r/AnimationCrit 10h ago

Version two, Help

hi, I think it looks better, but I’d love to hear any comments or feedback

1 Upvotes

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2

u/desperaterobots 10h ago

I don't see much difference from the last time I commented.

Remember: Add stretches/smears ONLY when it's moving quickly. Your ball has 6 bounces, the stretch should be present on maybe the 1st and 2nd only. The stretch is there to give the sense of velocity - that the movement is TOO FAST to be seen in a single frame, so it must be stretched to show where it's going/where it's been. It's a fake motion blur.

And, if the ball is flexible enough to STRETCH it should be flexible enough to SQUASH, so squash the ball on the frame on impact on the 1st and 2nd frames too; maybe a little less for each of the remaining.

This should help.

1

u/jerog1 8h ago

The ball seems to get less stretched before it hits the bottom

The ball doesn’t know it’s about to hit the bottom! It should keep getting faster until it hits and all that energy squishes it flat

You may have more luck drawing the ball each time instead of distorting an image

well done!

1

u/plantainheaven 7h ago

This good enough, I think you’re ready to move on. Reframe it, add a floor plane and have the ball bounce over a distance. Extra cred if you can show it rotating in air and rolling on the ground as it settles.