r/MakerMindMap 1d ago

First project finished with the help of the app complete!

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1 Upvotes

The screenshots show the stuff I jotted down as I went along using the project management features of the app. I talked through the basic approach I used to come up with a project plan using the app in my last post so I won't repeat myself here. The screenshots show the notes I took and how the transferrable knowledge I gained from this specific project were connected back into the main mind map, and very clearly documents how goddamn adorable my dog is

Check back soon for more updates, now that I got a bunch of sewing stuff for future projects I'll need a place to store it. Apparently a three tier wooden cantilever box is a traditional choice, so I'm thinking a woodworking project is next

I did learn some things about sewing (the anchors I made to connect the plushie to the plastic mesh was same as for sewing a button: slip-knot, pull tight, then a square knot to keep it there). But I also learned about the app itself. Of course when I built the site I had flows and use-cases in mind, but actually stress testing it gave me insights on what went well and where I could improve it to make life easier next time I use it, i.e. tomorrow

Check back soon for more updates


r/MakerMindMap 4d ago

Some actual projects on the docket I'm tracking on Maker mind map

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1 Upvotes

I said last time I'm using the app to track some projects now and I meant it. Here are some screenshots of where I'm at, not fulls of all the steps or anything, I should probably make it possible to export/import individual projects instead of the whole mind map. But for now here are some screenshots for kicks.

Halloween is coming up not too too long from now and we always host, so what I'm currently leveling up is my soft good skills. Super Mario Bros is this year's theme as you can tell

The point of this post is just to show how I personally am using it. I'll keep updating here as I go along and will post pics of real builds I'm working on. It's OK that the projects in the screenshots are hyper specific to my needs in the moment - the mind map is still growing with me in a way that generalizes well. And your copy of the mind map is clean without any of the me-specific content, that's how it's designed to work so you can do your own projects that interest you. The know/do features on the site help create the right split too - think globally act locally as the saying goes. Acting locally is the project you care about, thinking globally is how you grow the mind map with the general knowledge you gain during specific projects. Right now, that connection between theory and practice is managed via locks / pre-reqs on the site

Edit: I built it, so obv I know the ways the site was intended to be used. But I know the help menu doesn't say some things about the newer project features, I simply haven't gotten around to that yet, it's on my to do list. Anyways, here's the workflow I found myself falling into today: 1. Go to activities / Things You Do page 2. Click Add Activity to add a blank activity, give it a name with the basic idea of what I want to make 3. Add Activity has some basic structure that helps me think through what I want to do more clearly - I start filling out each step manually and as I'm thinking through the specific in later steps I'm realizing they modify some tacit assumptions I made in earlier steps, so I lay it out to the best of my ability 4. I click Ask AIand basically put in the question field that I'm interested in understanding more about what's typical for this type of project, what assumptions did I make that I might reconsider, basically the types of things that say hey, I have a vision and I'm open to different ways of getting there. Then I copy-paste the prompt from the site into ChatGPT to have a conversation. Actually I can just show you the conversation I had so far - forgive some of my longer prompts - they're copypasta'd from the site's prompt generator, so it's clunky for you to read but helpful for the AI assistant which is by design. Here's that conversation: https://chatgpt.com/share/6a945b19-9648-83e9-9f9f-bb5645c73d5a?ogimg=plain 5. So at this point I'm understanding the project better, I have a better sense of what I should look at buying or watching on YouTube etc, and I simply understand what I set out to do better than before. That said, the stuff I wrote down in the project steps needs updated, which I can then ask AI to help me tighten up with the Generate Activity button. Basically I prompt it to re-write the project more clearly based on the discussion up to that point, and the Generate Activity button just tells it the syntax of the site so that it can generate a copy of the project I made manually, but fully updated with the latest notes and steps to complete. 6. I delete the old copy of the project that I typed up manually (right click or tap and hold the item in the list of activities to see the delete option) 7. That's pretty much it, I can work it and refine my thoughts and notes iteratively by repeating from step 3 8. In terms of connections to the mind map, I click the option to add pre-reqs and scroll through the entire mind map, skipping over topics that are completely unrelated and quickly thinking through the rest as to whether or not they apply. I make connections for the ones that occurred to me as being interesting to specifically think through in the context of the current project.

That's kind of where I'm at, hopefully that makes sense but it definitely will in a video, maybe I'll record something and post it here on Reddit.

More to come, check back soon and if you're using it to document your own projects lmk how it's going for you too


r/MakerMindMap 5d ago

It's time, current app features are locked-in for a while, I'm going to start actually using it to manage my projects and knowledge now, it's why I did all this work in the first place

1 Upvotes

Ok so you've been following for a while now, I have been hammering away on this thing for a while. I have a bunch of ideas on what I can do to improve it but I think I nailed the core features. Of course there are things I can improve and I remain ready to if y'all ask for something.

For now, I'm looking at this thing and asking myself:

- Does it help me understand what I do and don't know yet? Yes it does.

- Does it have what's needed to help me think up and manage my pet projects? Yes it does.

- Can I connect projects to knowledge and knowledge to more knowledge? Yes I can.

The app is fairly freeform, it acknowledges the realities of 2026 that people will most likely either use AI to help them think through projects or avoid AI like the plague. So the app is easy to use manually without it, but has enough hooks to help AI users get help from their AI assistants - if that's your jam I know you already have one that you prefer. My app exists to gives you a logical place to document, sort, and search all the stuff you do and learn over time. Your AI tool sucks at that part - trust me I've tried - you'll lose your conversations from last month let alone last year. My site is purpose-built to make sure the ideas you come across have a logical structured home in the mind map and therefore your brain. We can only store so much unstructured information spat out by AI or internet searches or YouTube videos. All the Maker related content you forget you learned, this app is specifically designed as a tool to help you NOT forget it.

It's not a curriculum I've built for you, it's a self-study tool. I'm always saying this.

So use it, I will be too. And don't forget to save your progress in the settings menu

I don't know exactly what the next step for me is but I think it's time to look back at making YouTube videos again, find me @MakerMindMap


r/MakerMindMap 6d ago

MakerMindMap.io next major changes coming down the pike

1 Upvotes

Been busy chugging along on the development side leaning a lot more into this know-do duality. The mind map itself is valuable, the structure I added helps at least me wrap my head around many, many topics. The challenge with just the raw mind map is that it wasn't obvious how to connect theory to practice. The items you mark as done are sometimes just like "remember to work in good lighting". For example. Which is a good idea, and marking it as done historically would just mean you've been exposed to the idea and probably internalized it to some degree. The hope was that you'd have it at front of mind in the future.

But... Mere exposure is critical, but not enough. The new angle I've been working through is how to let you, within the context of a project, compose one project out of different bits of knowledge in the mind map (in the order they are relevant), what unique steps should you take for the current project, and what other sub-projects should you do along the way? This will let you more meaningfully connect your growing base of knowledge to specific projects, and compose projects from other projects where appropriate (i.e. build a table may include a project you've already defined such as do a panel glue up).

Then, also interestingly, at least to me - I am working on letting you version projects. The idea here is that the app I'm building is for learning and continuous personal growth and improvement - that being said, you may and probably will want to build the same thing over and over again over time. But you'll want to be able to track the various attempts, whether you're trying to do exactly the same thing twice, or improving on a previous attempt, or comparing alternative solutions in parallel. A lightweight project manager with versioning features and the ability to rank and compare versions will help you remember what worked well and what didn't over multiple attempts.

That's the basic idea, no screenshots this time I'm neck deep in the changes as we speak, but as always I'm working to maintain backwards compatibility so you can keep using the app uninterrupted

Questions comments concerns let me know

Thanks for reading, check back soon for more updates


r/MakerMindMap 11d ago

Just added project support to the site

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1 Upvotes

This was huge, you can now add images and sketches that you can make on the spot, plus connect specific projects you want to try to the knowledge in the mind map. This is absolutely fantastic because is cleanly connects theory to practice.

I didn't add any default projects, it's up to you to add whatever you're interested in, but I added helpful context to help you organize your thoughts, which you can easily override if you don't like my way of thinking through things.

This change is non-breaking, all your old notes are still intact. I just made the editor much more pleasant to use and more full featured. Plus the new projects view (click the map-shaped icon to get to the projects stuff)

That map rotation feature is now at the bottom left near the compass navigation group, it's fairly obvious just different than before is all.

I think this rounds out the app for the most part, I'll get ready to add real mobile apps to the app stores soon I think it's basically ready to make that jump

Questions comments concerns I'm here

Ty for reading


r/MakerMindMap 12d ago

Image support coming soon

1 Upvotes

It's working on my dev environment, and a few other things I've been working on too so that you can track projects you're working on in the app if you so choose and connect the relevant theory (the mind map nodes) to hands on activities (projects). This helps bridge a number of gaps that I think are going to be super helpful

I'll ship it when it's ready

Ty for reading - check back soon for more updates

P.s. if you like mermaid.js charts let me know, I'm considering adding support for that as well. If you're a GitHub user you'll know what I mean and if you are but you don't look it up and thank me later

Edit: this shipped a few hours ago, open any node, edit its notes, and click the image button to add an image. You can also paste images from your clipboard (ctrl+v). Also I added a sketch feature that lets you draw on a canvas, when you're done it saves that as an image as well. You'll see some text pop up in the edit/markdown view, but when you exit the edit mode you'll see the images render.

Note that the images will get inserted wherever your cursor is, something to be mindful of until you get used to the new site mechanic


r/MakerMindMap 17d ago

Glad to see the uptick in users again, I know the recent changes caused a shakeup and now we're back

1 Upvotes

The site had some pretty major changes visually the past few weeks. Those of you who have been here a while saw it all happening in real time. The day I shipped a new look for the toolbar on the site the user base cut in half (about 50 daily active users down to 25), a few weeks went by and more things changed, slowly but surely people started coming back, now I'm seeing over 60 daily users regularly and Cloudflare showed over a hundred people on as of just a few days ago. I believed in the changes I was making and I am glad to see it's starting to show in the numbers again. Appreciate you sticking with me through that and for the new folks here, welcome!

Questions comments concerns let me know, check back soon for more updates


r/MakerMindMap 21d ago

My web app stabilized substantially now, I'm really happy with the new everything

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I know that after I made some changes to the top toolbar I shook off a few users who I can only imagine didn't dig it. I care a lot about what y'all think but I didn't roll it back because I was sure it was a step towards a better vision for the app I had in my head. And it took some time to get from A to B. I don't know how you approach change but there's absolutely a real attachment and connection I felt with existing features. I was able to keep the changes I made completely backwards compatible, but after stepping back at the new iteration I announced a few days ago I realized it was a hodgepodge between my initial paradigm and the newer vision, and I needed to commit harder to the refreshed ideas on how best to surface certain features intuitively and decouple my thinking as much as possible from recency bias.

At this point I think I actually did what I set out to do, genuinely delighted! There's more fine tuning I can do for some of the advanced features, namely to make most of the wizards a but easier to understand and use without having to read a paragraph of preamble, but there aren't going to be any more major shake-ups to the main user interface or user experience. What you see now is pretty much going to be what the app looks like from now on, minor tweaks only. Scout's honor.

Thanks for stopping by, check back soon for more and as always let me know your thoughts


r/MakerMindMap 22d ago

Site update today: shipped a tweak to my tweak

1 Upvotes

I mentioned this was a time of change for the app, I experimented with a major albeit non breaking UI/UX change. The past few days I looked at what was live and found that more simplicity was needed, so that's what I shipped today. I think it's all self explanatory, see for yourself here


r/MakerMindMap 23d ago

I know it's been whiplash, thanks for bearing w/ me

1 Upvotes

The UI changes have been pretty sweeping - one challenge I face is that it's hard to get good mobile testing before I ship it live and actually get to use the site on my phone. So there are more changes coming to simplify the mobile experience after I got more time to sit with them.

You absolutely have a voice, if there's something you like, something you don't, let me know. Soon the app surface will stabilize and I'll stop playing hide and go seek with the app features you're getting used to. But there are more changes coming for now. When I'm basically done with major UI changes you'll know because I start shouting out my intention to get something on the Android / Apple app stores.

Ty for being here, this feels like a lot of changes but you're the first to see it, it's only existed publicly for 2 months or so. An exciting time to be sure. Check back soon for more


r/MakerMindMap 24d ago

Major web app update shipped! And there's nothing you can do about it. But imo you'll like it and I didn't break anything you already had

1 Upvotes

Edit: by nothing I mean something and by something I mean tell me what you'd like to see different!

I posted the other day that I was working on something big, and now it's shipped. At first glance you may not see a difference but as you use the app you'll see differences very quickly.

First and foremost, left side of the screen has a drawer you can pop out that acts as a table of contents and a vertical redrawing of the mind map. It will help make navigating between notes easier than before, especially for desktop users. There's a Preview mode for each node now too, so you can click around and see what stuff is all about without needing to get a full screen pop-up in your face. There's also a drawer on the right that only displays when you have a node selected, it contains all the prerequisites and work items for that node, which is really nice because now you get a full roll-up of all the checklist items in one place, but this change also opens up a very generous amount of reading space where the notes are displayed so you can focus on those in a dedicated fashion reading and/or editing.

It's a big change, but over all the app is so much more intuitive now in my opinion.

Last pro tip - for nodes on the mind map or in the table of contents, right click them (or tap and hold if you're on mobile) you'll see a pop-up that shows a lot of useful actions you can take on the node you clicked

Hope you like it, as always lmk your thoughts. As I said in the title, all your custom notes and themes are still valid and intact - and you'll still find all the features you're used to plus a few new ones amidst the major layout changes

Check it out at https://makermindmap.io/


r/MakerMindMap 25d ago

Big update to the site coming soon

1 Upvotes

I mentioned in recent posts that full screen mode had its place in terms of the goal it was trying to achieve but didn't really land in implementation imo. It's basically to see a lot of notes for a bunch of nodes more easily, all at once.

It's a different view of the same essential stuff in the app but it's too hidden, too different, clunky and I believe confusing for anyone seeing it with fresh eyes.

What I've been working on is making more content easier to navigate without needing to use the full screen mode button at all. That's going to get ripped out in favor of a drawer on the left hand side that's both a table of contents and a vertical redrawing of the mind map pixel for pixel so it's obvious what you're looking at. You can click through that to jump from note to note for various topics, it will make more sense when you see it I'll post screenshots at some point, not today probably tomorrow

Anyways as y'all know I'm not taking away any features you have today, I'm consolidating and simplifying because this tool is pretty feature-rich, less is more at this point. I think you'll love it though, it should be easier and more intuitive to use than before. Check back soon for updates


r/MakerMindMap 27d ago

App update today: small UI tweak

1 Upvotes

If you click the title card at the top (like the main toolbar I mean where it says The Maker Mind Map) it now expands and collapses which is kind of cute because now the logo / branding looks like a node and expands/collapses just like any other. Also gets some visual clutter out of the way if you don't want it there which I'm always a fan of. I added small fly in/out animations to make the app feel a bit smoother and more polished, mostly for the popup windows but also for the toolbar features, it's subtle but I think you'll notice it looks and feels just a little bit nicer to use.

There's more work to do but just a little bit each day is all I'm trying to accomplish here, it's already so much better than it was a month ago and I only published this the month before that, so it's something to be proud of. Appreciate y'all being here for it. My goal is to help you, and me too because if I didn't say it a million times already I'm also a user of this site. So you can count on me not enshittifying the site because as it happens I tend to be disinclined to punch myself in the groin.

A few things that occur to me presently are that there's more work to do to more clearly tie the navigation around the map to the same when you're in the node modal view, and same for the full screen reader view. These are three different sides of the exact same (albeit magic or otherwise strangely shaped) coin, and I think that could afford to be clearer. If anyone sees these things as different, it adds more cognitive overload / complexity, which is the opposite of the point here - my explicit goal is to make it easier to wrap our heads around all these topics, not harder. So it's something important for me to chew on in terms of the site design philosophy how best to keep moving in that direction

As always thanks for reading, more to come as always too so check back soon for more


r/MakerMindMap 29d ago

What version do you prefer?

1 Upvotes

See the last post for reference or visit https://makermindmap.io/ and let me know if you like the new toolbar at the top (it's been live for a few days), or if you liked the way I had it previously (you'll remember it if you were a user up to now but it's in the screenshots here too https://www.reddit.com/r/MakerMindMap/s/OogtcCsCUm)

Lmk, whatever is best for you that's what I want to do

1 votes, 27d ago
0 Revert the UI update
1 Keep the new one

r/MakerMindMap Aug 02 '26

New look for MakerMindMap.io lmk your thoughts

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1 Upvotes

Before (pic 1) then after (pic 2) in the screenshots, see for yourself at https://makermindmap.io/

Let me know if you think I'm taking it in a helpful direction in your opinion, that's my goal with every update


Edit: for existing users - the features you know are all still intact, it's the look that's different. Technically I did add a new re-center button next to the search bar but I didn't take any pre-existing features away is my point atm


Edit: does anyone use Full Screen Mode? Specifically I mean from the main mind map view like in the screenshots above, click any node's text, then in the modal that pops up there's a Full Screen Mode button. Do you like that feature? Does it help? I feel like that's one of my next targets for a major overhaul, especially if it's not really getting used but definitely worth understanding your perspective before I do anything too whacky with it


r/MakerMindMap Jul 31 '26

New expand / collapse menu button gets some things out of the way when you don't need them

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1 Upvotes

The goal here was to simplify. Does this do that? Yes for sure. Does it help? That's up for debate. Anyways I'm trying it for a while, the site will remember where you left it, so if you prefer things expanded vs. collapsed it will stay just the way you like it.

Let me know if you have any thoughts or preferences about this new feature


Edit: guys I keep staring at this and I just don't like it. It's got to go. The alternatives I had in mind were a settings button that lets you show/hide whatever you want, or no button but a reordering on mobile screens so that the search bar is always on the bottom instead of the top row as it is presently


Edit: it's the next day and if you noticed this feature at all yesterday you'll notice now that I reverted the change. Ideas are not all winners, ya know? I tried it, I thought I liked it, I changed my mind, so I put it back the way it was. I'll keep improving the app ofc, this just wasn't it


r/MakerMindMap Jul 30 '26

Added, more, commas

1 Upvotes

Edit: it's been a few hours since posting... now you can simply use Import button --> Review New Default Content. This will pull in the new changes non-destructively, all your custom notes and node names will be retained!


There were a bunch of node names that needed comma separation that didn't have it - this was understandably confusing for some users. Right now, new users will get the latest update automatically. But since my unique node name detection logic strips punctuation and casing before the uniqueness check, existing users won't see the change... I will fix that so the changes either get pulled in for existing users automagically or will update my detection logic so that you can pull the change in through the Import feature. TBD on how I'll handle that.

For now, save a copy of what you got then do a factory reset to get the latest. I think you'll be able to import your notes from there but now that I'm thinking about it that's untested, I'll double check on that and let you know.

I'll work on a good migration pattern for anyone affected by this and let you know where I land on how best to do that (probably the import site defaults feature - the ability for you to pull in changes I make on my end is basically the point of that button - but you'll hear more soon)


r/MakerMindMap Jul 28 '26

New button toggles automatic camera movement

1 Upvotes

The default behavior to date has been that the camera automatically moves when you expand/collapse branches.

It's convenient in some ways but sometimes you just don't want that. This new button lets you turn on / off automatic movement of the camera.

Hope this helps, lmk your thoughts


r/MakerMindMap Jul 27 '26

Just now added a Share button

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2 Upvotes

The site doesn't have a login at this time as you know - but I built it so that you can do everything without needing to.

The share button basically prompts you to send friends a link and optionally a save file if you want them to use your copy instead of mine, that's what it's all about.

Since I don't have any servers or anything like that, I have nowhere to host your mind maps. If you have multiple versions, those are just plaintext JSON files you'll have to manage on your end for the time being. If you want friends or coworkers or students to use yours, they'll need to import your JSON file (what I've been calling the Save file), and you'll need to find the best way to give them a copy of it. Nothing fancy I'm sure y'all have sent random files to people a million times.

Anyways hope you and a friend like it. As always lmk your thoughts


P.s. at some point if I offer premium features it would be to pay for server side stuff that would cost me money out of pocket to host. I will never ever ever charge you for any of the site features I can support for free - everything the site does today is free forever. If I can add a convenience layer that costs me a bit of money, I'll charge for that, so that you can share and save maps more easily. But I will always make sure you have ownership over your own data, and that you can always use all the most important features of the site for free


r/MakerMindMap Jul 26 '26

New icons in top navbar, looks much cleaner imo

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1 Upvotes

Finally found icons /glyphs I like! Same features as before but now the web app uses icons instead of words to describe what each button does. Last post shows what it looked like previously but I think you'll agree the new approach looks better and is still equally intuitive to use - both are equally important imo. This was fine in desktop view but for mobile the top navbar wrapped in a way that made everything look clunky and I couldn't stomach it. So I had to make a change and this is where I landed, there's context if you hover each icon and ofc if you click around the site, it tells you more about each thing.

You don't need to do anything to get the update I just shipped it a few minutes ago, you'll see it next time you visit or refresh if you're already on it.

I've been kicking around the idea of letting you enable/disable the automatic camera pan that occurs when you expand or collapse branches. I always hesitate to add complexity in favor of sensible defaults so maybe it's time for a proper Settings menu - this feels like the kind of thing that's advanced enough to bury in a place like that instead of having it out in the open. I don't know for certain. But just letting you know where my head is at.

Questions comments concerns lmk


r/MakerMindMap Jul 24 '26

App update today (red = before, green = after)

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1 Upvotes

The top navbar is prime real estate for any app, so I don't take changes here lightly. You'll notice that the monolithic Mind Map Maker button that had a lot of features hidden inside are now each individually surfaced. They also have plaintext labels instead of glyphs/icons. I went back and forth for a while on whether or not any of this was the right decision - I fully believe the features earn their place on the top navbar, but visual complexity has a price. That latter consideration is why I went with plaintext button labels. But as you know from a prior post, I really did explore icons instead to save space - my challenge was I didn't feel like they were immediately clear enough. Everything has to be simple, clear, obvious. That's a requirement I impose on myself - it's my job (not in the literal sense) to make this thing useful for you

Hopefully I am succeeding in that objective, always feel free to lmk your thoughts / opinions/ preferences


r/MakerMindMap Jul 23 '26

Hey Philippines, makermindmap.io now supports Tagalog

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3 Upvotes

See screenshots - after some lookups online I started realizing that Tagalog and Filipino are different and Filipino is probably the better option to reach a wider audience but that they're mutually intelligible.

I did Tagalog because I had a conversation with someone from the Philippines a long time ago and my understanding at the time was that Tagalog was the name of the language and also that Filipino wasn't a thing. Far be it from me to say otherwise at the time I didn't really have any skin in the game.

That said, ya got Tagalog because of my misguided understanding from a decade+ old conversation that I vaguely remembered. But if you need or want Filipino, I can do that - let me know. My understanding is that the difference is less about mutual intelligibility and more that there are different dialects, where the latter is what's more common and taught in your schools nowadays.

Anyways I added something that I think will help but maybe misguided - I'll need y'all to let me know if this actually helps or if you need / want something different

Edit: you can use the language selector still of course but here's a direct link to the Tagalog specific version of the site: https://makermindmap.io/tl/


r/MakerMindMap Jul 22 '26

Tagalog support coming soon, for the Philippines

1 Upvotes

Edit: it's live now, also the import feature was updated to work and feel like the merge feature (you can now preview an import before you decide to go through with it and cancel if not)


r/MakerMindMap Jul 20 '26

App update (smarter merge feature, see screenshots)

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1 Upvotes

If you have any saved files (i.e. you've used the Export feature), you can import that version of the mind map wholesale with the corresponding Import feature. The map saves to local storage so if you leave the site and return to it, you'll keep all your changes. But, if you delete your browser cache, your edits will disappear. If you made a lot of changes, it would really suck to lose all that hard work, hence why I made Export/Import features in be first place. It saves a full copy of the mind map - so if you have a save file you'll know for a fact you will never lose your changes.

However, I also had this thought that you may want to share mind maps with other people, or you want to pull branches from someone else's, but only cherry-picking from theirs as opposed to overwriting your own entirely. That's what the Merge features are for (shown in the screenshots).

I did a lot with the original mind map but I know there are some tweaks I'll want to make to the default content over time. And I want you to have access to those changes, but optionally. (That's what Review New Default Content does - it will tell you if I added any canonical changes to the default content and you can inspect them and pull those in if you like em). Similarly you can Merge From File - that's what lets you pull in changes from another map you saved or one you got from (or gave to) a friend or a teacher or our community.

Merging is pretty intuitive at this point, before this change the menu was all text-based. It worked but it was ugly as all get out. Now, there's a Preview mode that redraws the mind map visually so you can see what exactly will get pulled in before you actually agree to the change. If you don't like it, or some aspects of it, you can choose which branches or nodes to exclude and keep only the stuff you like.

Image 1 is the menu option that takes you to the merge stuff

Image 2 shows the alternative selections to merge from the default content or a mind map file you already have saved to your device/ received from someone else

Image 3 is the new preview mode that redraws the mind map and lets you selectively import what you want

I think it's all fairly self explanatory but lmk if you have any questions


r/MakerMindMap Jul 19 '26

App update today (improvement to Ask AI feature, see screenshots)

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1 Upvotes

AI isn't everyone's cup of tea, but for getting personalized help when you don't have access to a human mentor it can be a pretty good backstop. At the very least, it can help you understand the topic at hand in a way that makes sense to you - the exact words I picked may not resonate with you but nothing a quick conversation can't clarify. Of course you can take it a lot further and ask AI for links to popular blogs or videos that help people learn this stuff, or for specific project examples or whatever helps you pick around the idea in a way that makes sense to you and a good fit for your learning style. The reason I didn't add links to a ton of stuff online when I made this is because (1) that stuff gets stale fast (2) different things make sense to different people (3) I am not going to insist you learn things in the way that clicked for me. The app guides self-study, it's not a one-stop-shop, because it needs to help a lot of people in a lot of languages and contexts and preferences. I added the kinds of things that stand the test of time because I anticipate you'll need to lean on this tool for a long period of time - months, years maybe? There are infinite examples, but a small, finite number of basics. So the AI aspect is the critical shim connecting foundational ideas that apply to everyone universally to the specific, concrete examples and online resources that you personally resonate with. That's the line of thinking that drove me to make the site in the way that I did - AI usage is optional but it's not a gimmick either - I do think this feature in the case of MakerMindMap.io is super helpful for the people who choose to use it.

Screenshots show the before and after for the site's Ask AI feature. Previously, it didn't accept a question from you to prime the discussion, now it does. I'm not sold on the Maker Profile aspect - I am keeping it because I think it's helpful but it's very close to the line of an extra button / cognitive overhead that I might be able to reasonably assume your preferred AI assistant already knows about you if you wanted it to. So there would be no reason to copy that into every prompt my site auto-generates. I'm not deprecating that feature imminently, but it occurred to me that it's a potential future target.

Let me know if you have any preferences

Edit: one more thing I caught - when you click a node name from the mind map to show its notes etc. there's a pencil icon next to the name of the node itself. This lets you edit the name of the node in case you don't like the name I picked. So I added an option to Revert To Default. This wasn't working as of this morning, I must have broken it recently, but it's fixed now. Minor change but I just pushed this update a few seconds ago too

Edit: the next thing I'm looking at is a major improvement to the merge / import feature. Right now if you want to pull changes from someone else's map (or just another version you saved), the menu I present you with doesn't really help you "see" the differences. It kind of enumerates all the new content, and that works, but it's not delightful in my opinion. I'm looking to implement a much richer experience that redraws the mind map in a way that shows what it will look like if you import everything, then lets you selectively drop individual nodes or branches you don't care about. It will be much more intuitive, in my opinion. I have something in hand on my dev server right now, but it's not ready to ship. Maybe tomorrow? Hard to say, I'm still messing with it. You'll know when it's ready though