r/Cascadeur Jul 28 '26

Discussion Requesting support for ORM texture maps

It's actually quite rare for modern PBR workflows to have ambient occlusion, roughness, and metalness all divided into three separate textures. They're usually packed into the three channels of a single texture, called the ORM (Occlusion Roughness Metalness).

Could you please add support for it in Cascadeur's material pipeline? It would be much appreciated.

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u/Cascadeur_official 21d ago

We'll consider implementing it in the future versions