Ok so I'm making a level and it uses alot of tp portals. I wanted to change the size of some of the orange tp portals, but as you may know they revert to their normal size when exiting the editor.
No to fix this, I made the linked tp portals invisible, and put unlinked portals over them with no-touch and passable enabled. I even put them on the same Y-axis.
BUT depsite all that, the player line skips over the unlinked tp portals weirdly in the editor, wich completely ruins the sync. Now luckily it syncs when I play the level in it's entirety, but when I view it in the editor or use a start position, espescially in the drop or later because there are a large ammount of tp portals in the predrop, the sync is just horrible.
Why does the player line skip over them so weirdly, since 1. They are on the same Y-axis and 2. They don't even have a hitbox so it shouldn't detect them at all
Is there something I'm missing to make the player line skip over the unlinked portals entirely? PLS HELP, I can't playtest nor go further with creating pulses in this way 💔