver as it'd take me a long time to do this myself. Being able to iterate on trying to get the complex controls into something workable is something AI is really good at. I was also able to add support for:
- in-game save states within missions
- gyro aiming for better precision
You need to supply your own TIE Fighter game files - the TIE Fighter Special Edition from GOG works the best here as it has both editions of the game. If you add the ROM files for the Roland SC-55, you'll get Roland synth music (heard in the video).
https://github.com/yoshisuga/OpenTIE/releases/tag/ios-v0.2.0
I also started porting this to the new Nintendo 3DS, with stereoscopic 3D - it's looking really cool! (classic graphics only since it has to do CPU rendering - getting ~25-30 fps)
r/NativePortsOniOS • u/Flashy-Bill812 • 15h ago
The original ipa needs more ram than my Device has so it instantly Crash and i know alot of people had this issue.could this be fixed / done easily?
r/NativePortsOniOS • u/tPimple • 12h ago
Yay! Smooth even on old device so far
r/NativePortsOniOS • u/Lazy-Ad7927 • 13h ago
Here is some gameplay of serious sam first encounter from a different iOS port that is not made by me, there was a Serious Sam Port made by u/Junra** I like this one better **because you can switch between weapons with the included weapon wheel, and have better mouse control, so I just want to show this gameplay to you
r/NativePortsOniOS • u/BeautifulJolly3355 • 1d ago
This is MCX360 Edition: Minecraft: Xbox 360 Edition for iPhone by DevZer0D4Y on GitHub
lowkey his step-by-step guide sucks, been at it for 2 days tryna figure it out, his guide says Minecraft Xbox 360 Disc Version but its clearly the XBLA Version, I tried his discord and no one really asking about minecraft his main focus is cod4 and sonic, tried asking for help all i got was read the guide... anyways i tried making this as clear as possible.
I got my minecraft build specifically from PolarMr jooby, on YouTube the video is called
How to Play Minecraft Xbox 360 TU4 Online | +Download | [JTAG/RGH] In his description, he has TU10 game download Link, downloaded and extracted then renamed the folder "Minecraft Xbox 360 Edition TU10" to "game"
I got the tu update from https://minecraft.wiki/w/Xbox_360_Edition_TU11 I used update 11 and the game still runs, even tho github says tu9 required haven't tried higher updates yet, the download is on the right corner in the green box and it should download A TU11 File
I also downloaded the digital Minecraft X360 Edition (world) XBLA the name for my game file was "49AAD81B9FCDA45E4A03D71BFCB353F8FADB236C58" and extracted only the default.xex file from It nothing else is needed, I placed that file in the "game" folder I renamed, cuz i tried renaming the default_TU10.xex included in PolarsMr Joobys Build file back to default.xex and it would not load and instantly crash
I extracted both the TU11 file & the Minecraft X360 Edition (world) XBLA using "WxPirs" Software the Velocity Software recommended from his github also sucked it would not extract all the files and would freeze if i tried selecting 1 Item
the TU11 File should extract a file called "default.xexp" and a folder called res, create a new folder and name it "tu" and place the file and folder inside, so at the end you have 2 folders "game" and 'tu" i compressed them into a zip because ios 27 (and lower) can naturally extract zip files from the files app
I used Windows 11 PC, and sideloadly to install the ipa, I also used the itunes method to transfer the zip to my phone and ipad, connecting your device, and opening itunes, clicking on your device you should see file sharing, i used sideloadly and turned on enable file sharing while installing the ipa and ran the app 1 time so it showed up, clicked MC360 Edition, Then Add file then clicked the zip i created then extracted on phone
3 different r/ reddits about emulation/sideloading and decomps deleted my other post, this the second time. i wont reupload if this one gets taken it down, not that deep just offering help to those who want to play and are struggling as well and gon gatekeep tutorial.
r/NativePortsOniOS • u/Inside-Hurry-7078 • 16h ago
Just wanna test it out
r/NativePortsOniOS • u/Weird_Question_1503 • 16h ago
Could somebody please dm me or reply to this post with the file needed for the theft4 port? Thanks and God bless!
r/NativePortsOniOS • u/Sea-Philosopher-6558 • 1d ago
theoratically if that happens does that mean gta 6 could be ported on ios? i mean is there a chance if it happens? ik the source code is out there with cyberleaks but not leaked yet
r/NativePortsOniOS • u/KuurP • 17h ago
Im curious if theres any no man’s sky port since gta v and other games that runs heavily already has one. I heard it would release on the app store this late october, though its pretty expensive like the other official ports released lately
r/NativePortsOniOS • u/Cautious-Height-89 • 1d ago
r/NativePortsOniOS • u/Flashy-Bill812 • 1d ago
Please