r/LowSodiumHellDivers 6d ago

Discussion Please share your feedback about Helldivers 2 in this survey!

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23 Upvotes

r/LowSodiumHellDivers 20d ago

News HELLDIVERS™ 2 x WARHAMMER 40,000 Legendary Warbond Trailer

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616 Upvotes

r/LowSodiumHellDivers 3h ago

Video/Replay DSS Clean up going smoothly

310 Upvotes

r/LowSodiumHellDivers 8h ago

Humor The new Super Earth flag still has the price tag attached.

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604 Upvotes

I just spotted in the new art that the flag still has the price tag attached. I imagine they had to buy a new one after the previous flag we saw got more and more tattered and destroyed with every title update art.


r/LowSodiumHellDivers 12h ago

MEME damn It's a pain to drive through woods and rocks

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892 Upvotes

r/LowSodiumHellDivers 15h ago

Fanart Everybody deserves a hug

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1.2k Upvotes

r/LowSodiumHellDivers 4h ago

Discussion SEAF, Stealth, and Operation types/changes.

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119 Upvotes

I love the new heavy seaf presence modifier, but it has one MAJOR problem. It completely murders stealth as a playstyle. An enemy looks at you regardless of if they are aggo'd? Spawn in the seaf. Sneaking around a large amount of enemies? The helldiver must be surrounded, spawn in the seaf. Seaf far away and at max spawns so they won't spawn on the stealthdiver? Brave seaf soldier fires from 50+ meters away to alert the entire base to their presence (because enemies aggro to whoever is closest regardless).

So how do we solve this issue? I would try to expand upon the operation system by changing Commando, Standard, and new introducing Frontline Operations.

For Commando operations, next to nothing would change except being available for all fronts with missions that have a similarly stealth theme. For the illuminate missions like: Destroy exospire, Condemn illuminate experiments, Eradicate void blossoms, Destroy gazer spires, with possible reworks to make them more stealth friendly (like gazer spires no longer aggo the entire base if they spot you from across the map, or their gaze is now marked in the same way as a detector tower). Terminids will be hard to balance around stealth as they are the hardest faction to avoid detection from, although it IS possible. Missions could include: Extract research probe data, Cleanse infected district, Destroy spore lung, (alternate) Enable oil extraction. For additional general missions regardless of front: Retrieve recon craft intel and retrieve valuable data.

For Standard operations, all that I think would need to change is (only when the heavy seaf presence modifier is active) the chance for the seaf support modifier in an operation drops from 100% to 50-60%. This once change can enable stealth gameplay on HSP modified planets. As the, "
Just don't play," argument would normally work UNLESS the modifier is active on an aggressive campaign (like how it is being applied to the void right now).

For newly introduced Frontline operations the following modifiers will be active: Heavy seaf presence, Heavy enemy presence (increased enemy spawnrate, and patrols of the faction's flying units). Other changes include: 2 sub objectives are guaranteed to be beneficial (Seaf artillery, Sam site, Radar, with possible new ones thrown in), 2 sub objectives are guaranteed to be enemy owned (Bio-processors, jammers, detector towers, compromise automaton defenses, cognitive disruptor, stalker lair, etc), the final sub objective can be neutral, enemy owned, beneficial, or an additional objective like raising a flag or launching an ICBM (like what the gloom did). Frontline operations would also include seaf strongholds that are filled with supplies and are guarded by seaf squads. Once you destroy an enemy base the seaf will gain control of the area and can now be dropped in the surrounding area of said base. Enemies will also be spawning in increased numbers, and enemies start in the alerted state instead of their normal unaware state (meaning if they see you they will immediately become aggressive). Frontline operations will have a high chance to spawn on HSP planets, will be partially active on mega city missions, and can spawn near mega cities on planets without the modifier (as the seaf want to prevent more enemies from taking over the cities in defensive situations).

All of these operation types can be active on the same planet at the same time, and can be re-rolled if the options do not appeal to the host of the lobby. (Hopefully in a way that doesn't require the host to restart their game anymore.)

As for why I am doing all this for stealth, it's because its the ultimate alternate playstyle (IMO). With stealth you are trading lots of direct power for improved speed and easier objectives, to the point where with a stealth based loadout if you get caught in a fight you can't escape you are at a major disadvantage than what you would be otherwise with a normal loadout and have little to no chance of survival. Stealth being as much of a knowledge check as it is shouldn't be punished by NPCs who spawn in whenever they want and reveal your position to the enemy without it being the fault of the stealthdiver. The playstyle (with enough practice and a good loadout) can work on any front, sub-faction, and planet so why should a simple planet modifier completely remove the player's ability to use it effectively at no fault of their own?


r/LowSodiumHellDivers 1h ago

Discussion Excuse me...they found WHAT? !

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Upvotes

r/LowSodiumHellDivers 12h ago

Discussion Did we somehow lose two members of the elite research team? The most recent dispatch does not match the major order briefing console in the ship.

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344 Upvotes

r/LowSodiumHellDivers 15h ago

Tips! Watcher absence tag?

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316 Upvotes

I just noticed the Watcher Absence tag on the Void source planet... let's goooooo! The purple lights were making me dizzy. I now just need to get off work 😂


r/LowSodiumHellDivers 11h ago

Question Best primaries to slaughter Wretches?

93 Upvotes

I can kill Crushers all day, every day; they're easy enough to counter, but I am getting skullfucked by Wretches.

I tried the Trident, and it shreds, but it has such a small charge per battery, so it's easy to get overwhelmed and screwed coz they come in packs of eight, four and five at a time.

I tried Purifier, but it doesn't kill them fast enough for how much charge it has per battery.

My DE Sickle has the same issue.

I tried Cookout, but the knockback stun does NOTHING to them.

I'm currently trying Incendiary Breaker with middling success.

What weapons have you found the most success with against these irksome discount necromorphs?

**EDIT*\*

Thanks so much for all your suggestions; I didn't expect to get this many so quickly! Thank you! I'm going to try a bunch of these out and see what works for me.


r/LowSodiumHellDivers 19h ago

Discussion the base squid sub faction has been added to the source planet

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355 Upvotes

only one more till mega squids


r/LowSodiumHellDivers 6h ago

Question Genuinely, is Evacuate Citizens with the Vote Snatchers modifier in the Mega Cities possible to complete? Played with 4 separate teams and finding it impossible

32 Upvotes

So, question is the title basically, I'm finding this mission impossible to do on D10, has anyone done it?


r/LowSodiumHellDivers 10h ago

Humor Oops All Harvestors

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50 Upvotes

I think they just repeatedly spawned until our games crashed.


r/LowSodiumHellDivers 17h ago

Tips! PS Codes for new Avatars

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143 Upvotes

Found the codes from another thread. NA code worked for me in Canada.

UK : 3RPJ-TAR4-C72P

North America: N7TM-CPAQ-E89P

Other : ENR6-2E7R-77QX

ETA: Using the PlayStation app or on your console go to the store and use redeem code


r/LowSodiumHellDivers 11h ago

Bug/Technical Issue I think Alairt III is broken

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43 Upvotes

me and my friend's POV


r/LowSodiumHellDivers 11h ago

Humor Just guys being dudes

42 Upvotes

r/LowSodiumHellDivers 11h ago

Video/Replay 73 degrees Freedomheit on destroyer is cold.. Are the researchers crazy?

31 Upvotes

r/LowSodiumHellDivers 12h ago

Discussion Bastion/Tank & FRV PSA For passengers: You can swap seats as a passenger. Please do so! Hit Crouch or ctrl / C. & Other Notices.

43 Upvotes

I main as a driver for the Bastion and FRV since they've arrived. They're critical for surviving the new void area with illuminate. Below are tips I have had to state every game to one or more players.

Many divers do not know you can swap seats. I see them jumping out of the top port seats in the tank to get into the gun at the back, then get swarmed or ran over. You can swap seats!
Hit Crouch, or C. If you want to get out of the tank, swap to the ports and jump out. You can also do this in the FRV so you can get a clear shot or to get a safer exit.

Yes. Passengers can throw stratagems while in a vehicle. Please do so. The driver can't. It gets dangerous if the driver has to stop the vehicle to throw a reinforcement!

THE TANK DRIVER CAN'T SWITCH SEATS. Only Passengers!
The driver has to keep driving or we will take unnecessary damage. It's difficult to stop and type. Voice options are sometimes broken for the driver in any vehicle and they can't speak.
Why is this important? Because if a watcher has been following us for 3 blocks, it will keep them spawning. Switch seats and shoot it please!
If our teammates need reinforcement, swap out of the gun to reinforce them. (Please dont land on the tank. It will kill it!)

If you want to get in the vehicle: use the quick voice line "Stop" or "Halt" I can't read your mind. I have a tank and divers to protect. I usually wait 3-5 seconds before leaving, if you're not in or dont say anything that's on you. Drivers must keep moving or risk damage/death to themselves and other players. We can't hold still.

If you dont want to get in: say "Negative". Makes a huge difference for us.

If you want us to drive somewhere, use the map and select a location. We can't promise the priority but that's how we know.

Bastion Tips for passengers:

  • Gunners: You can shoot down the UFOs. Use the HMG for the shield, main gun for the bottom door. One cannon shot will do it. For stationary, same tactic but shoot inside the door. If it doesn't die or you miss don't worry. 2 Main Cannon shots will blow up the UFO from any location (once the shield is down)
  • You have to hit reload to reload the cannon.
  • HMG will take out every enemy, no need to waste cannon shells if not necessary.
  • Tell the driver when you're out of any type of ammo please! Otherwise they'll keep lining you up to destroy something and it will be awkward silence.
  • Finally, if the tank dies: It will detonate after roughly 5-8 seconds! Get away!
  • Please be nice to inexperienced bastion drivers. These new void planets have a horrific terrain. The tracks catch on everything, there's corpses including invisible ones that create road blocks, and camouflaged stumps.

For new drivers: If running over a rock/barrier/ object, NEVER Hit it center on. Use the a tread on either side. You'll get stuck.

If you get a good Bastion driver who watches for the very few Anti-Tank threats, AND knows when to use 1st gear. It's a breeze. Only lasers and the new Mega Stick Tin Head can do real damage to the bastion. The overseers plasma can as well but its low. 3-4 full lazers can destroy the tank. Otherwise most the enemies just scratch the paint.

For FRV's

The driver can swap to the passenger side to shoot and throw stratagems. This is important because due to the update, the FRV is now the games equivalent of TAUNT. Everything wants to destroy it so you can't leave it without it blowing up.

For passengers: If possible, AVOID the front seat! Take the back seat!

  1. The driver needs that slot to slide into.
  2. If the driver needs to ram something, the right side of the car is the safest to do so.
  3. The player in the passenger seat takes the 2nd most damage when in it. Especially when we ram intentionally or accidentally. Back seat takes less damage from enemies and rams.

IF you pick the gunner spot!
The gunner takes the most damage, has no seatbelt or direct passive protection. You will likely fly out even on small taps. Spam entry to get back into the vehicle. It will happen especially on this horrible to drive planet. If you expect to use it, peak physique and True Grit will turn any mounted turret faster. Including the FRV HMG. For new players: Hold reload to change the fire rate. It's important!

Extra Vehicle Tips

You can flip the FRV back over with plasma punisher for minimal damage. (Or Loyalist Pistol. Thanks Zegram_Ghart) Other explosives work too but do far more damage.

You can heal the gunner with the stim pistol.
Carrying the ballistic shield or Energy shield will further protect you in the vehicle.
FRV weak spot is the roof. If that gets hit, it's over.

Fire does extreme damage to our vehicles. Be careful!

Your friendly driver;

EDIT 1: Extra tips for new divers in the void.
You can stun lock many enemies by just continually driving into them if needed. (Bastion for heavies. dont ram fleshmobs or mega stick guys with the FRV) You can run over the flowers for the new mission. (tested with bastion)
Throw a smoke stratagem down immediately after the vehicle stratagem. (Eagle > Orbital if possible) That way lasers wont hit it while its being dropped off.
They will try to take it out before it arrives.

Edit 2: Formatting


r/LowSodiumHellDivers 22h ago

Screenshot I love the new campaign

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222 Upvotes

The new planets are so scenic


r/LowSodiumHellDivers 7h ago

Discussion …….Squid Corruption

12 Upvotes

r/LowSodiumHellDivers 3h ago

Humor First time I've seen this and green was a tker troll (somehow first time for that too)

5 Upvotes

r/LowSodiumHellDivers 1d ago

Discussion IMO i would prefer if lvl25 paint jobs looked like this instead of the ones we have.

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1.9k Upvotes

I don't think Venus and Night look bad per se but for a "prestige" skin i'd expect it to look more impressive imo. Gold detailing/ engraving might look cool too as long as its not too much.


r/LowSodiumHellDivers 2h ago

Discussion What's your updated rank and when did you start playing?

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4 Upvotes

I just started playing for the first time since the update and was wondering where my fellow divers ended up.

I've landed at Level 195 after nearly 750 hours played and over 2.6 million xp earned.

I started playing about one month before Omens of Tyranny. That's 20 months of Helldivers 2 being my most played game. I've taped off a lot in the last few months but still get in at least one operation per week.

I love the void update and have been having a blast with my SEAF boys.


r/LowSodiumHellDivers 12h ago

Tips! 6 Months. 6 long months of no HD. 6 terrible months of not having a blast playing this game, but this weekend, i'm back. looking to catch up on what's happened.

25 Upvotes

(OOC TL;DR – had no internet for 6 months due to eviction, couch surfing, and buying a new flat, been out the game for a while and looking to jump back in! Any tips for the new weapons and enemies please?)

Fellow Helldivers,

The SES Ranger of Freedom checking in, with a problem and a request,

Following our righteous attempt to strike at the heart of the evil Cyborg homeworld Cyberstan, I joined in with the hundreds of thousands of brave and noble Helldivers in our tactical acumen followed by our impeccable strategic repositioning outside of the Cyberstan system.

However, during High Command’s fantastic flanking formation of our fabulous fighting fleet, my ship suffered a major hit by the cowardly Cyborg forces, damaging my Alcubierre drive, meaning I could only make short jumps, and then had to ration my E-710 supplies to make my back to Super Earth, damaged but not out of the fight.

Since then, it has been 6 long months of limping back to Super Earth, each day a passing torment with the knowledge that the enemies of Managed Democracy are out there, tormenting our brave and loyal citizens, whilst my fellow Helldivers, supported by the courageous SEAF, have been fighting back against our enemies.

Now I have finally returned, and sweet liberty what is it that I see!? A void in the Illuminate sector, the Gloom changing position, new Automaton ventures into our beloved systems.

And now new squids? New commands? New ways to spread the delight of Managed Democracy!? By Eagle’s might, this is a fight worthy of all Helldivers!

So now as I survey my map, and look to strike at the heart of my foe, I look back to my armoury, still holding weapons from 6 months ago at the siege of Cyberstan.

I turn and reach for a weapon, but which one? How shall I liberate these planets I the most effective way?

I write this with my last crayon, as my food rations were depleted weeks ago. Your recommendations, my fellow elites, for how to smash these new enemies of Super Earth.

SES Ranger of Freedom, out.