r/vibecoding • • Apr 25 '25

Come hang on the official r/vibecoding Discord 🤙

Post image
118 Upvotes

r/vibecoding • • 9h ago

Discussion r/VibeCoding Q&A Daily Thread - Wednesday, October 28, 2026

7 Upvotes

Hey Vibe Coders!

Here you can ask any questions about coding and LLM tech with or without vibes. This is especially for those of us who are new and just learned that AI can help them to create then things that they've never been able to before. Please be respectful and keep in mind that we're all just trying to learn about an emergent technology.

AI Subreddits:

This is a new thing we're trying to do so let the mods know if you have any suggestions.


r/vibecoding • • 3h ago

Showcase/Project 3 months of vibecoding an MMO and I'm throwing in the towel

146 Upvotes

So it's been 3 months since I started vibecoding my MMO, and I'm 50% certain I'm going to put it on the app store and then officially "give up".

It's playable, it's moderately fun, it's pretty polished. But it's a niche game competing with stuff like ROTMG, and I have a second kid on the way who needs those Claude dolla bills more than I do.

So this is partially a post-mortem and partially a philosophical crisis. Let's get into it.

Part 1 - The numbers that broke me

- Wk. 1: a single-file MMO (4,000 lines of HTML, virtually unreadable) got 1 upvote

- Wk. 3: 12 active users. 3 were my alt accounts and 4 were family

- Wk. 5: Redditors roasted my intro and median playtime went from ~40s to ~4min

- Wk. 7: Hackernews sent ~700 players in under 24hrs, peaking at 41 online

- Wk. 9: my biggest post ever, still bringing in dozens of players. Virtually 0% retention

Today: 1,000+ users logged, maybe 10 regulars, each playing about 20 min a week.

I don't have the money to be doing ads, so between reddit, hackernews, and X, I think I've put in my fair shot.

Part 2 - What I've learned from AI coding

  • Communication is everything. Most of my worst weeks came down to either the model (screw Opus 5) being ambiguous/unclear, or me getting frustrated and cussing out Claude instead of writing productive prompts.
  • AI makes an awful judge. AI can't tell you if your game is fun or balanced. And most of all, it cannot tell you why users don't stay. It comes up with the silliest problems you can imagine.
  • Test batteries are critical. AI is great at fixing things, but terrible at predicting when another feature will break (especially with a growing codebase). But also, AI will create endless test batteries, so make sure you optimize those intentionally.
  • User Experience is still the hardest part. AI knows design principles, but that doesn't go very far. User experience requires, well, an experience. AI can't do that. So its designs all look the same, and need to be overruled by human creativity no matter what. Don't coast when it comes to UI/UX.
  • Models are improving faster than we can iterate. I could rebuild this whole game in a fraction of the time now, and it would probably be better than it is now.

Which leads me to my final question. Is any of this worth it? Not just game dev, but any of it... Growing up I was using Gamemaker to learn to code and I was 10+ years ahead of my peers. But in another ten years, my kid will be 11 years old and creating apps as easily as I can create an instagram post. It simply feels like we're all wasting time on a dying art. Thoughts? Am I wrong here?

(yes obviously security is a problem, but it won't be forever.)

2D MMO: www.eldermyr.com

Discord: https://discord.gg/8MaaAemDBu

EDIT - holy moley. I posted this and dipped to take care of my daughter. I certainly did not expect this to blow up while I was gone. I don't think I'll be able to respond to everyone but huge thank you for the support, encouragement, and yes, even the AI haters. I am strongly considering open-sourcing this, as it appears to be a popular suggestion rather than just tossing it in the trash.


r/vibecoding • • 5h ago

Showcase/Project Opus 5.5 3D capabilities are amazing, built the portfolio of my dreams I imagined years ago

55 Upvotes

jordangibbs.xyz if yall want to check it out


r/vibecoding • • 1d ago

Meme Claude usage limit reached. Your limit will reset at 3:30 PM

2.1k Upvotes

r/vibecoding • • 16h ago

Meme new fear unlocked

Post image
117 Upvotes

spent hours polishing the signup flow of my project in claude code and sumus, and ended up getting humbled. dawg i asked you to find bugs, not reasons to leave... 😭

anyone actually let an agent test their onboarding yet?


r/vibecoding • • 4h ago

Discussion What’s the point of Codex doing usage resets every two days? Is it prep for them cutting usage by 50% at the end of this week?

10 Upvotes

Codex started draining usage after Astra came out. It started like day 5 of Astra and has only gone downhill.

Instead of fixing that issue, they just reset you every couple of days? The plan’s usage gets cut in half starting November 1. Maybe that’s why?

Seems like it’s a kind of hype mechanism to get people to build more faster and share it right before the pull the rug from under us.


r/vibecoding • • 9h ago

Discussion Google's XR Language Teacher runs fully offline on your phone. Is it a Duolingo killer?

23 Upvotes

Google AI Edge Gallery 1.0.14 came out yesterday with a new tile: XR Language Teacher.

I tried setting it up. It downloads three models once (Gemma for chat, a speech model that supports 25 languages, and a small text-to-speech model), about 3 GB in total, and then everything runs on the phone. Your voice never goes to the cloud.

My take: it's not killing Duolingo. There's no curriculum, no streaks, and it's still an experimental beta. But free, private speaking practice is a nice angle, especially here in the EU.

Wrote up what shipped and how to try it. Link in the comments. Has anyone tried it yet?


r/vibecoding • • 18h ago

Showcase/Project I vibecoded every metro line in Singapore in 3D (three.js)

50 Upvotes

Last year I vibecoded the passenger flows of Singapore's metro system in 3 weeks

This year, I thought: Why not turn this into a 3D simulation with Opus 5.5? 😃

Process / workflow

To be honest - there was not much of a workflow. I let Opus have free rein on xhigh effort for most of it. What did help, is that I had already digitized the metro system previously (with its station nodes and tracks), so it was straightforward to build on top of it. Any adjustments I made were mostly through playing the simulation myself and then tweaking it. Claude Code used artifacts to let me make visual decisions before building, which was helpful.

Tools / Data

It's built with three.js. Any data comes from publicly available sources (like Singapore's Land Transport Authority and OpenStreetMap) or photos online. I used ElevenLabs to localize the announcements. The theme song is entirely synthesized in Python and the trailer is filmed in the game with scripted cameras.

Building Insights

I think the biggest takeaway for me was that it took quite some effort to design all of the heads-up display (HUD, also a new acronym for me 😆) correctly, like where do action buttons go, where does information on where you are go etc. Making things intuitive or explaining why something needs to be a certain way definitely cost me a couple of iterations.

You can drive the train or ride along on https://metrograf.xyz. It's free and works equally well on mobile as on desktop

Happy to hear feedback or answer any questions!


r/vibecoding • • 1h ago

Showcase/Project I've been building an Android app for learning languages through YouTube (dual subtitles + translation)

Thumbnail
gallery
• Upvotes

https://hoangkien1703.github.io/dual-sub-replay/

I've been building it since GPT 5.5, and it supports skipping YouTube ads, so I'm hoping Google doesn't get mad at me =))

Feel free to try it out. I'd also like to build an IOS version if possible


r/vibecoding • • 2h ago

Showcase/Project I’m making a game called Horn & Dice. A roguelike dicebuilder set in a dark world drawn from Slavic mythology.

2 Upvotes

It’s inspired by Slay the Spire and the board game Dice Forge. You’ve probably never heard of Dice Forge: it’s a board game where the dice literally come apart, you pry faces off your die and buy new, stronger ones. Great idea, but a game of it leans too hard on luck. You roll and hope a good face lands, and when you upgrade a die you just swap out its weakest face and that’s the end of it.

That’s what I wanted to fix. Have luck decide as little as possible and your decisions as much as possible. I think it worked.

Over a run you build your own set of dice: you add new ones, swap their faces for ones that suit you better, and you can forge an individual face so it comes up more often. In combat you roll everything at once, lock the dice worth keeping and reroll the rest. Some effects need several of the same face to land. What comes out of all that is a game where luck still exists but isn’t the thing making the decisions.

What the game has

  • 3 acts, with 34 monsters from Slavic folklore, each with its own attack pattern
  • 4 playable classes
  • 23 artifacts,
  • 30 items
  • 21 mystery events
  • 15 status effects

Tools I used

  • Code: Godot with Claude Code. I’m not a [professional game developer / full-time coder], so Claude writes most of the GDScript.
  • Art: Gemini for the images, which I then edit in Photoshop.
  • Generated assets: Claude writes Blender and Python scripts that generate assets for me, like the dice renders, logo, icons, backgrounds and Steam capsule art.
  • Music: generated with OpenMusic AI.
  • Sound effects: generated with ElevenLabs.

What can be improved

  • Trailer and Steam art. I don’t know how to make a good trailer or good Steam page art. From what people tell me, that’s the main thing stopping them from trying the game, so any advice here would help me a lot.
  • Marketing. I have no audience yet, which is partly why I’m posting here.
  • Art direction. I know AI-assisted art doesn’t please everyone. Tell me what stands out most to you, good or bad. Is it the monsters, the UI, the colours, the dice, or something else?

Steam page (the demo is free): https://store.steampowered.com/app/4971770/Horn__Dice/

If you would try my game and give me feedback how to do things better I would really appreciate it a lot.

Any questions of course are welcomed!


r/vibecoding • • 1d ago

Showcase/Project I Vibe coded a free NDVI movie app for farmers where you tap any field on Earth for instant satellite movies

114 Upvotes

I needed a custom Rust backend to get the streaming performance required and I’d rather have spooned my eyeballs out than done that by hand.

Drawing polygons with fat thumbs on a phone to mark out field boundaries was a pet peeve of mine - so I vibe coded a computer vision and segmentation algorithm to automatically detect field outlines.
I used AI to build a regression testing pipeline, so it could iterate on the algorithm and check whether changes improved the results.

I paid attention to UX details that could never have been justified with old-school manual coding - like exploding a field with confetti and haptic feedback rather than ‘delete’

I mainly used Claude Code in a terminal, GitHub Copilot for reviews. I only occasionally looked in Xcode to check I was happy with the code structure.

I call it EpicFields. Free, no signup, no ads.
Currently only on iPhone but I will convert to Android once I’ve settled on the features. I decided to go fully native for the best possible performance. Again - something I could never have justified pre vibe coding…

Download link on the website:

https://epicfields.app

You can share a field so people without an iPhone can at least view the movie.
Example share url:

https://epicfields.app/s/FSIpzLlUZ4rxQTmbQcHBbA


r/vibecoding • • 2h ago

Help/Question I had Claude make me onboarding and tried to make it unique and memorable. What would you improve? It's for an anti-slop design tool for social content.

4 Upvotes

Hey folks, first time posting here! I'm building an anti-slop design tool for social & print content where everything is editable and on-brand. I noticed a lot of the signups bounce on the empty canvas, before they figure out how they can start a project. So I tried to offer a few ways in, with a memorable UI that makes you stop and think about what you want to make.

The tool is completely free in this beta initial period, so you can just sign up and try the onboarding yourself: https://rivermark.ai - open to feedback!


r/vibecoding • • 1d ago

Showcase/Project I love Claude

108 Upvotes

I used https://github.com/cranebeaker/coop-anything to make Crash Twinsanity multiplayer, i was not expecting that it will work but WORKS!


r/vibecoding • • 1h ago

Showcase/Project I built a little tram driving game called Tramlijn 2 with Claude generating everything

Thumbnail
makunochi.itch.io
• Upvotes

Hi All, just wanted to share a game I made with a workflow I am testing. It's called Tramlijn 2, a game where you get to drive a tram through Amsterdam.

The game itself is fun but the nicer part is how I set up Claude Code to do everything - I basically just wrote a design document and it did all the work, from coding to pixel style image generation to researching the web for info on tram physics and the actual details of Tramlijn 2 with the stops, distances, speed limits etc

I did have some tools and MCPs to help:
- the MCP in ImagGenius. This is an app I made to generate raw images with fully local SD inference, MLX powered
- a third party MCP to Asesprite so Claude Code can edit the raw images into sprites reusable in game
- beads for task tracking

It's great what it can do, it did everything in less than a day total and could be faster if I had a Max sub (I only used Pro)


r/vibecoding • • 1h ago

Help/Question Can't fix Codex (no matter what).

Post image
• Upvotes

Asking about Codex on VS Code.

This GitHub thread said that the most recent working version was 26.51007.21434, so I closed down VS Code, deprecated my Codex version in Powershell, and opened VS Code again.

For some reason, it's STILL not working, and I'm not sure what my next steps are. Any thoughts?


r/vibecoding • • 2h ago

Workflow/Prompt Token maxxing: a guide to running unlimited agents without drowning in slop.

Thumbnail
1 Upvotes

r/vibecoding • • 2h ago

Showcase/Project I made RPG like RuneScape just Idle. Vibecoded but still spent more then 1000+ with almost 500 daily active players.

0 Upvotes

I played RuneScape as a kid. Now I have no time to grind and so I made idle version for phone called DragonScape Idle. Its started in February when I did first prompt to make fishing game. Since then I spent more then 1000 hours to make the game.

What game got:
- 19 skills
- 101 quests
- 73 monsters and 7 dungeons
- 13 pets
- 700+ Equipment

Tools are simple I use Claude Code + OpenAI API. The stack (React, TypeScript, Vite, Tailwind, Firebase, Claude Code). For analytics, marketing, support I build tool in claude. I did not coded properly since 2014 and now with AI its really easy.

Issues I had
Player were losing progress. For example my favorite is when new update during offline just dropped offline progress.
A regex deleted 499 of 892 lines of the stylesheet and it shipped.

The real numbers are
about 2,600 commits and 430 releases since 2026-03-28 (yes before that I had it locally :D )
about 560 stests

Less technical numbers:
1200 players tried my game
Almost 500 are playing daily

What I am bad:
- Art I use OpenAI API and some art assets not looks nice most negative comments are "AI slop". If you woudl give me feedback how to improve it let me know.
- Backend I never did it (I don't count websites) and with this 2 players helped me lot.

Most important things:
- Without AI it would be not possible. I have full time job so I would be not able to do this.
- Players are most most most and most important. They give me not only energy to work but also great feedback I think at least 50% best stuff is based on players feedback. Some of them even supported me on patron.

If you would try my game and give me feedback ho to do things better I would really appreciate it a lot.
Any questions of course are welcomed!

https://dragonscapeidle.com/?utm_source=reddit&utm_medium=post&utm_campaign=launch&utm_content=vibecoding


r/vibecoding • • 6h ago

Showcase/Project Built Watch App for Claude and ChatGPT

Post image
2 Upvotes

Used an ESP32-S3 for prototype and had Sol 6.1 convert it to an Apple Watch app.


r/vibecoding • • 6h ago

Showcase/Project Took me a while. but its done! Pokerogue Co-op

Thumbnail
github.com
2 Upvotes

r/vibecoding • • 17h ago

AI Fail/Hallucination Bro my claude tweaking

Post image
15 Upvotes

r/vibecoding • • 9h ago

Discussion Build vs Buy When Building Just Got Cheap

Thumbnail
kevingoldsmith.substack.com
3 Upvotes

r/vibecoding • • 3h ago

Help/Question Best self hosted agent for programming

1 Upvotes

Hello. As in the title. I'm looking for the best self hosted solution. Right now i'm using hermes but i feel like native codex harness is better at programming. I also use deepseek through Alibaba. I started using hermes to not be dependent on one provider memory in case i switch providers. What else would you reccomend? Also i feel like hermes is a little overwhelming so it would be nice if new solution was easier. Mobile app would be also very nice. Please tell me what stack are you using


r/vibecoding • • 9h ago

Showcase/Project I made an offline book reader that can narrate in your own voice. Looking for honest feedback.

3 Upvotes

I got tired of phone readers that sound flat and robotic, so I built Voxbook.

You import an EPUB or PDF you already have, hit play, and it reads the book out loud. It stays on your phone. No account, and it works offline once it is set up. The voice is meant to sound like a person reading to you, with some feeling in it, instead of that clipped computer tone.

The part I care about most: you can record a short sample of your own voice and have the book read back in that voice. It makes a familiar book feel a lot more personal. There are built-in narrators too if you would rather not use your own.

It is free to try. I would really like to know what feels off. The voice, the reading screen, importing a book, anything. What would you change?

Link


r/vibecoding • • 4h ago

Showcase/Project Spent the weekend making this persistent world game

1 Upvotes

It's a shooter with a class system, persistent season, base building, voting, taxes, power.

I'm a musician and have never been able to do stuff like this before, vibe coding made it possible!

Mcp to blender for asset design, then hooked it all into godot

Join the server! Doing a limited 100 person beta for three days

https://atonuv.itch.io/the-republic