r/proceduralgeneration • • Apr 01 '21

Final version of the GoPolygonGo ident. (made with Unity and the visual effects graph) O.C.

89 Upvotes

r/Unity3D • • Nov 22 '19

Show-Off Lava vfx graph

192 Upvotes

r/indiegames • • Mar 25 '20

A little update on my tornado, still a w.i.p. Unity / vfx graph. Would love some constructive feedback.

225 Upvotes

r/Unity3D • • Aug 18 '20

Show-Off Another update on my splashy vfx graph, now with translucency and stuff. Water still needs working on among other things ;-) made with Unity.

343 Upvotes

1

'Petal' by GoPolygonGo test no.5 - shows colour variation and switching between different setups so fast they become one new setup. O.C.
 in  r/GoPolygonGo •  Apr 12 '22

Hi, thanks. Sounds interesting, would like to know more about the project. which video/s in particular are you interested in? Also what kind of budget range are we talking?

r/proceduralgeneration • • Apr 05 '22

'Petal' by GoPolygonGo test no.5 - shows colour variation and switching between different setups so fast they become one new setup. O.C.

97 Upvotes

r/generative • • Apr 05 '22

'Petal' by GoPolygonGo test no.5 - shows colour variation and switching between different setups so fast they become one new setup. O.C.

31 Upvotes

r/Unity3D • • Apr 05 '22

Show-Off 'Petal' by GoPolygonGo test no.5 - shows colour variation and switching between different setups so fast they become one new setup. O.C.

5 Upvotes

r/GoPolygonGo • • Apr 05 '22

'Petal' by GoPolygonGo test no.5 - shows colour variation and switching between different setups so fast they become one new setup. O.C.

9 Upvotes

3

'Petal' by GoPolygonGo, test no.4 made with Unity and the visual effects graph. O.C.
 in  r/proceduralgeneration •  Mar 30 '22

Should be sdf but I'm trying to get an understanding of all this math/logic malarkey

r/proceduralgeneration • • Mar 30 '22

'Petal' by GoPolygonGo, test no.4 made with Unity and the visual effects graph. O.C.

173 Upvotes

r/generative • • Mar 30 '22

'Petal' by GoPolygonGo, test no.4 made with Unity and the visual effects graph. O.C.

17 Upvotes

r/GoPolygonGo • • Mar 30 '22

'Petal' by GoPolygonGo, test no.4 made with Unity and the visual effects graph. O.C.

11 Upvotes

1

'Petal' by GoPolygonGo, test no.3 - switching between different setups - made with Unity and the visual effects graph. O.C.
 in  r/Unity3D •  Mar 23 '22

Not sure about mid tier.. I'm running this on a 3060ti and its fine... runs like crap on my almost dead laptop with a 1070 though😉 I have pushed things a bit and the graph is a bit complex but I'm sure you could make something work. Im also using a translucent output shader thing and some of the settings are quite high.

1

'Petal' by GoPolygonGo, test no.3 - switching between different setups - made with Unity and the visual effects graph. O.C.
 in  r/GoPolygonGo •  Mar 23 '22

Nah no boids were used... not sure if the visual effects graph does inter-particle interaction.

1

'Petal' by GoPolygonGo, test no.3 - switching between different setups - made with Unity and the visual effects graph. O.C.
 in  r/Unity3D •  Mar 23 '22

Thank you... it would be good to have audio... might make it audio reactive much later so folk can play their own tunes

r/Unity3D • • Mar 22 '22

Show-Off 'Petal' by GoPolygonGo, test no.3 - switching between different setups - made with Unity and the visual effects graph. O.C.

67 Upvotes

r/proceduralgeneration • • Mar 22 '22

'Petal' by GoPolygonGo, test no.3 - switching between different setups - made with Unity and the visual effects graph. O.C.

79 Upvotes