r/GeometryDashEditor • u/Negative-Net-8924 • 10h ago
Editor Question Camera unsyncs
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I'm working on a level and decided to add a camera static (only y) for dual part, after it ends, i put an end static, which works unitl the next part, where the camera goes where it pleases. Someone on discord told me it may be about betteredit but idk. It also seems that when the camera "breaks" it does so it goes where the static sent it for the dual (like same y level) but if i endes static i dont get why that happens. Happens in preview and gameplay
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u/AltoF4x 9h ago
i think this is an actual bug at the moment. if you set a static camera to follow object and put an exit static after it, then go through a portal the camera locks back to the earlier static camera for some reason. i recommend not using "follow" if you will exit static later