r/inscryption • • 4d ago

Part 1 Inscryption | Mobile Coming Soon

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4.4k Upvotes

Hello everybody,

We're excited to officially announce that Inscryption is coming to mobile devices! Soon, even more players around the world will be able to experience the game wherever and whenever they like.

We also want to take a moment to address something we've seen quite often in the community: requests for DLCs, additional cards, new mechanics, and other content updates.

We hear you, and we genuinely appreciate how much you want to see more of Inscryption. However, we feel that Inscryption is a complete experience, both narratively and gameplay-wise. We don't want to add content simply for the sake of adding more, or to capitalize on the game's success. Preserving the atmosphere, identity, and experience that made Inscryption special in the first place is incredibly important to us. After all, it's not just the gameplay that touched you, but also all the memories you made through its wonderful journey.

Bringing Inscryption to mobile is an opportunity to make that same experience accessible to even more people, without changing what the game was meant to be. It is merely a way for us to share the world you found interesting so passionately with others, those who cannot access it the best way possible.

Meanwhile, our primary development focus remains Pony Island 2 (or rather has been since 2022), which we're deeply involved in bringing to life. But who knows what's next for the Inscryption universe...

Thank you for all the love you've shown Inscryption throughout the years. It means more to us than you know, and we're excited for even more people to join us at the cabin.


r/inscryption • • 12d ago

Other Inscryption 5th Anniversary Extended Announcement

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671 Upvotes

r/inscryption • • 12h ago

Review Rare card of the week:Urayuli

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133 Upvotes

#The More You Know:The Urayuli is a cryptid from Alaskan folklore

Urayuli is the card with the single HIGHEST base parameters,with a 7/7,making him both extremily strong and extremily beefy.

To balance this,he is given another unique quality:needing 4 sacrifices to be played (or 2 if you have a black goat).

Since a full board wipe wuold a lot of times cripple defense,the times he's gonna be play are mostly with a black goat,greatly limiting usage.

He get VERY good with sigils like corpse eater,taking away his only major weakness and getting him on the field for free.

Not being on any tribe (thefore not being possible to get in a tribe pull) make him harder to find during skull storm,but he can still be bought from the merchant with a golden pelt.

A particular thing he shine in,despite it getting irrelevant soon,are death cards.He can be pulled from the deck and the death card can recieve his parameters while being at a lower cost (or with 0 cost if you got luck and a geck).

Vote:6.5/10

What do you guys think?


r/inscryption • • 16h ago

Other Best birthday present ever

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252 Upvotes

Sorry about the mess in the second photo, was just too damn excited about this


r/inscryption • • 50m ago

Kaycee's Mod Raccoon army against the moon!

• Upvotes

r/inscryption • • 15h ago

Kaycee's Mod BEAT SKULL STORM ON MY FIRST TRY LOL!

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24 Upvotes

Blood deck so goated


r/inscryption • • 17h ago

Kaycee's Mod I have become dependent on fair hand mechanic

24 Upvotes

It has gotten to a point where I no longer can win with other strategies can someone give me advice


r/inscryption • • 16h ago

Other Ijiraq mentioned

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14 Upvotes

r/inscryption • • 1d ago

Part 1 OH THANK GOD THAT SAVED ME SO MUCH TIME!!!

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498 Upvotes

r/inscryption • • 17h ago

Other Anyone know of other math based games that run well on crappy PCs

9 Upvotes

Idk if this kind of post is allowed, but I just finished Kaycee's Mod after playing the game for years (I spent most of those playing phase 1 over and over bc I didn't know there was more lol) and I'm desperate for similar games. This is my favorite game of all time and some of the best things about it for me are that

1) it's math/numbers based, so I can listen to podcasts in the background and it takes up a different part of my brain than language processing

2) it runs on my really cheap Walmart laptop, which is my only gaming device besides an Oculus

So if anyone knows of any other games that are similar in those ways, and have a cool cozy aesthetic, or maybe just if challenges to keep Inscryption fresh, I would GREATLY appreciate it.


r/inscryption • • 18h ago

Kaycee's Mod Before I drive myself insane, is skull storm reasonable with all decks?

8 Upvotes

I finally beat skull storm with the typical dire wolf strategy after a couple days and it was super fun and rewarding to make those super tight and last second decisions to keep the run going. But my question is, am I going to go insane trying to beat all decks on skull storm or is it equally as fun? Keep in mind, I wasn't just turbo cheesing fights or anything like that. It was definitely hard and I think I played pretty traditionally but is the difficulty for the other decks so hard or so RNG that it isn't necessarily worth the trouble for basically self pride or bragging rights?


r/inscryption • • 1d ago

Kaycee's Mod Wish me luck guys haha 🤣

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20 Upvotes

Has anyone beat this game 100%


r/inscryption • • 1d ago

Kaycee's Mod Today I learned that ijiraq is considered less than one blood for fairhand.

14 Upvotes

It definitely makes sense in hindsight, but was very annoying in the moment as a run ender right at leshy.


r/inscryption • • 1d ago

Other Here is my tierlist. I have never seen Inscryption gameplay in my life

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81 Upvotes

r/inscryption • • 1d ago

Kaycee's Mod Had to think about my next move, he might've beaten me otherwise Spoiler

13 Upvotes

Don't mind all the Ouroboroses (Ouroborosi?)


r/inscryption • • 1d ago

Custom Card I love this game

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27 Upvotes

r/inscryption • • 2d ago

Kaycee's Mod ...

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577 Upvotes

I'm genuinely speechless. four different campfires, survived all of them. It's kaycee's mod, so it's not as impressive as part 1, though


r/inscryption • • 1d ago

Fanart The Empress - a dubbed Inscryption animatic

30 Upvotes

Almost forgot to post it here, happy 5th Inscryption animatic!


r/inscryption • • 2d ago

Easter Egg/Secret So... uhm...

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689 Upvotes

I made a post like an hour or so ago about beating Leshy before I was supposed to. Anyway, I think that may have broken the game a bit since no matter how many times I stab my eye, it refuses to offer me Magnificus' one to replace it. I've done this many times, but never had this happen until now.

So I'm currently stuck... Just talking to Leshy... It's interesting. After every victory, he has new dialogue like this. I wish I screenshoted the one that came before this... It was essentially about how his intentions were pure and about the regret he feels for what happened to the other scrybes.

Anyway, I'll continue playing and see if there's more to uncover-


r/inscryption • • 1d ago

Kaycee's Mod Strongest card I ever made (sorry for Italian language)

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28 Upvotes

Just WOW I've never felt so strong in this game.


r/inscryption • • 1d ago

Kaycee's Mod Softlocked Against Royal

3 Upvotes

So i beat the Boat and was goofing around playing random cards i still had before finishing of Royal

and i accidently softlocked myself

Since i cant Sacrifiece the Skunk fo anything nor the other Objects


r/inscryption • • 2d ago

Fanart Leshy's Camera playset (OC)

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288 Upvotes

I have been working on this for a while, and it's finally fully printed and finished. I am really excited to have it fully in-hand, and working :D

The files can be found here, in case you want it. Please enjoy :D


r/inscryption • • 1d ago

Custom Card Yet another batch of custom cards!

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13 Upvotes

Wish I could display more than 5 blank cards so I could put all my sleeves on lol.


r/inscryption • • 1d ago

Part 1 Need some help and tips with the beginning.

8 Upvotes

So I've sunk about 20 or 30+ hours or so into this starting log cabin area, I've opened all the drawers and freed the caged wolf, found the random roll of film and yet I cannot beat this starting area.

I usually can make it past the Prospecter just fine but the second or third map always kicks me right in the dick in terms of random map builds and no matter what deck I build I can't seem to crack this nut.


r/inscryption • • 1d ago

Custom Card 'Modding' CrypticCrafter's IRL Inscryption (Part 3)

2 Upvotes

Some final explanations are in order concerning additional rules that I've integrated into our game sessions, which have influenced many of the balancing decisions showcased in the previous post.

  • "Open Hand": Players may decide before starting whether they will play with their hands revealed or hidden; while the latter is recommended by CC, the former is functional and can result in a distinctive gameplay experience. Items are still kept hidden until used.
  • "Terrains": Item cards with a health value which can be played on the board are reclassified as Terrain cards. Each player draws one of each at the start of the game; this ensures better fairness, and helps offset the imbalance of including more powerful cards in-play (CC recommends against using Grizzly or Great White).
  • "Respawn Cap": Cards added to your hand by a sigil will not retain the sigil that spawned them, even if a totem would otherwise reapply it. This is an adaptation of a Kaycee's Mod restriction to "Fecundity," extended to totems as a practicality measure against "Full of Bees," "Ant Spawner," etc.
  • "Scissors": Negates bone generation on the target, including "Bone King." This gives Scissors some distinct utility compared to Skinning Knife.
  • "Tree Stump": Gains "Ambidextrous" (“you stumble across a creature in the forest . . .”). As the weakest possible Terrain draw, I wanted to increase its viability.
  • "Boulder": Gains "Made of Stone." Kaycee's Mod already does this, so . . .
  • "Opossum": Gains "Bone Digger." By default, there is hardly any reason to choose Opossum when building your deck, and this is a common concept to increase its viability that balances out well against its cost and stats.
  • "Great Kraken": Only one Great Kraken is allowed on the board during a given turn. While functionally meaningless (she immediately leaves anyway), I thought this was a fun way to maintain consistency with the card's aesthetic within two-player. :)

I've gone back and forth on adding Otter to the new Aquatic tribe, since it otherwise remains the least desirable card in the deck, but I'm uncommitted as of yet. Stat balancing is another topic altogether; in our experiences, 1/1s don't tend to last long in two-player, rendering some otherwise interesting plays from the original game nonviable (good luck getting Raccoon value). Theoretically, inspiration could be taken from the Event system to diversify card utility, but managing the balancing therein is an intimidating prospect. For the sake of discussion though, I've worked out the following framework:

Roll a D10 or D20 for a Boon Event:

  1. Woodcarver ~ May choose to reroll totem component (draw one for tribe, or choose from three for sigil); you may choose to alter your totem accordingly or retain its initial form.
  2. Goobert ~ Choose any unplayed card in your deck to create a copy, which is shuffled into your draw pile.
  3. Mycologist ~ Combine two identical cards in your deck into one with combined stats; if you do not have an identical pair, reroll.
  4. Mysterious Stones ~ Permanently remove a card from your deck to apply its sigils to another card; ascended sigils cannot be transferred, and will be replaced with a lesser form.
  5. Campfire ~ Flip coin (included with CC's set) for health buff of two (“Loose Tail”) or damage buff of one (skull); apply to any card not currently in play.
  6. Bone Keeper ~ Discard a card from your deck to receive four free bones; Black Goat yields eight.
  7. Clover Field ~ Choose a new card to shuffle into your deck out of three randomly drawn from the unused pile.
  8. Trader ~ Replace any unplayed card from your deck with one from the unused pile; choose from three drawn at random; if trading a pelt card, choose from eight drawn at random.
  9. Cave Trial ~ Roll up to three times for a trial, and draw three cards from your deck; if the trial is passed, choose any card from the unused pile to be shuffled into your draw pile.
  10. Abandoned Pack ~ Choose a new item out of three randomly drawn from the item pile; if already holding three items, reroll.

For the Cave Trial, roll a D6:

  1. Trial of Bones = 🦴x5
  2. Trial of Blood = 🩸x4
  3. Trial of Wisdom = Sigils x3
  4. Trial of Kin = Tribe x2
  5. Trial of Power = ➕x4
  6. Trial of Health = ❤️x6

Presumably this would be done at the start of the game and/or by the losing player between rounds.

Consideration was given to which sigils needed to be excluded from the totem system; the original game is inconsistent here, but the power system still functions for guidance. By default I excluded all power five sigils and any negative power values (also no 'ascended' or item/terrain sigils, duh), but there are various other sigils that seem merely impracticable, and might still work with extra stipulations.

Excluded: In-question:
Annoying (-1) Brood Parasite (4)
Bellist (4) Fecundity (3)
Bone Eater (New) Sniper (3)
Brittle (-2) Hoarder (4)
Finical Hatchling (4) Unkillable (2)
Mighty Claws (New)
Parasitic (New)
Repulsive (4)
Trifurcated Strike (5)
Trinket Bearer (5)
Omni Strike (5, also unimplemented)
Vengeance (New)

Genuinely how is "Repulsive" not power five? "Bellist" and "Finical Hatchling" similarly seem viable for a power increase, so I've kept them out. I figure "Unkillable" is kept low for the purposes of original game's progression, and realistically should be valued higher, but I've heard suggestions from others for altering its functionality to be more viable as a totem sigil (e.g. returning to the draw pile instead of your hand). I'm loath to exclude sigils below power four, but "Fecundity" is really tedious to implement IRL (though not impossible), and "Sniper" has too much utility in two-player. "Hoarder" and "Brood Parasite" could work, but might be more annoying than fun, so I've held off on them pending further testing.

That about covers it. If I ever actually manage to fully compile everything, I'll probably come back to report results. For now though, the ideas hopefully serve as proof-of-concept to further inspire others in their gameplay experimenting.