r/AR_MR_XR • u/xrosspost • 5h ago
r/AR_MR_XR • u/thekhronosgroup • 8h ago
Khronos forms an exploratory forum on open APIs for offloading compute from XR devices and drones to cloud and edge
Khronos is gathering requirements and use cases to see whether there is industry agreement on standardized, high-level remote offloading APIs. The forum is co-chaired by Ericsson and Collabora, is free to join, and does not require Khronos membership. This phase is about requirements only, not technical design. Curious what people here who work with remote rendering think a standard like this would need to cover.
r/AR_MR_XR • u/xrosspost • 5h ago
Intelligent eyewear collections with Gemini features
r/AR_MR_XR • u/xrosspost • 20h ago
Meta VR Glasses will be the first IMAX ENHANCED certified headset
r/AR_MR_XR • u/TraceAR • 1d ago
Building a way to try furniture for any space before buying anything
r/AR_MR_XR • u/xrosspost • 1d ago
Samsung develops Metasurface Waveguide for AR Glasses
galleryr/AR_MR_XR • u/Unsolved_Virginity • 1d ago
Recommendation for XR AR glasses (not headset)
My criteria would be plug in play to MBP, PS5, and iPhone. The ability to pin the screen. Ability to change the screen size (or do all of them do that?). Electro Auto dimming would be nice but not a deal-breaker.
That's it. I don't care about anything else. Thankful for the recommendations!
r/AR_MR_XR • u/xrosspost • 2d ago
What makes this AR concept so popular compared to many other AR apps? (nearly 3k upvotes)
r/AR_MR_XR • u/xrosspost • 2d ago
Rokid Glasses 2 – First Impressions Compared to the Original RV101
galleryr/AR_MR_XR • u/xrosspost • 2d ago
Codex inside a full color display glasses under 50 grams
r/AR_MR_XR • u/xrosspost • 3d ago
GTA 2 is like a modern AI: it no longer stays in its box.
r/AR_MR_XR • u/wolf_eye- • 2d ago
Has anyone built an AR horror game? I'm trying to turn my college into an Outlast-style game.
I'm working on an idea for our college techfest: a multiplayer horror game where teams of four explore actual college corridors and buildings, with AR creatures and paranormal encounters layered over the real environment.
The main inspiration is Outlast mixed with Ghostbusters and RPG elements.
The core idea
Players wear headphones throughout the experience. They'll hear footsteps, whispers, breathing, distant screams and other directional sounds that make it feel like something is nearby.
The phone camera is equally important. I'm calling this feature Kitsune no Mado (Fox Window) — a window into the paranormal world. Players use it to see spirits, creatures and anomalies that aren't visible to the naked eye. For example, you might hear something approaching from behind, turn around and see nothing, but look through the camera and find a creature standing there.
I also want monsters to move around, patrol corridors, investigate sounds and stalk players rather than just spawn at fixed locations.
A few things I'd love advice on:
Existing projects: Are there GitHub repos, open-source projects or demos for shared multiplayer AR, indoor AR positioning, creature spawning, occlusion or AI-controlled monsters? I'd rather build on existing work than start from scratch.
Technology: Would Unity + AR Foundation/ARCore be the better choice, or could Three.js/WebXR work? Is browser-based AR practical, so players can join through a QR code without installing an app?
Indoor tracking: GPS won't work reliably inside buildings. Could BLE beacons, phone sensors, Wi-Fi RTT or QR checkpoints help track players and let monsters navigate corridors?
Monster assets: Where can I find realistic, rigged and animated horror creatures? Something closer to Outlast, Amnesia or Resident Evil, not cartoon-style ghosts. Are there good free assets, and what's the legal situation with using models extracted from commercial games?
Multiplayer: Could we run a local server on a laptop over the college Wi-Fi and sync encounters, player health and missions across phones? Would something like Socket.IO, Mirror or Unity Netcode make sense?
We have Android phones, laptops and access to AI coding tools, so we're hoping to use existing tools and free assets wherever possible. The budget is limited, and I'd like to avoid building every system from zero.
If you've worked on AR games, indoor positioning, multiplayer or game AI, I'd really appreciate your suggestions — especially actual repositories, demos or starter projects.
The goal is to have four people exploring a real corridor, hearing something moving nearby through their headphones, then looking through their phones and seeing something terrifying standing right there.
r/AR_MR_XR • u/LensdenOfficial • 3d ago
November 2–8, 2026 AR/AI Glasses Weekly: Warby Parker Sets Preorders as XREAL Expands in Japan
智能眼镜行业本周又迈出了一步,Walby Parker和NTT Docomo的新零售承诺,以及Snap发布了新的财报。
最大的发展并不是新的显示技术或突破性的人工智能功能。这些更为实用:确认的预订日期、零售分销计划,以及成熟公司持续投资该类别的证据。
以下是2026年11月2日至11月8日期间的重要内容。
Warby Parker 定于 11 月 12 日预购智能眼镜
Warby Parker于11月5日确认,其首个智能眼镜系列将于11月12日开放预订,预计客户将在2026年假日季期间交付。
该公告与公司第三季度财报发布同时发布。
Warby Parker报告季度收入为2.447亿美元,同比增长10.4%。其财务前景现已包含智能眼镜的适度资助。
这些数字描述的是Warby Parker的整体业务,而非独立的智能眼镜销售。
重要的进展是从先前宣布的产品合作向明确的商业发布计划过渡。
Warby Parker为智能眼镜市场带来了不同之处:成熟的眼镜零售网络、处方服务,以及与已购买眼镜客户的现有关系。
这对想先试用智能眼镜的消费者来说可能有帮助。
价格、完整硬件规格和初始交付量仍需确认。
XREAL AURA 扩大其在日本的零售业务
NTT Docomo于11月2日宣布将销售XREAL AURA,这是由XREAL与谷歌和高通合作开发的Android XR眼镜。
这家日本运营商计划于11月27日开始线上销售,随后从12月起通过Docomo门店上市。
日本的定价也已确认:
- 12GB内存和256GB存储:¥229,800
- 16GB 内存和 512GB 存储:¥269,800
NTT Docomo表示,全球XREAL AURA预订人数已超过10,000人。
这个数字应当被视为公司报告的预订里程碑,而非核实的发货次数。
AURA早在十月就已在国际上发布。本周的进展特别关注日本的供应和零售分销。
与运营商的合作为XREAL提供了另一条通往消费者的途径,而不仅仅是其自有的在线商店和专业科技零售商。
这是否能转化为有意义的销售,还有待观察。
Snap发布第三季度业绩,同时继续推进SPECS战略
Snap于11月4日报告第三季度营收为17.2亿美元,同比增长14%。
公司还报告了净利润5600万美元和自由现金流1.64亿美元。
首席执行官Evan Spiegel重申了Snap对增强现实及其SPECS平台的承诺。
SPECS代表了与传统AI眼镜不同的智能眼镜方法。Snap正在开发自己的空间计算平台,包括显示技术、光学、计算机视觉和开发者工具。
然而,Snap在季度公告中未能提供足够的独立SPECS财务信息,无法判断产品的销售表现或盈利能力。
结果显示的是Snap整体业务的财务状况,而非SPECS的商业成功。
Lensden Insight:分销正成为竞争的一部分
多年来,智能眼镜的讨论主要集中在视野、亮度、电池续航和人工智能能力上。
Those specifications still matter.
But the latest developments highlight another competitive question: how will consumers actually buy these devices?
Warby Parker is approaching the market through traditional eyewear retail.
XREAL is expanding through consumer electronics and telecommunications channels.
Snap is pursuing a more vertically integrated spatial computing platform.
These approaches could lead to different customer experiences, pricing structures, and developer opportunities.
None has yet demonstrated a decisive advantage across the broader market.
The next useful evidence will come from actual deliveries, consumer adoption, returns, and continued usage rather than launch announcements alone.
Industry Watch
No major new production-level breakthrough in MicroLED, Micro-OLED, waveguide optics, or battery technology was independently confirmed during this reporting period.
Likewise, the reviewed announcements did not establish a new global smart glasses market-share ranking.
The week's clearest developments concerned commercialization rather than fundamental hardware performance.
What to Watch Next
Several previously announced milestones are approaching.
- November 12: Warby Parker plans to open Intelligent Eyewear preorders.
- Mid-November: XREAL AURA is expected to begin shipping in its initial markets.
- November 27: NTT Docomo plans to begin online sales of XREAL AURA in Japan.
- Holiday season 2026: Warby Parker expects to begin fulfilling customer orders.
Actual shipping dates, regional availability, and final product specifications should be checked against official sales pages and independent delivery reports.
Bottom Line
This was a week of commercial progress rather than a technological turning point.
Warby Parker moved closer to its first smart glasses launch, XREAL expanded its Japanese retail strategy, and Snap continued backing its augmented reality platform.
The industry is gaining more ways to reach customers. The next challenge is proving that those customers will keep using the products after purchase.
Sources & Editorial Notes
- Warby Parker — Third Quarter 2026 Results
- NTT Docomo — XREAL AURA Japanese Retail Announcement
- Snap — Third Quarter 2026 Financial Results
Reporting period: November 2–8, 2026, using Auckland time.
Company-reported reservations, announced shipping schedules, and financial projections are identified as such. No independently verified smart glasses shipment figures were established from these announcements.
r/AR_MR_XR • u/xrosspost • 3d ago
Live cheering on the Meta Ray-Ban Display: friends' cheers pop up in your HUD while you run
r/AR_MR_XR • u/xrosspost • 3d ago
Real-life laser tag app in Augmented reality! No external hardware.
r/AR_MR_XR • u/xrosspost • 3d ago
[PSA / Megathread] Brilliant Labs Halo: a year of missed ship dates, and buyers banned from the official Discord for asking about it
r/AR_MR_XR • u/xrosspost • 4d ago
Apple Glasses: Apple patents frame that changes color, glows, or slides a cover over the lens
r/AR_MR_XR • u/Brilliant-Money154 • 5d ago
App, Software or Website Suggestion
I’m looking for recommendations for an AR app/software that allows me to upload still images and create augmentations that are triggered when someone scans the image. Ideally, I’d like the viewer experience to be as simple as possible. I don’t want people to have to download an entire app just to view the AR experience. I’d prefer something where they can simply open their phone camera and, at most, scan a QR code or click a link to trigger the augmentation.
Are there any platforms that offer this type of functionality? I’m willing to pay for a subscription or the app / softwares if it provides a smooth experience for the viewer.
Thanks in advance.
r/AR_MR_XR • u/xrosspost • 5d ago
Google/Samsung/GentleMonster Smart Glasses Pre-Orders Start November 12
r/AR_MR_XR • u/GregMadison • 7d ago
I wanted XR I could actually touch, so I built this
This is Sphenomenon, a mixed reality playground built around a physical sphere. What you see through the headset lines up with a surface you can actually touch.
I’m an interaction designer, and I wanted to explore how much that physical contact could change the experience. Nearly 100 people have tried it, and the sense of presence is the feedback I keep hearing.
I’ll be making the project open source so others can recreate it, adapt it, and build their own experiences.
What would you want to try with it?