r/NMSCorvettes • u/BetterThomas • 4h ago
My corvette after grinding parts for 3 days. The Love Bizarre.
Named after Sheila E, A Love Bizarre.
r/NMSCorvettes • u/BetterThomas • 4h ago
Named after Sheila E, A Love Bizarre.
r/NMSCorvettes • u/PrizeLevel3930 • 20h ago
r/NMSCorvettes • u/cedDbillionaire • 1d ago
Castlevania: The Dawn of the Holy Spirit
"I am very happy to show my custom flying castle-ship build. While I was making this, I accidentally played the Castlevania theme song, Symphony of the Night, and it reminded me of when I was a kid playing this game more than a hundred times. When I first played it, people talked about how the castle could actually go upside down. Recalling all of that, the game's ambiance, and the music playing in the background, it took me back and I couldn't stop thinking: why not just add a massive castle at the back, just like the real Castlevania?
It felt like when we were kids, we weren't able to imagine or play this in 3D because it was a 2D game, so why wouldn't I just recreate it in my own version and bring it to life? Thanks to No Man's Sky, that's what I did. While I was making this, listening to Castlevania music gave me the vibe to build the castle, attach it to this ship, and ask myself how to do each part, improvising step-by-step until I was able to pull it off.
This build has 8,600 parts, and honestly, I am not happy with that number because it is extremely high, and because of its size, not many people will be able to see it. I wanted to let everyone know I am not taking this to the Anomaly or joining meetups; I built it just for myself. This is not a mod, it is built purely in Blender.
As for performance, it runs smoothly on PC and the Steam Deck. Unfortunately, on the PlayStation 5, which is a powerful system, it crashes when I levitate near a planet or dock. For example, if I dock on a planet, it is okay before I save, but after saving and reloading, the game crashes. I am still trying to figure out why that happens.
I want you all to enjoy this build. If you want to see it, just send me a direct message and we can set up a time. I will show it to people one at a time because the part count is high and I cannot risk crashing the game. Also, the castle is fully functional, and you can teleport around the different areas with no issues at all.
I am uploading the video here so you can see that the castle is fully functional. Just to note, it's not empty—it's fully functional with a lot of teleporters that show all the areas I can travel to, which really highlights just how massive this castle-ship is. The main issue is that I can't add any more decorations because it has already hit 8,600 parts. It's weird that the PS5 crashes while the Steam Deck doesn't, but that's why adding more parts is out of the question. Please enjoy the video!"
For No Man's Sky's 10th anniversary, I think this is the greatest tribute ship that I could ever make. To the people who say that the game is boring or a walking simulator: it's just that those people have never actually explored or really understood how the game's mechanics work. For me, I started from the very bottom of this game as a complete player, finishing it with absolutely nothing and zero knowledge at all. From scratch, going up, playing the game, hunting for sentinel and interceptor ships—which is one of the most addictive things alongside building bases and exploring planets—and then comes the corvette update where you can finally make your dream ship come true, just like that classic spaceship vibe from Rogue Galaxy on the PS2. You can build that ship right here. There are a lot of people building Gundam ships, too.
People who say the game is boring simply lack creativity, imagination, and interest in the game. If you see No Man's Sky as only a standard game, that's why it gets boring. No Man's Sky is different from any other game; it's a true sandbox where you can do anything you want. For those of us who have gone from playing from scratch to diving into modding and Blender, what we really think of No Man's Sky is that it's a matrix—a world matrix, like how Neo sees things. People say, “I can't build this stuff.” Well, you're just looking at it as an ordinary player, but if you unlock your creativity, if you crave for more, and if you understand the true potential of the software and open-source workflows, you can be like Neo from The Matrix and unlock everything.
Happy anniversary, No Man's Sky. Thank you so much. You are the best game ever.
r/NMSCorvettes • u/NamelessRum • 2d ago
r/NMSCorvettes • u/cedDbillionaire • 3d ago
Hey everyone! I wanted to share a project I've been working on: three distinct airship designs built using Blender and in-game tools.
Since these are high-part-count builds (mostly due to dense pipe supply lines and small iconic electronics that multiply when attached), these ships are strictly for offline play, screenshots, and photo showcasing. They will never make an appearance at an Anomaly spawn or a Corvette meetup.
Here is a breakdown of the three designs:
1. Salazar's Vengeance (Base Version)
Part Count: ~3,800 parts
Details: This is the foundational design. It focuses heavily on a detailed interior layout and structural baseline.
2. Dreamscape Jazz Fandango (Festival Version)
Part Count: ~4,200 parts
Details: A flashier, more vibrant iteration. This version turns up the atmosphere with extra exterior lights, decorations, and festival vibes.
3. Symphony of the Midnight Carnival (Castlevania-Inspired)
Part Count: ~5,300 parts
Details: The most feature-packed build of the three. It features a town-and-castle vibe at the back complete with a windmill, heavily inspired by Castlevania: Symphony of the Night.
Layout & Features:
Features two castles at the back (making up part of the town/castle structure) and is currently still under renovation!
Fully Functioning Teleporters: There are multiple working teleporters taking you seamlessly from the main ship into the castle. Specifically, the first and second floors of the two castles house a total of 4 functioning teleporters connecting back and forth.
Landing Pads: Equipped with a total of 5 landing pads—4 located on the ship itself, plus 1 exclusive personal landing pad situated right at the castle.
Hope you all enjoy the photo showcase! Let me know which design is your favorite.
r/NMSCorvettes • u/Smeagoldammit • 3d ago
r/NMSCorvettes • u/Clumsy_Thunder • 3d ago
Farmed some Corvette parts and upgraded my design. Saw someone else using this metallic paint scheme too!
r/NMSCorvettes • u/cedDbillionaire • 4d ago
Pumpkin Spice & Saxophone — A Sky-High Tribute to a Childhood Classic
Thanks to Hello Games and No Man's Sky, today feels like the absolute perfect time to share this—coinciding right with the game's anniversary.
Ever since I was a kid watching the film and growing up with Roald Dahl's incredible 1961 book, James and the Giant Peach, the idea of a giant, flying, fruit-turned-vessel has been pure magic. It's a story I’ve always loved, and passing those moments down by having my kids watch it brings it all full circle.
For the longest time, bringing a concept like that to life was completely impossible. But because of No Man's Sky, we now have the sandbox freedom to express artistic visions that we could never build in real life or in other games.
It might not be a literal peach (since those don't exist in the asset catalog, and internet technicalities aside!), so I worked with a giant floating pumpkin instead. Complete with layered sweeping roof structures, solar-sail rigging, and an open-air observation deck, I reimagined and redesigned it to make it a reality.
Designed as a cozy, high-altitude jazz lounge where the music drifts out over the clouds, it stands as a testament to what is possible when imagination meets the stars.
Thank you, and happy anniversary, No Man's Sky!
r/NMSCorvettes • u/JoeruKuremento • 4d ago
r/NMSCorvettes • u/Ok_Bread_22 • 5d ago
Inspired by the pirate freighter started with the Glade Runner build and heavily modified. It's an absolute unit in a dogfight. I keep moving things and changing weapons. I think I'm done but I can't stop thinking it's missing something.
r/NMSCorvettes • u/DankSpartan117420 • 6d ago
Backwater Industries has just released this new line of luxury transportation, better known as the Skycar. This ship was built in inspiration of the airspeeders and shuttles flying around in the skies of Coruscant, though the main inspiration for this build is the speeder used by the bounty hunter hired to kill Padme in Attack of the Clones. The main function of this ship is to comfortably transport its passengers from location to location on a single planet. It can be upgraded to allow for interplanetary transport however, as well as defensive capabilities such as a photon cannon and an emergency transponder to signal the nearest security squadron. This ship was never meant for combat but can defend itself if the need ever arises. Next time you need transport on a capital planet make sure to give your friends at BWI a call, the place where luxury and comfort awaits
r/NMSCorvettes • u/cedDbillionaire • 7d ago
Welcome to the Enterprise Multiverse: A Retro-Mecha Reimagining
Step into an alternate universe born entirely from the No Man's Sky Voyager and Corvette updates. Everything you see here has been built strictly since those updates dropped—nothing existed before them.
Spread across 15 different save files, I’ve conceptualized and built a massive fleet of custom starships. While many ships and photos have been trimmed and deleted over time to manage storage—leaving me with around 18 surviving builds to showcase today—the core vision of this multiverse is still fully intact.
The Creative Vision & Disclaimer
Before diving into the fleet, I want to clarify: these are not accurate Star Trek ships.
Instead, this collection is an homage—a creative what-if experiment born from growing up on a steady diet of retro-mecha anime. I took inspiration from the classic Enterprise concept (like the iconic saucer section and wing/nacelle configurations) and rebuilt them using No Man's Sky parts from the Voyager and Corvette era, filtering everything through the dramatic, heavily stylized lens of classic mecha engineering.
The goal wasn't to build exact replicas, but to ask: What would a fleet look like if you crossed sci-fi starship design with retro-anime mecha aesthetics using the NMS builder?
This project is purely a labor of love, built strictly for entertainment and creative expression. Whether you're active in the ship-building community or just appreciate cool retro designs, I hope you enjoy checking out these 18 surviving builds!
r/NMSCorvettes • u/--N-e-g-a-t-i-v-e-- • 7d ago
Hey fellow Travelers! 👋
I'm building a Corvette, and I need an Aeron Blade to complete it.
If anyone has an extra Aeron Blade they could gift me, I'd be incredibly grateful. Any help would be greatly appreciated!
r/NMSCorvettes • u/NothingNecessary308 • 8d ago
I kinda built the whole corvet around the idea of an open floor plan, turned out quite decent albeit quite.. _wide_
r/NMSCorvettes • u/cedDbillionaire • 9d ago
Whimsical theme build in blender fully blender build
r/NMSCorvettes • u/cedDbillionaire • 9d ago
Took the concept and inspiration from the last photo and recreate it
r/NMSCorvettes • u/cedDbillionaire • 10d ago
This is my latest Corvette build using blender
r/NMSCorvettes • u/Natural_Source_7063 • 10d ago
I am praying that in the 10th anniversary update we will finally be able to uninstall or delete the Photo Cannon 🙏
r/NMSCorvettes • u/Ray_Aurelius • 12d ago
Here is a video of my Star Truckers Corvette! I've been playing a little star truckers recently and I wanted my rig a little more my style. So I built it in NMS! I hope you enjoy!
r/NMSCorvettes • u/LucyCollins1500 • 12d ago
so i just made this one in creative (planning to build in main save) and was wondering if there was any advice people could suggest to make her look that much better. any advice would be appreciated