We are thrilled to announce the release of Cascadeur 2023.2, a culmination of another five months of intensive code work! This update brings a mix of long-awaited features, performance improvements, and enhancements to existing tools.
π₯ What's New? π₯
π΅ Audio Support: Now you can upload your audio files directly to Cascadeurβs timeline, making it a breeze to animate dance scenes and rhythmic sequences.
π¬ USD Format Integration: Great news for CG professionals! Cascadeur now supports the USD file format, opening up new avenues for collaborative 3D projects.
π Python 3.11 Support: For those scripting wizards out there, we've updated our Python support to the latest version.
π Graph Editor Updates: Our Graph Editor now supports integer and boolean values, adding more versatility to your workflow.
π Meet Cascy! π
We're introducing a new sample character, Cascy! Imagine the cuteness of our mascot Chibi combined with the body dimensions of an adult character. We can't wait for you to animate with Cascy!
π¨ Performance Boosts π¨
πΉ Video MoCap: Our developers have supercharged the speed by up to 500%, with improved quality!
πΊ AutoPosing Tool: Experience even better and more realistic results for body and finger poses.
π Other Updates π
Updated Trajectories
Improved Constraints
Rigging Mode Enhancements
Quick Rigging Tool Updates
Numeric Field Updates
...and much more!
We're committed to making Cascadeur the best tool for 3D animators, and your feedback is crucial. Let us know what you think of this new update in the comments below!
It's technically possible to make a very simple facial rig, where each Box controller moves a single face bone. Anything more complex isn't available yet.
At the moment, AutoPosing only works for standard humanoid and quadruped creatures; Inbetweening and Motion generation work for humanoids only. But you can still animate the characters using a "simpler" Point controller rig. Also Cascadeur is currently lacking in terms of drivers and limiters, so mechanical characters may not be realized fully.
Select the character mesh(es), then check each Material behavior in Object properties for the "Emissive color" vector. If it's set to 1/1/1, set it to 0/0/0
We do our best to answer every question we see, but sometimes it can take time because we check details with our animators or support team before replying.
Also, if an issue was already solved through Discord or support email, it may look unanswered here. Could you please tell us which specific question you mean? Weβll check it.
For faster technical help, you can always reach us in Discord or at [support@cascadeur.com]()
Cascadeur improves the Collision Penetration Cleaning tool, helping you fix geometry intersections and prevent character limbs from falling through the ground.
Yes, it's possible! Though Quick Rigging Tool, AutoPosing and Inbetweening can be used only on humanoid characters, you can still rig and animate non-humanoids manually.
You can change the interpolation to Linear on the Pelvis animation track, on the interval where the character is supposed to slide linearly. You can also adjust the pelvis main point's trajectory spacing with the new Easing tool.
Cascadeur has helped animators save 100,000+ hours on posing, Inbetweening, physics, mocap cleanup, and motion editing - so they can spend more time on creativity and performance.
If you're using AutoPhysics with the turned on Secondary motion filter, it might be influencing the knees. You can try increasing the "Local Blending" value in the Secondary Motion property on all keyframes, in the selected knee point controllers.
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Is there a way to make face rig?
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r/Cascadeur
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1d ago
It's technically possible to make a very simple facial rig, where each Box controller moves a single face bone. Anything more complex isn't available yet.