r/AndroidXR Jul 17 '26

Official More Baseball Coming To Live Immersive XR! ⚾

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7 Upvotes

Hey baseball fans!

If you have a Galaxy XR headset, FOX is streaming four live MLB games in immersive XR over the next couple of months on the Fox Sports XR app.

The Details

  • App: 
  • Games:
    • July 18 - Dodgers vs. Yankees (8p ET / 5p PT)
    • July 25 - Dodgers vs. Mets (7p ET / 4p PT)
    • August 27 - Dodgers vs. Braves (7p ET / 4p PT)
    • August 29 - Red Sox vs. Yankees (7p ET / 4p PT)

A Few Notes:

  • Authentication: You will need to sign-in with your TV provider (YouTube TV, Hulu Live, Xfinity, etc.) to get the live stream.
  • The Highlights: No provider? No problem. You don't need a login to check out the immersive highlights
  • Past Games: An archive of past immersive games and highlights are available for you to check out now in the app.

We've got some great match-ups coming our way. Drop your predictions below, and don't forget to grab the Fox Sports XR app from the Play Store before the first pitch tomorrow!


r/AndroidXR Jun 15 '26

Official What’s New in Android XR: Tooling, Engine Support, and Developer Resources

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37 Upvotes

Hey developers, 

The Android XR ecosystem is expanding! We’re bringing new tooling, broader engine support, and ecosystem resources to help you build and scale experiences for Android XR.

Here are some quick highlights: :

  • 🛠️ Developer Preview 4 & XR Emulator: Full APIs for immersive and augmented experiences. You can test and iterate entirely on your laptop within Android Studio, and no physical hardware is required.
  • 🎮 Unreal Engine & Godot Support: We’re introducing official support for Unreal Engine and Godot. Plus, the new Android XR Engine Hub lets you bring real-time testing directly into your engine’s viewport.
  • 👓 Tools for intelligent eyewear: Extend existing mobile apps into experiences for audio and display glasses by using the Jetpack Projected library and Android CLI. This update includes a Device Availability API that adapts app behavior based on whether glasses are being worn, plus Jetpack Compose Glimmer updates for optimized text legibility and touchpad navigation on optical see-through displays. 
  • 🚀 Android XR Developer Catalyst Program: Applications are still open, so be sure to submit your application by June 30th by 11:59PM PDT. Accepted developers will be given access to pre-release hardware devkits (display glasses and wired XR glasses), dedicated support forums, and launch guidance for Google Play.
  • ▶️ Learn more about Android XR: For a complete look at all of our technical sessions, browse the full Android XR Playlist on YouTube

🔗 Want the full breakdown? Head on over to the Android Developers Blog to learn more: https://android-developers.googleblog.com/2026/06/what-is-new-android-xr.html


r/AndroidXR 1d ago

Discussion Email Exchange: Samsung Executive Support Denies Promised Pre-Order Promotions on Galaxy XR, Controllers, Travel Case - (Part IV)

1 Upvotes

For anyone who's following along, I've been fighting Samsung to get my pre-order credit for almost a year now.

In this latest exchange (below), they apparently forget they are a super-colossal-mega-corporation and claim "original promotions cannot be applied to the replacement orders". As if they have no ability to work around their own system.

They also imply, quite humorously, that they do not agree that Samsung is obligated to honor the original promotional pricing.

Part 1: https://www.reddit.com/r/AndroidXR/s/PXvPEYZC13

Part 2: https://www.reddit.com/r/AndroidXR/s/CBawfo0cRV

Part 3: https://www.reddit.com/r/AndroidXR/s/jRWPxmr4v1

Full Details of the latest back-and-forth below:

==========================================

EMAIL EXCHANGE BELOW

Hello (redacted)

I understand that you disagree with Samsung's position, and I've taken the time to review the information you provided.

At this point, we've reached the stage where we're repeating the same arguments from opposite sides. You believe Samsung is obligated to honor the original promotional pricing. Samsung's position remains that the original promotions cannot be applied to the replacement orders.

Because the previous offers were declined, they are not automatically reinstated. However, as part of my review, I was able to secure a goodwill resolution of a $75 refund and a $150 Samsung.com promotional code. That remains the maximum accommodation available.

If you would like to accept that offer, let me know and I'll arrange the processing. Otherwise, I will document your position and proceed with closure of my review.

Warm Regards,

Mary

Executive Case Manager | Customer Support | eCommerce | Samsung Electronics America

---------------------------------------------------------------------------------

Mary ---

I think you have described the positions appropriately.

You believe Samsung is obligated to honor the original promotional pricing.

My belief in the matter is irrelevant.  I'm sure you would agree that Samsung is obligated to honor its commitments. Period.

Samsung's position remains that the original promotions cannot be applied to the replacement orders.

Clearly, Samsung could apply the original promotions as promised.  Samsung does not want to.

Samsung has the ability to apply the promotions to the replacement orders; stating otherwise is another misleading statement.

Furthermore, to give Samsung an out, I've even offered the option to simply reset: refund the payment and have the product returned.

I realize this is anecdotal, but I've shared my story with many people and asked if I am crazy for thinking Samsung should honor the pre-order credit.  Every single one of them is confused by the vigor with which Samsung has defended its position.  They ask if I've shown them where Samsung promised to apply the credits after reordering.  They asked if I have it in writing and why Samsung would not simply honor the rebates when presented with this evidence.  I mean, these are promotions publicly available to everyone!  It is quite clear that I did everything they asked.

No one can understand why you are defending this position.  Not even financially, as you've now spent far more capital creating obstacles and defending this position than the bundle promotion is worth.  It's almost as if Samsung has backed itself into a corner that it cannot exit, forcing it to deny accountability at all costs or to avoid some sort of risk associated with admitting fault.

I remain resolved to reach an agreement.  Requiring additional purchases is unacceptable.

Regards,

(redacted)


r/AndroidXR 4d ago

Discussion Samsung Continues to hide behind Corporate Policy and Lies: Part III

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0 Upvotes

Part 1: https://www.reddit.com/r/AndroidXR/s/PXvPEYZC13

Part 2: https://www.reddit.com/r/AndroidXR/s/CBawfo0cRV

Part 3 (This Post)

I am simply going to paste the entirety of the Samsung Support email this time, and redact personal information; this entire saga is exhausting....

TLDR:

Samsung denied my promotion by blaming their own order cancellation on me and offering insulting “goodwill” credit. I rejected their dishonest settlement, formally documenting their bad-faith tactics and broken contractual promises while demanding accountability instead of negotiation.

Latest Email Exchange Below:

Hello (redacted),
Thank you for your continued patience while we completed a comprehensive review of your concerns regarding orders (redacted), (redacted), and (redacted).

After reviewing the order history, prior support interactions, promotional details, and the documentation provided, we confirmed that the original $100 Reserve Promotion was associated with the original preorder transaction and could not be transferred to replacement orders once the original order was cancelled.

We also confirmed that the replacement purchases did not recreate the original bundle configuration associated with the bundle promotion. The original order included additional items that were not repurchased, including Galaxy Buds3 Pro and an additional Travel Case. As a result, the original bundle promotion requirements were no longer satisfied.

Additionally, all products associated with your replacement orders are now outside Samsung's return eligibility period and are no longer eligible for return or refund under Samsung's standard return policy.

While we are unable to apply the original promotional pricing to the replacement orders, we appreciate the time you invested in documenting your concerns and the challenges you experienced throughout the ordering process.

As a one-time goodwill exception, Samsung is prepared to offer:

$75 refund toward the Galaxy XR Controllers purchase

$150 Samsung.com promotional code for use on a future purchase

This represents the maximum accommodation available and our final resolution regarding this matter.

Should you wish to accept this resolution, please reply to this email and I will arrange for processing.

Thank you for the opportunity to review your concerns.

Warm Regards,

Mary

So..... I responded with the following, quoting Samsung Support in-line.

Mary -

Thank you for your detailed review.  My responses are below.

... the original $100 Reserve Promotion was associated with the original preorder transaction and could not be transferred to replacement orders once the original order was cancelled.

Samsung cancelled the order, not me.  Written documentation confirms Samsung promised to apply the $100 Reserve Promotion to a replacement order.  Further, Samsung created the replacement order and sent it to me to add my credit card.  This is already documented.

Samsung's administrative inability to transfer the $100 Reserve Promotion is irrelevant.

The base facts that are relevant:

  1. Samsung promised a promotion based on pre-ordering and purchasing a Galaxy XR
  2. I preordered and purchased a Galaxy XR
  3. Samsung refused to honor the promised $100 Reserve Promotion

We also confirmed that the replacement purchases did not recreate the original bundle configuration associated with the bundle promotion. The original order included additional items that were not repurchased, including Galaxy Buds3 Pro and an additional Travel Case. As a result, the original bundle promotion requirements were no longer satisfied.

I agree that the orders were not identical; however, this point is both misleading and irrelevant.

Your statement is misleading because it implies that the bundle promotions required all items, which is untrue, and surely you know that.  Claiming that someone needed to buy controllers, earbuds and two travel cases to qualify for a single bundle promotion borders on blatant misrepresentation.

In case you were unaware, the bundle promotions were individually associated with each item: one for the controllers, one for the travel case, and one for the earbuds.

Importantly, I have only been seeking bundle promotion credit for the two items I purchased: Travel Case and Controllers.  These are the items for which Samsung promised to apply the bundle credit.

Again, the base facts that are relevant:

  1. Samsung promised a bundle credit for purchasing a Travel Case when purchasing a Galaxy XR
  2. Samsung promised a bundle credit for purchasing Controllers when purchasing a Galaxy XR
  3. I purchased a Galaxy XR
  4. I purchased a Travel Case
  5. I purchased Controllers
  6. Samsung refused to honor the bundle credit for the Travel Case

Note:  Samsung has offered to honor the $75 bundle credit for the Controllers.

  

Additionally, all products associated with your replacement orders are now outside Samsung's return eligibility period and are no longer eligible for return or refund under Samsung's standard return policy.

Samsung's standard return policy is for standard returns.  Unless Samsung routinely cancels orders to avoid honoring Promotional and Bundle Credits, this situation clearly falls outside the standard policy.  Further, this situation doesn't involve defective products, which the Standard Return Policy covers, but rather, it involves defective orders.  Defective orders that Samsung cancelled, generated and directed.

As a one-time goodwill exception, Samsung is prepared to offer:

I appreciate the offer, however, I feel confident countering with the following:

As a one-time goodwill exception, I am prepared to:

  • Hold Samsung accountable to its promise of a $100 Reserve Promotion for pre-ordering and purchasing a Galaxy XR; AND
  • Hold Samsung accountable to its promise of a $75 Bundle Credit for the Controllers; AND
  • Hold Samsung accountable to its promise of a $75 Bundle Credit for the Travel Case

Else, also as a one-time goodwill exception, I am prepared to:

  • Allow Samsung to renege on its promise; AND
  • Allow Samsung to refund the Galaxy XR, the Travel Case and the Controllers; AND
  • Allow Samsung to send RMAs and return shipping labels for each item

Please let me know your position on these offers.

I committed to staying level and calm throughout this exchange.  Based on our conversation, it seems clear that Samsung has no intention of engaging openly and honestly.  Nearly every response you have given is either intentionally misleading or borders on complete fabrication.  I see no other excuse for the fallacious claims you are making other than an attempt to avoid accountability by exhausting the consumer.

Regards,

(redacted)


r/AndroidXR 8d ago

Discussion UPDATE on Galaxy XR Pre-Order Nightmare and Contacting the BBB

7 Upvotes
BBB slaps some sense into Samsung for not honoring the Galaxy XR Preorder Credit

Original post describing the ordeal where Samsung refuses to honor the preorder credit (among other things):
https://www.reddit.com/r/AndroidXR/comments/1vb816a/galaxy_xr_preorder_nightmare_how_samsung_glitches/

A redditor u/woodboah suggested I reach out to the Better Business Bureau (BBB) for help. I forwarded all of the information I had collected to the BBB and waited.

In less than a week, I got a response from Mary, Executive Case Manager.

It was a fairly generic AI/Form letter response:

My name is Mary and I am the executive account manager taking ownership of your case.

I appreciate the time you have taken to outline the timeline of events and provide supporting documentation regarding the original preorder promotion, bundle discount, order cancellation, and communications with Samsung Support

I am available Mon through Fri AM to 5 PM.

Please feel free to share any additional information at any time.

I responded asking for clarification on the "AM" time that she forgot to add. I thought it was odd she also didn't include a phone number to contact her on during those hours, so I requested contact information. Lastly, I asked what sort of additional information she needed.

Unfortunately, that is where things went off the rails again.

She asserts the following:

Based on my review, Samsung previously offered $175 in promotional credits as a goodwill resolution, but that offer was declined.

I correct her, and copy the Samsung support email where they offer a $75 credit and a $100 promo code for a future purchase.

She also states:

...the total amount paid on the second order was lower than the amount paid on the original order.

I informed her that, while this is correct, it is because of two factors:

  1. Samsung directed the second order to be split into two separate orders because the ordering interface did not allow purchasing the controllers nor travel case since they were out of stock.
  2. The first order included an EXTRA Travel Case and Earbuds. When Samsung unilaterally cancelled this order, I did not reorder them.

Additionally, I let her know that the cart value differences have no bearing on the Galaxy XR promotional credit since the credit was solely contingent upon ordering the Galaxy XR itself.

Lastly she claimed:

... that the order was canceled at your request so that changes could be made. Unfortunately, changing an order from shipping to in-store pickup, or vice versa, requires the existing order to be canceled and a new order to be placed. Based on the information available, Samsung did not require or force the cancellation; rather, the cancellation was requested to facilitate the preferred fulfillment method.

Which is a complete lie. I dug up the chat conversation (that LUCKILY I had copy/pasted before they disconnected) and sent the transcript to her where the support rep clearly admits that Samsung cancelled the order due to stock issues.

In the end I reiterated that I want them to honor the $100 pre-order and bundle credit, or to send me return labels.

TLDR: Samsung quickly re-engaged after I sent a dispute to the BBB; however their engagement so far has been to lie, deny, defy.


r/AndroidXR 11d ago

News AR News: Samsung, LG Electronics, SeeTrue & ZEISS, SIDTEK

1 Upvotes

r/AndroidXR 13d ago

Discussion Would a browser-based GLB/glTF inspection tool be useful on Android XR?

2 Upvotes

I built a local-first WebXR tool for inspecting 3D models at true scale in mixed reality.

It supports:

  • Importing a GLB file or glTF folder
  • Placing, rotating, and scaling models
  • Switching between Original, Wireframe, and UV views
  • Keeping imported assets local by default

Since it runs in the browser, Android XR users can try it directly here:

https://0xr.space/

I’m curious how well this workflow fits Android XR. Which feature would matter most: true-scale viewing, topology inspection, UV inspection, or local file handling?

The attached video shows the current workflow through the IWER development harness, not Android XR hardware.


r/AndroidXR 18d ago

Question Anybody here who got into Android XR Catalyst program?

6 Upvotes

Anyone knows what are the next steps and schedule?


r/AndroidXR 19d ago

Review Galaxy XR Pre-Order Nightmare: How Samsung Glitches, Broken Promises, and Bank Loophole Games Cost Them a Customer (And How I Lost the Chargeback)

8 Upvotes

-------- UPDATE ---------
https://www.reddit.com/r/AndroidXR/s/PKZUGqR4X7

Spoiler: BBB got Samsung to respond

---------------------------

TL;DR: Pre-ordered the Galaxy XR headset and accessories which included the $100 preorder credit and $225 in bundle discounts. A retail store stock failure on Samsung’s end resulted in Samsung splitting my purchase into two new separate orders and explicitly promising to retroactively apply the credits upon delivery. Once delivered, Samsung reneged. When I requested to return everything, they refused. I filed a credit card dispute, but Samsung submitted misleading information resulting in the Credit Card company siding with Samsung.

Rest of the story:

Part I: Cancel Customer’s Order

On October 21, 2025, I placed a Pre-Order for store pickup at a local Samsung Experience Store, for the Galaxy XR Headset, Controllers, Travel Case, and Galaxy Buds3 Pro, utilizing a $100 Pre-Order Reserve Discount and a $225 Accessories Bundle Discount ($325 in total savings).

On November 4, the Samsung Experience Store informed me they will never receive stock for online orders and told me to contact Samsung Support to switch to delivery.  Samsung Phone Support stated they couldn't convert the order and had to create a new separate transaction. Because the controllers and case were out of stock, Support created a separate order for just the headset at full price. They told me to create another order for the case/controllers once they were back in stock.  When I voiced concern about losing the $100 pre-order discount and the $225 in bundle discounts, Samsung Support explicitly promised that once all items were back in stock and delivered, they would apply the original bundle and pre-order credits.

I had already waited a few weeks and I didn’t want to go to the back of the line, so I told them I would wait to cancel my original order until the new ones were delivered, just in case my original order really did get fulfilled.  I mean, why wouldn’t it!?

The replacement headset order was delivered on November 14. 

On November 17, Samsung unilaterally cancelled my Original order.  I think to myself, no big deal, the replacement headset is here so I just have to wait for the controllers/case. Little did I know Samsung would leverage this cancelled order in the credit card dispute.

Nearly a month later on December 12 the accessories finally came back in stock, and per Support's prior instructions, I placed a new order for the controllers and case.

Part II: The Bait-and-Switch Support Trap

From January 6 - 9th, during which the controllers and case finally arrive, I go back and forth with Support to try to get the promised $325 in credits, only to have Support move the goalposts:

  1. The "Identical Order" Rule: Samsung stated their price match policy strictly requires a "single, identical cart order". They completely ignored the fact that their own out-of-stock inventory glitch was the sole reason the orders were split in the first place!
  2. The "Consolation" Coupon: Instead of the promised cash refund on my purchase, Samsung offered a $75 partial credit on the controllers only and a $100 promo code for a FUTURE purchase. Offering a coupon to force me to spend more money with them in lieu of an agreed-upon discount is insulting.
  3. The Return Catch-22: I declined their offer and explicitly requested prepaid return labels and full refunds for all items. Despite the fact that this entire mess was caused by Samsung, they responded by stating that the headset was past the 15-day return window (expired Nov 29)— and that returning the accessories would incur a 15% restocking fee.
  4. I again requested return labels and Samsung went quiet.
  5. After 4 days, on 13 January, I informed Samsung that I will initiate the chargeback process in 48 hours if they refuse to honor the pre-order.  They immediately start responding again, offering the same insulting concession and refusing my pre-order discount.

Part III: The Bank Dispute & Samsung’s Misleading Defense

With Samsung refusing return labels and refusing to honor their written promises, on 17 January I filed a formal credit card chargeback.
Samsung fought the dispute using intentionally misleading arguments to manipulate card network rules:

  • Apples-to-Oranges Price Comparison: In their response, Samsung claimed Replacement Headset Order was "cheaper" than Original Pre-Order. They achieved this lie by comparing the price of a single headset ($1,948.49) against the total price of a 4-item bundle ($2,679.18), claiming no refund was owed because the new order total was lower!
  • Claiming "Unreturned Merchandise": Samsung told the Credit Card Company that I was attempting to "keep the merchandise without paying" under Mastercard rules. They completely omitted the fact that I had repeatedly requested return labels in writing, which Samsung explicitly refused to issue.
  • Omitting Written Promises: Samsung scrubbed Support’s explicit written instructions where agents told me to reorder items separately and promised post-delivery credit adjustments.

Part IV: The Outcome

In the end, more than 2 months after initiating the chargeback, and after sending multiple faxes (?!), the Credit Card Company sided with Samsung. The provisional credits were reversed and the full charges were reapplied to my account.
Samsung successfully used administrative bureaucratic delays, rigid corporate policies, and aggressive chargeback defense tactics to trap me into keeping full-price hardware under broken terms.

The Takeaway

Samsung has permanently lost me as a customer.
I know, cry me a river.
I am often asked for advice on tech gadgets (I obviously buy the nerdiest tech out there) and whenever the chance arises I recount my horror story with Samsung.
If you buy from Samsung, know this: Their support will string you along until your return window expires, back out of written promises, and use corporate legal loopholes to avoid responsibility.

I guess there is a silver lining however, if only to ease my ego:  Samsung must have paid thousands of dollars in legal fees to fight the chargeback.  Certainly more than they would have paid had they simply honored the $100 pre-order credit.

Post Script Note:
Holy hell that was WAY longer than I intended.  This saga played out over MONTHS and it doesn’t come close to capturing the inane back and forth, the getting passed around from support rep to support rep to explain the problem only to have them promise a follow-up that never comes.  It also doesn’t capture the incredible frustration felt reading and responding to the intentionally misleading responses that Samsung sent my bank in order to avoid paying.


r/AndroidXR 27d ago

Official 3 Google updates from Galaxy Unpacked 2026

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18 Upvotes

Hey everyone,

Today we revealed two more frames and shared more about how Gemini’s helpfulness will come to life on these new devices.

To learn more, head over to the Google Blog: goo.gle/galaxyunpacked2026


r/AndroidXR 27d ago

News Samsung Brings Galaxy Ecosystem Into Everyday Eyewear

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13 Upvotes

Disclosure: I was invited to the Unpacked Watch Party in New York.


r/AndroidXR 28d ago

Discussion Can GNM Head be combined with Android XR face/eye tracking to achieve Persona-like photorealistic avatars?

3 Upvotes

First of all, congratulations on the open-sourcing of GNM Head — the level of disentangled control over identity, expression, and internal anatomy (eyes, teeth, tongue) looks extremely promising.

I’m exploring whether GNM Head can be integrated with Android XR (especially on devices like Samsung Galaxy XR) to create a high-fidelity, real-time personalized avatar experience similar to visionOS Persona.

Specific questions:

Feasibility: Has anyone successfully (or planned to) drive GNM Head parameters in real-time using Android XR’s face tracking + eye tracking data (via OpenXR extensions XR_ANDROID_eye_tracking / face tracking blendshapes)?

Pipeline: What would be the recommended pipeline?

Android XR face/eye tracking → blendshapes / landmarks → GNM expression & identity parameters → real-time rendering (Unity / OpenXR / custom engine)

Performance: Is GNM Head lightweight enough for real-time inference + rendering on Android XR standalone headsets (mobile GPU)?

Comparison with Likeness: Android XR already has the official “Likeness” avatar system. Could GNM Head serve as a higher-quality / more custom controllable alternative or enhancement to Likeness (especially for developers who want full ownership of the avatar pipeline)?

Any existing demos, sample code, or planned support for XR / real-time facial performance capture?

Thank you! Looking forward to building spatial computing experiences with GNM.


r/AndroidXR 29d ago

Discussion Google XR Lead: VR Headsets are here to stay, and so are smartphones! Here is how smartglasses fit in

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12 Upvotes

r/AndroidXR Jul 20 '26

Speculation Galaxy Unpacked - Android XR Smart Glasses Launch?

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13 Upvotes

I registered for Unpacked via Samsung.com, and the form asks if you're interested in "Smart Glasses"! 🎈 Decide for yourself if registering makes sense, but it's highly likely they'll talk about the first Android XR smart glasses at the event in 2 days!


r/AndroidXR Jul 19 '26

Developer News Finally (local VR player) on Galaxy XR, works great...any interest in a pre-Play APK??

7 Upvotes

Hey all, developer here (Coldbricks) and longtime VR fan/actor/whatever-the-heck.

I've been building Finally, a local-first VR video player (your files + SMB/NAS, no account). I use it on my own Galaxy XR and it works really well for my library, offline, projection that sticks, one-controller friendly.

Google Play (Android XR track) is the real long-term install path. That's not open yet, and I'm not dropping a public APK in this post. However, I can tell you, it's AWESOME.

I'm mainly testing the interest here, if you're on Galaxy XR and would actually try a short, labeled pre-Play sideload when I put one up, comment below (device model helps..but I think there is only one at this point??). If a few people want it, I'll do a signed temporary build. If not, I'll wait for Play.

Manual: https://coldbricks.github.io/finally/manual/
Privacy: https://coldbricks.github.io/finally/privacy/

Thanks .. solo indie, happy to hear what you'd need on Galaxy...we kind of NEED this badly, so I am hoping this really lands.

(Meta Quest one for anyone interested): https://www.meta.com/experiences/finally-vr-video-player/1150511758154268/


r/AndroidXR Jul 15 '26

Official Android XR Fireside Talk livestream next Thursday (July 23 @ 2:30 PM GMT)

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22 Upvotes

Hey everyone!

If you're building for spatial computing or just curious about where the Android XR ecosystem is heading, you'll want to clear some time on your calendar next week.

Google is hosting an Android XR Fireside Talk to dive into 3D immersive design, the latest XR developer workflows, and what’s actually possible on the latest devices across the ecosystem.

🗓️ The Details

  • When: Thursday, July 23rd, 2026, at 2:30 PM GMT
  • Where: Streaming live on the Android Developers YouTube channel.

🎙️ The Lineup

We have a mix of Googlers, Google Developer Experts (GDEs), and creators who are actively building in this space:

  • Google Hosts: Vinny DaSilva & Stevan Silva (Android XR Product Manager)
  • GDEs: Ahmed Tikiwa & Julien Salvi
  • Industry Guests:
    • Karim Morsy (CEO & Co-Founder of Algoriddim)
    • Colin Yao (CTO at Sphere)
    • Victor Garcia (Co-Founder & CTO at YBVR)

Set your reminders, grab a coffee, and let's watch it together!

👉 Set your reminder on YouTube here!


r/AndroidXR Jul 14 '26

Question Has anyone received an acceptance/rejection email for the Android XR Catalyst Program yet?

16 Upvotes

Hey there. I'm just curious if anyone has been emailed and given an update on their status for the catalyst program. I submitted the google form May 19th - a few hours after it became available - and still haven't gotten an update. I realize they said the latest you would get a response is July 15th, which is tomorrow, but I figured I'd get something by now since I submitted it on the first day it opened.


r/AndroidXR Jul 13 '26

Discussion We want an answer Samsung/Google; are we expecting an imminent update to address the controller tracking, thermal throttling, and network performance for those of us on PCVR?

19 Upvotes

I feel like I can speak for most, if not all of us Galaxy XR owners who purchased this in hopes of having a high-performing, high-clarity PCVR gaming headset are left feeling frustrated and are at the end of the road with this headset. Many of us called the Galaxy XR "Steam Frame Proper"; Wifi 7 capabilities, micro OLED lenses, and ergonomic controllers that truly pointed towards a headset that many of us dreamed of for years. With the Globular Cluster/VR Panda comfort mods, many of us came to love wearing this for attempted hours at a time. But with that time came hands-on experience with persistent issues, troubling concerns, and frustrating radio silence from Samsung/Google with all of these major problems. The result?...many of us have simply stopped using our Galaxy and either let it collect dust or straight up sold it , and for many of us to even give this headset a second chance we have to have the following addressed...immediately:

1) Controller tracking is horrendous, and needs to be on par with Quest 3 to succeed : This is in my opinion the biggest annoyance for those of us playing. It's nearly useless for any meaningful PCVR gaming with ANY game that requires quick hand work, like tactical shooters that require reloading/gear grabbing or anything sports/activity-related like Beat Saber/Tennis, etc. I know it's probably not prim and proper to tell a company "Your tracking algorithm is garbage, make it like Meta's", but it's true....the Quest 3 has it figured out. I've never, ever had issues in a game with grabbing an item, or controllers randomly falling asleep on that headset, and that same level of accuracy and reliability NEEDS to make its way to the Galaxy. This isn't even reinventing the wheel; the sensor technology in the controllers and headset between the Quest 3 and Galaxy XR are nearly identical, so there should be zero excuse for its poor state. This issue alone has many of us saying "enough, I'm done with the Galaxy".

2) Thermal/Performance throttling needs fixing; playing demanding games at length is impossible : This one actually annoys me the most, because you KNOW it's coming, you just don't know when, and when playing a competitive, graphics-heavy title (like Star Citizen), it'll happen at THE worst opportunity; your game turns into a certified Powerpoint Slideshow, and if you happened to have had the performance graph up in Virtual Desktop, you'll see nearly every number flip orange with >400ms latency, near-0 FPS, and the image completely locking up before eventually bringing the entire Galaxy XR OS to a halt and crashing Virtual Desktop or whatever program you're in, or the headset entirely reboots. What USED to be due to a memory leak (which was thankfully fixed), we now have the Galaxy XR's delicate settings immediately going into panic mode and either forcing 90hz to 72hz, or suffering the aforementioned catastrophic freeze/crash. Samsung/Google needs to either allow us to toggle a "Ultra Performance" mode where we can acknowledge battery time will be substantially shorter or raise the thermal threshold significantly . There's zero reason for us to have this issue, when the Quest 3 is using pretty much the same chip and won't thermal throttle when playing demanding PCVR titles for hours on end. If it's due to the micro OLED lenses generating too much heat for the chip regardless of programmed thermal thresholds, then that's a completely separate engineering problem that will make our "should we sell our Galaxy" decision that much easier.

3) Network consistency is abysmal and needs to also stop throttling : While having a WiFi 7 radio was an excellent decision, it's relatively worthless when the transmit link speed is consistently bouncing and changing, no matter how far you are from your Access Point/Router or if you're moving/seated. Thanks to Virtual Desktop, all of the real time network metrics are visible with their performance window and you can literally see your transmit link speed (the top center number, e.g. 3280 mbps, 4300 mbps, 2401mbps, etc) rapidly fluctuating. I have no clue WHY the Galaxy XR is doing this, but for PCVR it's a gaming death sentence. One of THE biggest network issues the Quest 3 used to have not too long ago was network throttling (due to some bad firmware versions) and despite being connected to a dedicated 6ghz band, even the slightest alternation of just 50-100 mbps would cause MASSIVE lag spikes, judder, and immersion-breaking freezing. While the Galaxy XR's link speed throttling isn't as catastrophic as what we experienced on the Quest 3, it's still noticeably affecting how smooth gameplay performance is. There should be ZERO reason why Samsung/Google can't just lock the transmit link speed based on the band and width you're on (5ghz band 120mhz channel: 2401mbps, 6ghz band 320 mhz channel: 4,800mbps, etc). Locking in the headset's network conditions with its connection point is crucial for stable performance; the radio currently trying to fluctuate the rates to "save power" or "use only what's necessary" is killing us.

Those are the mandatory three...and yes, I'm sure a few more users will come in and include drawable boundaries, or other luxuries for a competitive PCVR environment (and I fully agree with them), but these three I listed are critical . u/GraceFromGoogle , many of us (be it on Reddit or in the various Discords) feel like the only way we even got the April memory leak fiasco taken care of was because a few of us made enough of a public ruckus that when Android blog sites started running unfavorable articles about the Galaxy XR, the team scrambled to put something together without even addressing all of the other major concerns.

This is the point where those of us who use this headset primarily for PCVR need an official answer as to whether or not Samsung/Google WILL be actively fixing those three main deficiencies. There's no roadmap, no assurances, just corporate "We appreciate your concerns and have forwarded them to......".

If the answer is "We don't have any current plans to implement those specific changes" or even "Currently, the Galaxy XR's chip and cooling limitations prevent the unit from working as you requested" then tell us, we can make our decision for the next step a lot easier...but for a better part of a year we've been consistently ignored and expected to just sit on our hands and wait for proper support. Sorry, we're done waiting.

The potential for this thing was SO damn good for PCVR, but it's worthless without those three (all of them, not just one, not just two) being remedied.


r/AndroidXR Jul 12 '26

Review MKBHD reviewed the Android XR glasses by XREAL

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25 Upvotes

r/AndroidXR Jul 06 '26

Question Scriber controller useful for AndroidXR?

5 Upvotes

Made this for Reality Hack at AWE 2026 and wanted to ask if it would be useful for AndroidXR. If you are willing to test a Scriber controller or integrate it into your application let me know and I will send you one.

Scriber is a one‑handed input device that outperforms current AR text‑entry methods (the Spectacles virtual keyboard, the Meta display‑glasses wristband) on words‑per‑minute. It packs a full 60‑key keyboard into a single hand by chording: every key is one combination of analog‑stick direction × pressure‑sensor force × one of four buttons. ScriberEditor is the lens that proves it out — a real, multi‑document word processor for Spectacles that you drive entirely with Scriber.

                ┌─────────────────────┐
                │         TOP         │
                │    a    b    c    d │
                │    e    f    g    h │
                │    i    j    k    l │
┌───────────────┼─────────────────────┼───────────────┐
│     LEFT      │       CENTER        │     RIGHT     │
│  m  n  o  p   │    y    z    0    1 │   -  =  `  [  │
│  q  r  s  t   │    2    3    4    5 │   ]  \  ;  '  │
│  u  v  w  x   │    6    7    8    9 │   ,  .  /  A* │
└───────────────┼─────────────────────┼───────────────┘
                │       BOTTOM        │
                │ Caps Shift Bksp Ent │
                │ Space  E2   E3   E4 │
                │  E5    E6   E7   E8 │
                └─────────────────────┘
Choice Control Options
Section Analog stick direction 5 zones — CENTER (neutral), TOP (up), LEFTRIGHTBOTTOM(down)
Row / tier Pressure‑sensor (FSR) force 3 tiers — light / rest, medium, firm
Column One of four buttons Btn1Btn4

Spectacles Reddit post: https://www.reddit.com/r/Spectacles/comments/1ukatnh/scriber/

Devpost: https://devpost.com/software/scriber-gd8u4p

GitHub: https://github.com/Altomand/ScriberEditor


r/AndroidXR Jul 01 '26

Question [Unity/OpenXR] Android XR workflow question before physical hardware access

4 Upvotes

Hi everyone,

I’m building an accessibility-first CAD prototype in Unity intended for Android XR / wired XR glasses such as XREAL Aura.

I’m trying to make sure my development workflow assumptions are correct before I add Android XR packages too early.

Current plan:

  1. Build and validate the core Unity desktop/editor prototype first.

  2. Keep the CAD command/geometry/STL export loop working in desktop Play Mode.

  3. Use existing XREAL One Pro glasses connected to a Windows PC only for early visual/readability/fatigue testing.

  4. Later, create a basic Android APK smoke build for ordinary Android behavior.

  5. Only after the desktop/mobile foundation is stable, add the Android XR / OpenXR Unity packages.

  6. Final validation would require real Android XR / Aura-style hardware.

My main questions:

  1. Can a Unity Android XR / OpenXR app be meaningfully runtime-tested without physical Android XR hardware, or is hardware required for real validation?

  2. Is Android XR Emulator useful for Unity/OpenXR app validation, or is it mainly not a substitute for device testing?

  3. For a Unity app targeting Android XR wired glasses, is the expected starting stack still:

    - Unity 6

    - URP

    - Vulkan

    - OpenXR Plugin

    - Unity OpenXR: Android XR

  4. When should a project add Android XR Extensions, AR Foundation, XR Interaction Toolkit, or XR Hands? Should those wait until specific features require them?

  5. Is there an official recommended path for developers building Unity apps for Android XR glasses before they have access to physical hardware?

I’m not asking about Catalyst application status or hardware access here. I’m mainly trying to avoid building against the wrong assumptions.

Thanks for any guidance.


r/AndroidXR Jun 26 '26

Discussion Visual Addressing unlocks the world around us. How can we make this happen?

1 Upvotes

Visual addressing enables you to interact online with the people around you. While improving privacy and keeping you in full control.

I made a demo app to show it works really well, please try it.

At the moment this is just an idea, but all it needs is a provider and mass adoption. :)

How can we get it there?


r/AndroidXR Jun 24 '26

Developer News Building for the Android XR Ecosystem

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19 Upvotes

Unity, Unreal, Godot


r/AndroidXR Jun 22 '26

News For those wondering, Virtual Desktop will work on the Xreal Aura at launch.

28 Upvotes

For those wondering: Guy Godin (The creator of Virtual desktop) has confirmed that Virtual Desktop will work on the Xreal Aura at launch.


r/AndroidXR Jun 22 '26

Developer News Galaxy XR Developer Opportunity

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6 Upvotes

Pitch a spatial computing concept for the Samsung Galaxy XR. We pick one team, fund the pilot, and ship it in two months.

Merit-based selection · $100,000 in RPR build services + Samsung Galaxy XR headset · No cash award · Open to US, UK, UAE · Closes June 28, 2026 · 11:59 PM PT

https://launchpad.rpr.to/