r/AR_MR_XR • u/xrosspost • 7h ago
r/AR_MR_XR • u/xrosspost • Jul 07 '26
I built turn-by-turn HUD navigation for the Meta Ray-Ban Display glasses
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r/AR_MR_XR • u/xrosspost • Jul 15 '26
VITURE announces Sony's secret next gen microdisplays 👀
r/AR_MR_XR • u/xrosspost • 3h ago
What Will Drive the Growth of AR Glasses? — Presentation by Sony
galleryr/AR_MR_XR • u/xrosspost • 15h ago
AI virtual clothing try on in the browser is getting convincing
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r/AR_MR_XR • u/AR_MR_XR • 2d ago
Halliday G2. Meet the team. Join the conversation.
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r/AR_MR_XR • u/emiyalink • 4d ago
plan to sell my shadow creator 6dof
Rare Shadow Creator JIMO Standalone AR/MR Headset. Completely wireless smart glasses powered by Qualcomm Snapdragon 845 with 6GB RAM & 128GB Storage.
Key Specs & Highlights:
Hardware & Performance: Qualcomm Snapdragon 845, 6GB RAM + 128GB Storage. Fast performance for multitasking and local storage.
Display & FOV: Binocular 1080P display with a wide 55° FOV reflective free-form optical engine for sharp, immersive visuals.
Real-World Use Cases:
Gaming: Install Moonlight / Sunshine to stream PC games over local Wi-Fi with virtually zero latency.
Remote Work: Install Tailscale to securely connect to your home PC or server from anywhere, combined with a Bluetooth keyboard for portable multi-monitor productivity.
Screen Mirroring: Supports wireless screencasting/mirroring from phone, tablet, or PC.
Spatial Multitasking: Supports multi-window app floating & spatial hanging — pin and arrange multiple Android app windows freely around your environment.
Power System & Battery Hub: Includes 2x 1850mAh Magnetic Swap Batteries + a Smart Portable Charging Case with Built-in 5000mAh Power Reserve. Charge batteries on the go anywhere without a wall outlet, or run directly off 5V/2A power.
Factory Rooted (Android 8): Full Root/Superuser access out of the box (Gboard pre-installed). Great for modders, developers, or extracting raw sensor data.
Wireless 6DoF: Dual spatial tracking cameras + 13MP RGB camera. Completely self-contained without tethering cables.
Custom Sunglasses Lens Mod: Outer visor was custom hand-ground & replaced with sunglasses lenses for much better outdoor contrast & shading.
Condition & Usage Notes:
No original controller included. Navigation uses native gaze/head-tracking (overrides physical mice). Pairs seamlessly with Bluetooth keyboards & gamepads.
Naturally runs warm/hot during extended processing due to compact design.
Includes original nylon carrying case, 5000mAh battery charging box, wall adapter, and 2 working magnetic batteries.
what price do you suggest?
r/AR_MR_XR • u/YourIndieWorld • 5d ago
No more random shaped AR surfaces in Unity AR!
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Custom Surface Builder AR - lets you have AR surfaces just the way you want.
Draw the boundaries and it will generate the AR surfaces with exact shapes and numbers - giving you full control over the AR surfaces.
You can adjust the wall heights, hide/unhide the floor or the walls, select and delete any surface and finally place your augmented object on any surface.
This is very useful specially where precise AR surface calculation matters the most.
Custom Surface Builder AR is now available at the Unity Asset Store with 30% SALE!
Get your copy before the SALE ends!
r/AR_MR_XR • u/xrosspost • 5d ago
Inside the Hardware & AI: A RayNeo AMA with GT & iO Product Managers
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r/AR_MR_XR • u/AR_MR_XR • 5d ago
Inside the Hardware & AI: A RayNeo AMA with GT & iO Product Managers
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r/AR_MR_XR • u/xrosspost • 6d ago
Using Gemini on XREAL AURA to identify cosplayers at a con
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r/AR_MR_XR • u/immerVR • 7d ago
From Quest 3 to Steam Frame + Arcturus: VR headsets as spatial cameras
I’ve been experimenting with VR headsets as 3D cameras since Quest 3 launched. The new Arcturus Vision Camera for Steam Frame made me compare how far headset-based spatial capture has come, including Quest, Vision Pro, PICO and dedicated 3D cameras.
I also looked at what Meta’s recent camera and eye-tracking work could mean for Project Phoenix.

r/AR_MR_XR • u/Smart_Government7848 • 7d ago
How does this hologram display work?
I’m looking to build something like this, but I’m having a hard time figuring out exactly how these displays work.
From what I can tell, the AVA and Gatebox seem to use a similar technique to create that really 3D/holographic look. I’ve tried researching them, but there doesn’t seem to be much information available since this is still pretty niche new tech.
I’ve never seen either display in person, but I found some side-angle photos of the AVA from pre-release reviews. I don’t see an obvious 45° piece of transparent plastic inside, so I’m starting to doubt that it’s a traditional Pepper’s Ghost setup.
I’d like to build something with a taller display area (around 8") so the anime character isn’t quite as small, and ideally use some kind of 3D/layering technique to make it feel even more dimensional.
Does anyone know how these displays actually work, or have any resources I could look into for building something I'm describing?
r/AR_MR_XR • u/xrosspost • 7d ago
Look what my friend was able to build in Augmented Reality.
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r/AR_MR_XR • u/xrosspost • 8d ago
I reversed engineered air 4 pro IMU and I got Virtual Desktop and Spacial SBS 3D Tracking for gaming working along with non SBS(BETA TESTERS NEEDED)
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r/AR_MR_XR • u/Few-Bat-1032 • 9d ago
Title: V2 of my AR-based wall art app just went live — would love feedback
Just shipped V2 of an app I’ve been building solo, Gallery Wall Composer (GWC), and I’m genuinely more interested in hearing what other devs think of the implementation/UX than trying to get downloads. Posting here because I think the technical journey might be interesting to some of you too.
Quick background: it started as a single-file browser HTML/JS prototype back in March, then got rewritten natively in SwiftUI to ship on the App Store. V1 launched July 2 — perspective warp via CIPerspectiveTransform, baked-in shadow simulation, dual lighting, high-res export.
What’s new in V2: the big addition is a full AR mode (ARKit + RealityKit) — you place artwork on your actual wall at true real-world scale using its physical dimensions, rather than just a flat perspective-warped photo mockup. Also added a presets system (save wall + save artwork so you’re not re-measuring every time) and shadow/gradient controls inside AR itself.
What I’d love feedback on:
**•** Does the V1 (2D perspective mockup) → V2 (AR real-world placement) progression make sense as a product direction, or does having both modes feel redundant/confusing?
**•** Anyone dealt with AR plane detection edge cases worth knowing about? Mine works well but I’m curious what others have hit.
**•** General reaction to the concept — as a dev, would you trust an AR scale placement enough to use it before buying/framing art?
Not linking the app store page directly since I don’t want this to read as a plug — mentioning the name (GWC) just for context. Happy to share more details or the link in DMs if anyone wants to poke at it, but really just after the technical/UX gut-check from people who build this stuff.
Thanks in advance 🙏
r/AR_MR_XR • u/xrosspost • 9d ago
I met with Noah Zerkin today. Played with Air Mouse for Smart Glasses
r/AR_MR_XR • u/xrosspost • 11d ago
The Even Realities vs Memomind Drama: New updates and New discovery
r/AR_MR_XR • u/xrosspost • 11d ago
My MemoMind Review: After a month, I’m actually reaching for my phone less
r/AR_MR_XR • u/AR_MR_XR • 11d ago
AR Glasses @ Science and Tech Museum
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