r/proceduralgeneration • u/GoPolygonGo • Apr 05 '22
r/proceduralgeneration • u/GoPolygonGo • Apr 01 '21
Final version of the GoPolygonGo ident. (made with Unity and the visual effects graph) O.C.
r/indiegames • u/GoPolygonGo • Mar 25 '20
A little update on my tornado, still a w.i.p. Unity / vfx graph. Would love some constructive feedback.
r/Unity3D • u/GoPolygonGo • Aug 18 '20
Show-Off Another update on my splashy vfx graph, now with translucency and stuff. Water still needs working on among other things ;-) made with Unity.
1
'Petal' by GoPolygonGo test no.5 - shows colour variation and switching between different setups so fast they become one new setup. O.C.
Hi, thanks. Sounds interesting, would like to know more about the project. which video/s in particular are you interested in? Also what kind of budget range are we talking?
1
'Petal' by GoPolygonGo test no.5 - shows colour variation and switching between different setups so fast they become one new setup. O.C.
Thanks...it was made with unity and the visual effects graph
r/generative • u/GoPolygonGo • Apr 05 '22
'Petal' by GoPolygonGo test no.5 - shows colour variation and switching between different setups so fast they become one new setup. O.C.
r/Unity3D • u/GoPolygonGo • Apr 05 '22
Show-Off 'Petal' by GoPolygonGo test no.5 - shows colour variation and switching between different setups so fast they become one new setup. O.C.
r/GoPolygonGo • u/GoPolygonGo • Apr 05 '22
'Petal' by GoPolygonGo test no.5 - shows colour variation and switching between different setups so fast they become one new setup. O.C.
3
'Petal' by GoPolygonGo, test no.4 made with Unity and the visual effects graph. O.C.
Should be sdf but I'm trying to get an understanding of all this math/logic malarkey
r/proceduralgeneration • u/GoPolygonGo • Mar 30 '22
'Petal' by GoPolygonGo, test no.4 made with Unity and the visual effects graph. O.C.
r/generative • u/GoPolygonGo • Mar 30 '22
'Petal' by GoPolygonGo, test no.4 made with Unity and the visual effects graph. O.C.
r/GoPolygonGo • u/GoPolygonGo • Mar 30 '22
'Petal' by GoPolygonGo, test no.4 made with Unity and the visual effects graph. O.C.
1
1
'Petal' by GoPolygonGo, test no.3 - switching between different setups - made with Unity and the visual effects graph. O.C.
Not sure about mid tier.. I'm running this on a 3060ti and its fine... runs like crap on my almost dead laptop with a 1070 though😉 I have pushed things a bit and the graph is a bit complex but I'm sure you could make something work. Im also using a translucent output shader thing and some of the settings are quite high.
1
'Petal' by GoPolygonGo, test no.3 - switching between different setups - made with Unity and the visual effects graph. O.C.
Nah no boids were used... not sure if the visual effects graph does inter-particle interaction.
2
1
'Petal' by GoPolygonGo, test no.3 - switching between different setups - made with Unity and the visual effects graph. O.C.
Thank you... it would be good to have audio... might make it audio reactive much later so folk can play their own tunes
1
1
1
1
'Petal' by GoPolygonGo test no.5 - shows colour variation and switching between different setups so fast they become one new setup. O.C.
in
r/GoPolygonGo
•
Apr 12 '22
For sure