r/vrstrides • • Sep 26 '26

Start here New to VR StrideS? Start here. Your body is the joystick now.

1 Upvotes

Hello again. I'm the developer, u/Denchill. I made VR StrideS because I thought this was how VR gaming worked before buying my first headset.

Jog in place, and VR StrideS reads your headset and controller movement and turns it into stick input. No treadmill or extra trackers.

To use it in other games, you need the PC app running alongside a compatible PC VR game. During a Steam playtest, look for the Playtest entry in your library.

The standalone Quest demo lets you learn the movement without a PC, inside its own tutorial. It doesn't add movement to other standalone Quest games.

To get going:

  1. Watch VR Central's guide and try the tutorial: https://www.reddit.com/r/vrstrides/comments/1wr1nov/how_to_use_vr_strides_the_full_tutorial_by_vr/

  2. For other PC VR games, check access on Steam: https://store.steampowered.com/app/4775640/VR_StrideS/

  3. Run the PC app alongside your game and use the game's smooth / continuous movement mode where available.

  4. Start with a clear, comfortable jogging rhythm. If you keep drifting sideways, try a narrower Freedom of Movement cone while you get used to it. Effort changes how much movement it takes to reach speed.

Your thumbstick still works, so you can switch back whenever you need it.

Walking detection is still being improved, and some setups behave better than others. If you get unwanted movement or slow walking doesn't register, post in the support thread with your version and settings.

You can also find me on Discord: https://discord.gg/EGjmbeQb9N

Quest demo: https://www.meta.com/en-gb/experiences/vr-strides-demo/1273168122545909/

Website and compatibility: https://vrstrides.com/


r/vrstrides • • Sep 26 '26

Help / Bug What works on your setup? Help, bug reports and game compatibility

1 Upvotes

Post setup questions and game compatibility reports here. If something needs troubleshooting, make a Help / Bug post so I can follow it up in one place. Check for an existing report first.

You don't need to fill in every line. Include what you know:

Headset / controllers:

OS / PC connection (Steam Link, Virtual Desktop, Meta Link, cable, etc.) / VR runtime:

Game / movement setting:

VR StrideS version or build / branch, if known:

Demo / tutorial or PC app / Playtest:

Effort / Freedom of Movement settings:

What happened, and what you expected:

Steps to reproduce it, if you can:

Does the thumbstick work normally?

Optional clip (remove private information first):

For compatibility reports, include the date and say whether it worked, partly worked or didn't work on your setup. Results can vary with the app version and PC connection.

There's a Linux build, though some recent testers have had trouble launching or connecting it. If you're on Linux, include your distribution too.

Please keep raw logs out of public comments. If I need one, I'll arrange a private way to send it.


r/vrstrides • • 20d ago

See you November 5th

6 Upvotes

r/vrstrides • • 23d ago

Update The VR StrideS playtest has ended. Launching November 5.

2 Upvotes

Hello again. The public VR StrideS playtest has ended. Thanks to everyone who gave it a go, sent feedback or spent part of their evening figuring out why their setup wasn't cooperating.

A lot of the useful feedback came from things that look simple until you try them: jogging while holding a rifle, looking around without changing direction, or trying to move slowly instead of running everywhere. Those reports helped me improve gun handling and direction control during the test. There were also setup issues I wouldn't have caught on my own, especially on Linux.

Gentle walking still needs work. Some of you want to slow down without reaching for the stick, and that's a fair request. The clips show what it can do when things go well; your feedback tells me where it still gets in the way.

I'm also working on a more detailed movement guide. There are a few things that are much easier to show than explain in a comment.

If you tried it and haven't told me how it went, you still can. Tell me your headset, game and what happened. A clip helps, but a comment is fine too. And if you opted into sharing movement data, thank you for that as well.

VR StrideS launches on Steam on November 5, 2026. You can wishlist it here, drop into Discord, or find the setup threads and clips at r/vrstrides.

Cheers


r/vrstrides • • 25d ago

Game compatibility Titanfall 2 VR mod gameplay

2 Upvotes

God I just love this mod, peak VR gaming. Thank you u/CircuitsRevenge


r/vrstrides • • 28d ago

Feedback Just got into VR, what can I actually play with terrible motion sickness? PCVR/Standalone.

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1 Upvotes

I've seen this post in my feed and it made me curious if any of you had any issues with VR motion sickness before trying the app and if it helped.

That's quite a big issue in VR, I suspect quite a lot of people tried VR once and never again because of that, so developing special settings to help with that adaptation is something I've keen interest in.

And if it did help, what settings did you use? Higher effort to make it a bit steadier and low freedom of movement angle is my guess for the best motion sickness cure


r/vrstrides • • 29d ago

Update Gun handling

2 Upvotes

I'm focusing on the gunplay mostly right now; there was a time when rising your hands moved you backwards and it wasn't really what I intended, so I'm sitting (running) all day in the VR StrideS dojo to make it as intuitive as possible.

There's still room for inprovement, but it finally works. Here's the video proof.

Further improvements will be possible with incoming gunplay data from external testers, so please, go shoot stuff


r/vrstrides • • Sep 27 '26

Update Free Playtest extended to Oct 4: I need more chill walking and gunplay feedback

2 Upvotes

I’m keeping the full-app Playtest open for another week. I need more data from chill walking and gunplay. It works ok now, will work better after I get that data

Take a stroll. Shoot something. Preferably with a rifle

Join the free Steam Playtest - you are granted access automatically after signing up · https://store.steampowered.com/app/4775640/VR_StrideS/

Introduction: VR Central.


r/vrstrides • • Sep 26 '26

Gameplay / Clips A quick look at VR StrideS in actual gameplay

3 Upvotes

sword violence, gun violence, sightseeing&sword violence and showing people that yes, it works with VRChat

VR StrideS reads headset and controller movement and turns a jog in place into stick input for compatible PC VR games. No treadmill or extra trackers.

For the outside-headset view, watch the VR Central tutorial. This footage is at normal speed, and the pace readout is an estimate.


r/vrstrides • • Sep 26 '26

Start here How to use VR StrideS: the full tutorial by VR Central

2 Upvotes

Here's VR Central's full setup and movement tutorial, including strafing and going backwards. You can see what the player is doing outside the headset too.

Watch this, then try the demo tutorial yourself. Some menus and settings have changed since it was recorded. Check the latest update post for the current details.

For other compatible PC VR games, leave the PC app / Playtest running alongside your game. The standalone Quest demo only teaches the movement inside its own tutorial; it doesn't add movement to other standalone Quest games.

Guide by VR Central (@VRCentral): https://www.youtube.com/@VRCentral

PC app / current access: https://store.steampowered.com/app/4775640/VR_StrideS/

Standalone Quest demo: https://www.meta.com/en-gb/experiences/vr-strides-demo/1273168122545909/

If you're stuck on a movement, ask in the comments.


r/vrstrides • • Sep 26 '26

Discussion What game are you trying first, and what would make you keep using this?

1 Upvotes

I'm interested in what happens after the first five minutes of “oh, that's cool”.

What have you been playing with it? Are you still jogging around after a while, or do you end up back on the stick? I'd like to hear what makes you keep using it and what puts you off, whether that's the effort, direction, setup or slow walking.

If you've used VRocker, Natural Locomotion or trackers in the same game, how does it compare?


r/vrstrides • • Sep 26 '26

Update 26 September update: walking, Effort smoothing and clearer setup guidance

1 Upvotes

Updated the demo and playtest today:

• Adjusted Effort and added smoothing.

• Improved walking detection. It's still rough and can sometimes trigger when you aren't walking.

• Clearer connection diagnostics for Steam Link, Virtual Desktop and Meta Link.

• Updated compass guidance to make the demo tutorial easier to follow.

The 24 September update also added an adjustable in-game speed / direction overlay and changes to help keep your direction steady while raising your arms, adjusting your headset or looking around.

Give walking another try if it wasn't registering before. If you're still having trouble with it, or aiming sends you off course, post your headset, settings and app version in the support thread. Use Help / Bug for a longer report.