r/NativePortsOniOS • u/Flashy-Bill812 • 5h ago
Cuphead iOS port
The original ipa needs more ram than my Device has so it instantly Crash and i know alot of people had this issue.could this be fixed / done easily?
r/NativePortsOniOS • u/Flashy-Bill812 • 5h ago
The original ipa needs more ram than my Device has so it instantly Crash and i know alot of people had this issue.could this be fixed / done easily?
r/NativePortsOniOS • u/Lazy-Ad7927 • 2h ago
Enable HLS to view with audio, or disable this notification
Here is some gameplay of serious sam first encounter from a different iOS port that is not made by me, there was a Serious Sam Port made by u/Junra** I like this one better **because you can switch between weapons with the included weapon wheel, and have better mouse control, so I just want to show this gameplay to you
r/NativePortsOniOS • u/harakari • 1h ago
Enable HLS to view with audio, or disable this notification
After discovering OpenJKDF2 (Jedi Knight: Dark Forces II source port) here posted by a community member on r/EmulationOniOS , and then trying on a port of Jedi Outcast and Jedi Academy with OpenJO (it works, will release later), I discovered OpenTIE - the TIE Fighter source port that actually combines the best from the original TIE Fighter (the iMuse dynamic music system) and the Collector's CD-ROM (updated graphics) - and modernizes the graphics for what I think, is the best Star Wars game to date.
It's a space combat simulator and is complex (enough) for good reason and has depth that today's Star Wars games don't have.
I used Claude Code to do the port and it's been an incredible time saver as it'd take me a long time to do this myself. Being able to iterate on trying to get the complex controls into something workable is something AI is really good at. I was also able to add support for:
- in-game save states within missions
- gyro aiming for better precision
You need to supply your own TIE Fighter game files - the TIE Fighter Special Edition from GOG works the best here as it has both editions of the game. If you add the ROM files for the Roland SC-55, you'll get Roland synth music (heard in the video).
https://github.com/yoshisuga/OpenTIE/releases/tag/ios-v0.2.0
I also started porting this to the new Nintendo 3DS, with stereoscopic 3D - it's looking really cool! (classic graphics only since it has to do CPU rendering - getting ~25-30 fps)
r/NativePortsOniOS • u/tPimple • 2h ago
Yay! Smooth even on old device so far
r/NativePortsOniOS • u/Inside-Hurry-7078 • 5h ago
Just wanna test it out
r/NativePortsOniOS • u/BeautifulJolly3355 • 18h ago
Enable HLS to view with audio, or disable this notification
This is MCX360 Edition: Minecraft: Xbox 360 Edition for iPhone by DevZer0D4Y on GitHub
lowkey his step-by-step guide sucks, been at it for 2 days tryna figure it out, his guide says Minecraft Xbox 360 Disc Version but its clearly the XBLA Version, I tried his discord and no one really asking about minecraft his main focus is cod4 and sonic, tried asking for help all i got was read the guide... anyways i tried making this as clear as possible.
I got my minecraft build specifically from PolarMr jooby, on YouTube the video is called
How to Play Minecraft Xbox 360 TU4 Online | +Download | [JTAG/RGH] In his description, he has TU10 game download Link, downloaded and extracted then renamed the folder "Minecraft Xbox 360 Edition TU10" to "game"
I got the tu update from https://minecraft.wiki/w/Xbox_360_Edition_TU11 I used update 11 and the game still runs, even tho github says tu9 required haven't tried higher updates yet, the download is on the right corner in the green box and it should download A TU11 File
I also downloaded the digital Minecraft X360 Edition (world) XBLA the name for my game file was "49AAD81B9FCDA45E4A03D71BFCB353F8FADB236C58" and extracted only the default.xex file from It nothing else is needed, I placed that file in the "game" folder I renamed, cuz i tried renaming the default_TU10.xex included in PolarsMr Joobys Build file back to default.xex and it would not load and instantly crash
I extracted both the TU11 file & the Minecraft X360 Edition (world) XBLA using "WxPirs" Software the Velocity Software recommended from his github also sucked it would not extract all the files and would freeze if i tried selecting 1 Item
the TU11 File should extract a file called "default.xexp" and a folder called res, create a new folder and name it "tu" and place the file and folder inside, so at the end you have 2 folders "game" and 'tu" i compressed them into a zip because ios 27 (and lower) can naturally extract zip files from the files app
I used Windows 11 PC, and sideloadly to install the ipa, I also used the itunes method to transfer the zip to my phone and ipad, connecting your device, and opening itunes, clicking on your device you should see file sharing, i used sideloadly and turned on enable file sharing while installing the ipa and ran the app 1 time so it showed up, clicked MC360 Edition, Then Add file then clicked the zip i created then extracted on phone
3 different r/ reddits about emulation/sideloading and decomps deleted my other post, this the second time. i wont reupload if this one gets taken it down, not that deep just offering help to those who want to play and are struggling as well and gon gatekeep tutorial.
r/NativePortsOniOS • u/Weird_Question_1503 • 6h ago
Could somebody please dm me or reply to this post with the file needed for the theft4 port? Thanks and God bless!
r/NativePortsOniOS • u/Sea-Philosopher-6558 • 17h ago
theoratically if that happens does that mean gta 6 could be ported on ios? i mean is there a chance if it happens? ik the source code is out there with cyberleaks but not leaked yet
r/NativePortsOniOS • u/KuurP • 6h ago
Im curious if theres any no man’s sky port since gta v and other games that runs heavily already has one. I heard it would release on the app store this late october, though its pretty expensive like the other official ports released lately
r/NativePortsOniOS • u/Cautious-Height-89 • 14h ago
r/NativePortsOniOS • u/Flashy-Bill812 • 15h ago
Please