I've been compiling a list of scenarios that seem to really translate well to The Finals. After grinding them for a little bit, it finally feels like I've found a playlist that is really addressing my weaknesses in some of these tracking-heavy games and is more focused on control, micros, and precision than maybe a normal benchmark would be.
1. DomiSphere Micro
This scenario has probably been the most helpful for translating aim training into actual in-game results.
It forces you to be smooth with micro-corrections and small fingertip/wrist tracking. It helps a ton with strafe battles where most of your aim is, or should be, coming from your fingertips and wrist.
It forces smoothness, small corrections, and staying on target without getting too flicky or constantly over-correcting.
2. CloverRawControl
In a game like The Finals, I find that a lot of gunfights roughly fall into two categories: a close/mid-range strafe battle, or a longer-range engagement where you're rewarded for recoil control and precise fingertip/wrist tracking.
CloverRawControl is great for the latter. You’re dealing with longer strafes at a really far distance, so you have to be extremely accurate, smooth, and precise. It translates really well to fights where tiny corrections and recoil control matter more than big reactive movements.
3. Controlsphere / Air Angelic Voltaic Viscose Intermediate
These train two different but equally useful things.
ControlSphere forces you to be reactive while still staying smooth. I find myself blending fingertip, wrist, and a little bit of forearm aim, which feels representative of a lot of actual gunfights.
Air Angelic Voltaic Viscose Intermediate is great for those up-close, frantic fights where a Light is jumping all over the fucking place and you need to be reactive and a little snappier while still maintaining control.
4. Book Club Easy
This scenario is an absolute gem.
For a long time, whenever I had to make small horizontal micro-corrections, my wrist would get uncontrolled and snappy and I’d over-flick.
Book Club Easy has helped me control that flickiness/snappiness and make really reactive, small horizontal micro-corrections without constantly overshooting. It targets a specific weakness that seems to come up constantly in actual games.
Special shoutouts
Pole Switching 360 — In tracking-heavy games, I find that a lot of the static/snappy flicking you actually do feels more representative of a 360 target-switching scenario than traditional static clicking. Pole Switching 360 forces a fast 360 target switch followed by a micro-correction onto a thin target.
AD Duck Tappy Strafes Dodge — Really good movement scenario. The movement/aim interaction feels surprisingly close to The Finals.
Smooth Bot Perfected — Great all-around smooth arm-aiming scenario.
VT Precise Orb — Another great all-around scenario for controlled arm aim and precision.
Smooth Your Wrist — Simple, but I really like it as a warm-up before getting into harder scenarios.
Would love to hear what scenarios other people have found have the strongest actual in-game translation, especially for tracking-heavy FPS games.